Tsunami Event

Joined
Sep 19, 2005
Messages
510
I've heard a lot of things about the Tsunami event and was wondering if there's a way to get it back into the game. I have the most recent patch. Also do I really WANT to put it in the game or it too devastating?
 
IMO...disable random events.

If you insist on them, go into the xml's. There's a line for the tsunami event. I'm not really one to bother with this normally, but if you use the find command it'll get you there soon enough.
 
What did it do?
 
Reduced a coastal cities population by 6. If the population was under 6, it would raze the city. It has a 0% chance of happening by default, so if you want it you have to go in to the XML and change it to something other then 0%.
 
Jesus..No wonder it was removed.
 
That seems like a pretty terrifying event. would have been reasonably realistic too, but could completely unbalance the game...its not unusual at all in the early game to have wonders in cities with under 6 population..i wouldnt like to lose the mids to a tsunami
 
I think the Tsunami event should be in the game though i dont think it should have the capability to raze a city, at worst it should reduce it to pop of 1 or 2.

Tsunamis, volcanoes, earthquakes, floods, storms etc are all natural occurances and should be represented. Maybe its just a case of someone developing balanced events so they dont appear every odd turn.

IMO random events has been one the great additions to Civ, while it can wreck your plans or disrupt your empire alot of them are relevant. I'd like to see more political based events especially later in the game, when you adopt representation or universal suffrage and have researched democracy where you might get an event saying "the Liberals have won an overwhelming majority, civics changed to x,y and z for n turns" or if you are running police state "the Nationalist Party have taken control of government, supported by the army and banned all other parties, civics changed to x,y and z" and maybe an option to support a rebellion against the regime
 
Reduced a coastal cities population by 6. If the population was under 6, it would raze the city. It has a 0% chance of happening by default, so if you want it you have to go in to the XML and change it to something other then 0%.

Ha! Ha! Someone at Firaxis has a dark sense of humor. I presume they had to take it out of the game before shipping, for political correctness.

Here are some text tags if you enable the event:

A tsunami more than fifteen meters high has rolled over the [civilization] city of [city]. The destruction is unprecedented in world history.

A wall of water more than fifteen meters high has struck without warning at [city]. The tsunami has caused unprecedented destruction!

The city now lies in ruins. All life has been lost, all property obliterated.

The city has suffered massive loss of life and property. Recovery will take decades.
 
The city now lies in ruins. All life has been lost, all property obiterated.\


How nice!
 
i love random events but some games i lose only to getting slave revolt every 3 turns, termites on my horse pasture, then a mine accident, a tornado and just when i set up my GP farm, a hurricane destroyes all my buildings.

Oh yeah, 2 turns later it happens again to my second biggest city.

I love random events, but i sure wish there were more positive ones, and that when one happened it first checked to determine a "positive" or "negative" or "quest" to assure nobody will get all the good or bombed with all the bad - all the time.

i would be appliable sort them into "positive" "negative" "quest" based on what they are, and when one triggers, it should have a 33% chance to be any one - then when it happens, it should have a 10% reduced chance, split to a 5% increase to the other 2.

Im no modder by any chance, and i hate the thought of disabling this feature that i feel only screws me (like i also use no tech brokering because i am too good for the prince AI, i need the monarch AI just without the super-techwhoring).
 
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