Turn 128 - 10 BC

Rik Meleet

Top predator
Retired Moderator
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Apr 11, 2003
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These are the pictures of the save as we got it.
Please suggest actions. I'll be playing in about 12 to 18 hours.

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I guess the thread name should be "Turn 128 - 10 BC" ?

and I agree with Emp about the ships.
 
Please post two different posts with the screenies from now on. I hate having to click on the link and then switch to another window to see what people said.
 
As by CoMa's instructions I'm sending 3 empty galleys from KD north to form a blockade. C3B might even think they are filled ...

The galley in Unlucky harbor is going to the north of C3B's lands with a settler and a spear.

Released some horsemen from blocking duty by warriors and I send the horsemen towards KD. Also the newly produced AC is going to KD.

Feud in 1, at +37 gpt.

Here the West (after playing):
 
E is a nice place, however, D would steal some incense. But C gets a good location. It comes down to which one will get them the most angry. :D I'll take E.
 
I would clearly go for A, in order to complicate their countermeasures and to shorten the time for reinforcements.
 
I would say A. That would be almost as close as E, but wouldn't be just as vulnerable... and they wouldn't get those troops back into action as fast.

Also, isn't the mounted coast guard a bit off track there?
 
A .
 
E for sure. We can keep it there with a spearman and C3b would be forced to deal with it when war starts. In fact, that one spearman might kills a few guys in the gods favour us. Plus, if it lasts long enough, we can build a temple and it can take a look at passing troops with it's expanding borders.

A is ok, but E is better.

What are those Fanatican ships doing off the eastern shore of KD?
 
Emp.Napoleon said:
E for sure. We can keep it there with a spearman and C3b would be forced to deal with it when war starts. In fact, that one spearman might kills a few guys in the gods favour us. Plus, if it lasts long enough, we can build a temple and it can take a look at passing troops with it's expanding borders.
Bah, a few immortals will slaughter the spearman. Plus, they'll never allow the city to live enough for it to build a temple. I like A or B, but would like to see the city founded on one of those hills; following our capital's example. Nice defensive bonus. Perhaps one tile SW of B?
 
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