Turnchat CoL

blackheart

unenlightened
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Ok this is my first stab at trying to make a new law proposal, so I might burn and fail horribly.

CoL G.5 - Turnchat Schedule
A. At least 4 days between Turnchats is required. The time, however, of
the TC does not have to be exactly 96 hours from the previous Turnchat.
Some latitude will be given (+/- 5 hours). This latitude is up to the
discretion of the DP.
B. There must be played at least one full Turnchat every week; one full
turnchat usually constitutes of at least 10 turns, but this does not have
to be fully played as the DP can stop the turnchat early as the need
arises.
C. If required, the DP can decide to hold more turnchats, limited to one turn,
as needed to decide in matters of trade or any other one turn actions.
During these one turn TCs no more than one turn can be played, but no
turns (effectively pressing the turn button) are needed to be played, just
the instructions are required to be carried out as dictated by the
ministers and governors.

Please feel free to strike down any part of this or comment on anything that should have been added. If all is well, please second and third this.

Edit: Thanks to GJ for making it into law format.
 
Like if the trade minister has the ability to trade without polling first?
 
Maybe add in a bullet about taking a poll in the turnchat, and it needs 66% (?) of the citizens to pass it...sort of like an inturnchat poll, just so the game moves along and we can finish all 10 turns?
 
IDK if that is such a good idea or not, it places too much power in the TC and takes away a lot from the forums.
 
Nobody said:
* The turnchat shall be played by the president or a player designated by the president (the DP) incase of an absence.

What about an order of who becomes DP because like this the president could choose anybody and that dosent seem to democratic.
i agree, this would be a perfect law to introduce the CoC...(Order by which ppl play the TC)
My idea:

President
Vice President(Unsure on this one...)
Domestic(Peace Time)
Military(Would be before domestic if at war)
Foreign Affairs Minister
Science Minister
Trade Minister
Culture Minister

Note: Governors arent included because I think only the executive branch should actually be tasked with playing the save. Also judiciary isnt included for the same reason....
 
Don't you already have a chain of command?
 
Ginger_Ale said:
Maybe add in a bullet about taking a poll in the turnchat, and it needs 66% (?) of the citizens to pass it...sort of like an inturnchat poll, just so the game moves along and we can finish all 10 turns?

I'm definately against having any decisions made by "inturnchat" polls. The Demogame should be about the forums, not the TCs. And this idea would put far too much power into the hands of those who attended the TC.
 
Then if we don't have that, we'll end up having TONS of 1 turn turnchats every 4 days, thereby slowing down our game by a lot...maybe we'll only get in 11 turns a week instead of 20...
 
I see nothing wrong with discussing possible trades on the forums and then having a one-turn or no-turn TC to resolve them.

It just seems pointless to go through the whole process of finding the WOTP just to have the WOTTC reign during play. This is afterall the Democracy game, not the Republic game.
 
Civanator said:
we could go back to closed door turnchats if you say that the people in the TC are too powerful... :rolleyes:

Forgive this rookie question, but...

Why do we even need the Turnchat?

Why can't the President merely play out the game while logging all actions (ala the Quickstart Challenge) and uploading saves from each turn?

I mean, really, do the attendees at the TC really add any accountability? I personally have not seen much effect on accountability one way or the other. (Hearing the sentiment of some, one would think that the Chat actually removes accountability. Personally, I would say that it isn't that severe, but neither do the attendees serve as much of a brake on the "ship of chat".)


Besides, this "Full 10 Turns per week" provision is quite... not good. I mean, what if a slew of Civs on our continent declare war and 3 turns later, we get a massive trade deal on the other Continent, and all the while we have a Settler just sitting there...
 
* At least 1 full TC every week, 1 full TC usually constitutes of at least 10 turns, but this does not have to be fully played as the DP can stop the TC early as the need arises.

As the need arises, in SD3's scenario's case, the slew of civilizations declaring war would be a need. As for the need for a TC, it's nice to participate in government instead of just having the president run everything.

GA that's what has happened, we have gone 3 turns into the TC before and had to stop for a major trade deal, that's why I proposed the one turn TC to handle the trade deals.

As for a CoC, I would rather leave that for another law, because if that was added, debate on this would last forever and a day.

I don't see what's undemocratic about the president choosing the DP, I mean, it is after all the president's job to be the DP and he/she should be able to find a worthy substitute. The DP can only carry out instructions, not make them.
 
Blackhole in you proposed CoC would deputys be included so the Domestic was the DP but then they couldnt be would it be Deputy domestic or military?

and for instances where no turn tade chats are needed could the trade leader do these?
 
eyrei said:
Don't you already have a chain of command?
We have never officialy added a piece of law introducing a piece of law. Up untill now we gave the power of establishing the CoC to the President.

Sir Donald 3 said:
Why can't the President merely play out the game while logging all actions (ala the Quickstart Challenge) and uploading saves from each turn?
Definitely not a rookie question. I think that what you say here is actually what we do in chats. Some people in the chat think they have influence on the game or the DP, but the Constitution clearly states that the game we are playing is a forum-based game, where the instructions are pinned down in the Turnchat Thread. The people in the chat are just convening for socialising purposes, at least that's what the constitution says.

This requires good instructions from leaders, instrucitions which allow some room to the DP if something unexpected arises. This way a chat doesn't have to be stopped every turn.
 
Nobody said:
Blackhole in you proposed CoC would deputys be included so the Domestic was the DP but then they couldnt be would it be Deputy domestic or military?

and for instances where no turn tade chats are needed could the trade leader do these?
besides the Vice President(and im still abit shakey on this one) we shouldnt have deputies playing our game for a few reasons:
1. Likely they are not elected
2. I cant see how we would get through 10 people(atleast 1 of those ppl should be at the chat :p )
 
Ginger_Ale said:
Then if we don't have that, we'll end up having TONS of 1 turn turnchats every 4 days, thereby slowing down our game by a lot...maybe we'll only get in 11 turns a week instead of 20...
and is that a bad thing?
so far I think this game is going to fast...
if the president has the power to make a decision, then it is up to them to have a spot poll or not to have one, but the president shouldnt be able to use a spot poll to break a leaders instructions
 
Spot polls to decide things like a trade deal? That and anything major that comes up during a TC should go to the citizens, most of which don't attend the TC, so it is to the forums.

But back to the subject, would anyone like to add anything else to this proposal or second it?
 
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