Turn 130

@ Pegster...looking at the site again, I agree. It would still be connected, so the far-left (i.e. western) site is the best choice.
 
The turn was played according to the CoMa's suggestions and I was lucky enough to have Rcoutme around when playing.

No revolt (yet) and research set to Monotheism. We'll get it in 13 turns at -7 gpt.

Interesting events in the north;
- Our galleys have reached the blocking area
- Our settler + spear galley is moving along
- The number of Immortals hasn't increased on the mountain
 
We could create the third city that Akots mentioned if we do this. The city location is in the red. This is what will need to be done if we want to be creating more warriors for this city. We will have to pillage the road in the yellow square and build the roads that are marked by the blue lines. The picture does not have duck pond in it, but the blue line will go to it.
 

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