i love random events but some games i lose only to getting slave revolt every 3 turns, termites on my horse pasture, then a mine accident, a tornado and just when i set up my GP farm, a hurricane destroyes all my buildings.
Oh yeah, 2 turns later it happens again to my second biggest city.
I love random events, but i sure wish there were more positive ones, and that when one happened it first checked to determine a "positive" or "negative" or "quest" to assure nobody will get all the good or bombed with all the bad - all the time.
i would be appliable sort them into "positive" "negative" "quest" based on what they are, and when one triggers, it should have a 33% chance to be any one - then when it happens, it should have a 10% reduced chance, split to a 5% increase to the other 2.
Im no modder by any chance, and i hate the thought of disabling this feature that i feel only screws me (like i also use no tech brokering because i am too good for the prince AI, i need the monarch AI just without the super-techwhoring).