Turn 121 - 150BC

akots

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The battle with barbarians is coming to the end. We have attacked the barbarian horsemen with two fully healed JTs - veteran and elite. Veteran won losing 1 hp and elite lost 2 hp. They have enslaved a worker in the process. Elite with 3 hp has moved on the line to be attacked by barbarian horsemen in between turns. The battle was fierce but our elite JT died in the process. Probability of this sad event was about 21%.
 

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Another settler arrived on the Iron Island and will build the city next turn.
 

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In our mainland everything is quiet and more or less as planned. Another galley has been built in Rytty and took sail towards Khazad-Dum.
 

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akots said:
Another settler arrived on the Iron Island and will build the city next turn.
:eek: One of us needs a lesson in city placement!! What's the philosophy behind this very close pack of cities?
 
@Rik - 6 turns iirc.

@Matrix: These cities cut down unit support and can produce workers/warriors as well as allow us to have an ample number of taxmen/scientists apart from generating 1 gold(science) per turn. They are utterly corrupt but thanks to our agricultural trait and presence of fresh water on the Iron Island, this will allow for a few extra population. There is little point in allowing them to grow to decent size because building improvements there would take too long and will be a waste of resources. But these cities can grow to pop 4-5 with 2-3 tiles worked thus allowing to hire specialists.

Well, if the enemy wants to go after these cities - good, we won't regret too much a loss of a few of them except that we have to protect the iron mountain by all costs.

For example, a city with an irrigated cow on plains in its radius and an irrigated grassland tile will have 3ftp (city tile) + 4fpt (cow) + 3fpt(grassland) for total 10 fpt and can support pop 5. Out of these 5, 2 can be taxmen or scientists. Assuming, we have slider set to 80% tax, this gives 1 gpt (city tile) + 1gpt (unit support) + 4 gpt (taxmen) total needing no military police or 1 mp for +5-6gpt. If we have 10 cities like this, this amounts to 50-60gpt. In case if slider is set to 80% science, it will generate up to 7 beakers/turn. We also need to claim all hills/mountains/desert tile for they might contain saltpeter.
 
@Classical Hero--no, we will not get culture in unlucky harbor any time soon.
 
After a long absence, I'm back. Would anyone care to write a summary of any major events which have happened since the beginning of the whole Joker/spy thing? I assume no new world contact yet, and it sounds like CFC-C3B relations are falling.

EDIT: I have discovered we have... discovered CDZ. Interesting...
 
There was a C3B scandal where their former President, JokerDF, was accused of spying within the secret CFC forum by creating a DL. They were forced 6 turns minimum of anarchy, and 20 turns of payments to us in gpt format (18 gpt).

Otherwise, yes, we met CDZ, and have been trying to set up a trade embargo with them against C3B.

Also, one important thing: we reached the middle ages! :D
 
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