bengalryan9
Emperor
- Joined
- Nov 13, 2018
- Messages
- 1,192
Next up as we continue our discussion of modern age civs are the British. The Brits are a DLC civilization that are economic and expansionist. They’re actually the first civ I’ve seen in doing all these writeups that has no starting bias whatsoever, and their associated wonder is Battersea Power Station which gives +4 production and a free second naval unit any time you train one. They can be unlocked by playing as the Romans or Normans, by choosing either Ada Lovelace or Benjamin Franklin as your leader, or by having two fleet commanders.
Their unique ability is Workshop of the World, which gives +25% gold towards purchasing buildings and +25% production towards constructing buildings, but makes it cost +50% gold to convert towns to cities.
Their unique military unit is the Revenge, a dreadnaught replacement that deals 25% splash damage to units adjacent to the target.
Their unique civilian unit is the Antiquarian, an explorer replacement that gives +20 culture for every tile away from your capital it is when excavating artifacts.
Their unique buildings are the Royal Exchange (base +5 gold, with bonus gold for adjacent quarters and wonders) and the Manufactory (base +5 production, with bonus production for adjacent wonders and bonus production AND gold for adjacent navigable rivers), which together form the unique quarter the Financial Centre, which gives +2 gold and +2 science for every connected settlement.
British civics:
Pax Brittanica – unlocks the Royal Exchange, gives +3 production to settlements for every factory resource assigned to them, and at mastery unlocks the Manufactory and Battersea Power Station
Society of Antiquaries – unlocks the Proceedings tradition and gives +1 movement to civilian units
Chartered Companies – unlocks the East India Company tradition and gives +1 resource capacity in settlements with a port
Splendid Isolation – unlocks the No Eternal Allies tradition, gives +1 settlement limit, and gives +3 CS to all units if you have 0 or positives gold per turn at the start of your turn
British traditions:
Proceedings – cities with both a great work and a resource slotted receive +4 culture and +4 science
East India Company - +3 gold on each building in towns
No Eternal Allies - +10% food and gold in towns, but -5% gold in the capital for every alliance
Thoughts on the Brits? Strong, weak, or just right? Any parts of their kit you like in particular, or anything else you’d like to see changed? Favorite strategies when playing as them? Which leaders or other civs do you think pair well with them? How many posts will there be complaining about the Revenge unit and it’s historical accuracy or unit graphic? Share your opinions!
Their unique ability is Workshop of the World, which gives +25% gold towards purchasing buildings and +25% production towards constructing buildings, but makes it cost +50% gold to convert towns to cities.
Their unique military unit is the Revenge, a dreadnaught replacement that deals 25% splash damage to units adjacent to the target.
Their unique civilian unit is the Antiquarian, an explorer replacement that gives +20 culture for every tile away from your capital it is when excavating artifacts.
Their unique buildings are the Royal Exchange (base +5 gold, with bonus gold for adjacent quarters and wonders) and the Manufactory (base +5 production, with bonus production for adjacent wonders and bonus production AND gold for adjacent navigable rivers), which together form the unique quarter the Financial Centre, which gives +2 gold and +2 science for every connected settlement.
British civics:
Pax Brittanica – unlocks the Royal Exchange, gives +3 production to settlements for every factory resource assigned to them, and at mastery unlocks the Manufactory and Battersea Power Station
Society of Antiquaries – unlocks the Proceedings tradition and gives +1 movement to civilian units
Chartered Companies – unlocks the East India Company tradition and gives +1 resource capacity in settlements with a port
Splendid Isolation – unlocks the No Eternal Allies tradition, gives +1 settlement limit, and gives +3 CS to all units if you have 0 or positives gold per turn at the start of your turn
British traditions:
Proceedings – cities with both a great work and a resource slotted receive +4 culture and +4 science
East India Company - +3 gold on each building in towns
No Eternal Allies - +10% food and gold in towns, but -5% gold in the capital for every alliance
Thoughts on the Brits? Strong, weak, or just right? Any parts of their kit you like in particular, or anything else you’d like to see changed? Favorite strategies when playing as them? Which leaders or other civs do you think pair well with them? How many posts will there be complaining about the Revenge unit and it’s historical accuracy or unit graphic? Share your opinions!