ATPoseidon
Chieftain
- Joined
- Jun 1, 2021
- Messages
- 10
Hello everyone. My Civ V playstyle can be considered more "Sandbox" rather than competitive or w/e so I use a bunch of mods to tweak the game to my liking. One of the mods I use for that is a simple change to Barbarian spawn behaviour and have beefed it up to what would normally be considered stupid amounts. However, any clarifications and additional help would be welcome. Right now, the following covers the map in Encampments at the beginning of the game and keeps it that way until the map is explored. Once you clear that initial superspawn however, the remainder of the game is back to spawning a single camp a turn at best and I'm looking to maintain barbarian population as extreme and as frequent as possible:
XML:
<GameData> --I'm guessing this is how many fog tiles there has to be between barbarian camps. I suspect setting it to 0 will be game breaking, or it might be exactly what I need. Clarifications are welcome.
<Worlds>
<Update>
<Where Type="WORLDSIZE_DUEL" />
<Set FogTilesPerBarbarianCamp="7" />
</Update>
<Update>
<Where Type="WORLDSIZE_TINY" />
<Set FogTilesPerBarbarianCamp="7" />
</Update>
<Update>
<Where Type="WORLDSIZE_SMALL" />
<Set FogTilesPerBarbarianCamp="7" />
</Update>
<Update>
<Where Type="WORLDSIZE_STANDARD" />
<Set FogTilesPerBarbarianCamp="7" />
</Update>
<Update>
<Where Type="WORLDSIZE_LARGE" />
<Set FogTilesPerBarbarianCamp="7" />
</Update>
<Update>
<Where Type="WORLDSIZE_HUGE" />
<Set FogTilesPerBarbarianCamp="1" />
</Update>
</Worlds>
<GameSpeeds> --This seems obvious, however a clarification on the actual possible Values of BarbPercent would be welcome.
<Update>
<Where Type="GAMESPEED_MARATHON" />
<Set BarbPercent="1000" />
</Update>
<Update>
<Where Type="GAMESPEED_EPIC" />
<Set BarbPercent="300" />
</Update>
<Update>
<Where Type="GAMESPEED_STANDARD" />
<Set BarbPercent="200" />
</Update>
<Update>
<Where Type="GAMESPEED_QUICK" />
<Set BarbPercent="100" />
</Update>
<Update>
<Where Type="GAMESPEED_HISTORIC" />
<Set BarbPercent="50" />
</Update>
</GameSpeeds>
<Defines>
<Update>
<Set Value="400"/> --Same as before, clarification of the value would be good. Is anything above 100 as I've set here even possible?
<Where Name="BARBARIAN_CAMP_ODDS_OF_NEW_CAMP_SPAWNING"/>
</Update>
<Update>
<Set Value="4"/> --Obvious enough.
<Where Name="BARBARIAN_CAMP_MINIMUM_DISTANCE_CAPITAL"/>
</Update>
<Update>
<Set Value="1"/> --Obvious enough as well. Setting it to 0 might again be game breaking.
<Where Name="BARBARIAN_CAMP_MINIMUM_DISTANCE_ANOTHER_CAMP"/>
</Update>
<Update>
<Set Value="10"/> --Chance of barbarians spawning on coastal tiles?
<Where Name="BARBARIAN_CAMP_COASTAL_SPAWN_ROLL"/>
</Update>
<Update>
<Set Value="100"/> --Not quite sure about this one. They don't seem to spawn that much more extra units.
<Where Name="BARBARIAN_EXTRA_RAGING_UNIT_SPAWN_CHANCE"/>
</Update>
<Update>
<Set Value="500"/> --Landlock the bastards, they don't need to go places.
<Where Name="BARBARIAN_NAVAL_UNIT_START_TURN_SPAWN"/>
</Update>
<Update>
<Set Value="20"/> --Clarificaiton please.
<Where Name="MAX_BARBARIANS_FROM_CAMP_NEARBY"/>
</Update>
<Update>
<Set Value="2"/> --Clarificaiton please.
<Where Name="MAX_BARBARIANS_FROM_CAMP_NEARBY_RANGE"/>
</Update>
<Update>
<Set Value="50"/> --What percent of total barbarians to spawn on first turn I guess. But why is there a total amount? And where is it set?
<Where Name="BARBARIAN_CAMP_FIRST_TURN_PERCENT_OF_TARGET_TO_ADD"/>
</Update>
</Defines>
</GameData>