Two Catapults Working Against Walls

budweiser

King of the Beers
Joined
Jun 18, 2003
Messages
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Hidden Underground Volcano Lair
Immortal Germany

Here is how the old cats & spears attack looks in civ vi. The spears are soaking up the city shots (at least they are supposed to). I kind of made a soft bee-line to Cats. I took out 1 CS to test UA and then went after a few Greek cities for pay back on an earlier DoW.

My army is 3 spears, 2 cats and 1 horse. I am attacking a 33 defense Greek city.

Turn 1 - 125BC
Spoiler :

Prepare to fire.
521F9DE4E4B9FEBD0737A35AAE749EBC65D22247

Half the wall is gone with 1 shot.
EE100D8388FC650000091F065FFD97F70D346E91

The wall is down in 2 shots.
87DEA0D00A0578EBA0B21274500D3A6EA6445CAE



Next turn 1AD.
Spoiler :

The city shot at one cat and took half its life.
C639EF7A47F8631AE90184328950450F3F54E769

Now its my turn.

Shoot
0EAD3106A76C87DEADC5257CC62C38202C58B3BD


Shoot
9818EC8D81ADABAF316CC98F04232F072046BD72


Send in the spears.
F34115F34DFF723352B92027A11F45A41361F58E




Finishing up 25AD.
Spoiler :

C36FEA1C15849CD06BF7FB4FBB6F7423F74A90CC


0EA52D205EA4A427731938B43265F4213681D939


Sparta falls.
AF3BD09F8F017008A2CD93CACD076A6D8C3A8163



At this point, my troops are damaged and I decide not to press on. Peace breaks out. I accept the deal as is. This force basically took out 3 cities. I might have been able to get Athens with some patience and/or some fresh troops coming up from my core.

Spoiler :

216B66224F7D06C0339B54F7C76C79F26DB5CAED

 
Last edited:
I haven't really gotten to catapults yet. My strategy for current Gernamy/Emporer/continents game was to build slingers and rush straight to archery. Upgrade the slingers and add one warrior. Four archers plus two warriors will knock over any city without walls, and the AI doesn't seem to get walls up very quickly. Got a 5th Archer and a battering ram, and even walled city with ~25 hp can be taken with archers/warriors. So Greece was first to go. Then took Brazils two biggest cities. Now Norway, which doesn't have walls, is going down. While this is going on, do mining/bronze/iron and get an iron mine built. Now warriors upgraded to swords, and researching stirrups. I think I can conquer the whole continent with this army and then sit back and do districts in peace for many turns.
 
Walls can show up quite early. I had a game where Rome had walls in all his cities between T30 to T40. It's hard to get your archers plus enough warriors ready and in place that early unless you basically spawn 9 flat tiles away from his capital.
Good for me i was Aztec and my Eagle Warriors ate those walls.
 
I'm finding if I'm not ready to march for war by t25, I'm gonna hit walls. At that point, archers are next to useless besides clearing the units out. The archer/warrior rush works quite well if you have a super close neighbor and you can get there by t30 or so, or if you get lucky and they took a different tech path. After that, I find rams/catapults the way to go, though catapults are really squishy.
 
Once the AI gets walls, the easiest solution is to get siege towers. A siege tower and 3 Knights will knock over a walled city with no issues.
 
I'm not really sure, Walls only set you back 2-3 turns maybe. I was able to clear out Deity Scythia by turn 50-60 using Archers and a few of my own Horsemen. Forward expos tend not to have earlier walls and if you happen to capture the capital first, you might make peace, regroup and take another swing at them
 
I think it depends on your expectations for the length of a campaign, and what units the defense will be putting up.

I've had no problem taking walled cities pretty quickly with just swordsmen and archers. But having 3-4 catapults makes life much easier, maybe shaving off 2-4 turns per city?

I also know that catapults can be extremely vulnerable to enemy defensive units, like musketmen, or the Kongo UU, whereas swordsmen can mash their heads against the walls for a couple of turns and not worry about return fire.

Try just using some melee with a couple of support units. Not saying its better, just saying try it out as part of the larger experiment.
 
I think it depends on your expectations for the length of a campaign, and what units the defense will be putting up.

I've had no problem taking walled cities pretty quickly with just swordsmen and archers. But having 3-4 catapults makes life much easier, maybe shaving off 2-4 turns per city?

In the example above, it took just 3 turns to take the city 33 defense city using 2 cats & 3 melee. Adding a cat and or another melee could have taken the city in 2 turns.
 
You could have pillaged the farm under the cat before taking the city, and that should have been enough to take Athens as well, via the eastern and northern sides of the city. Always pillage farms for health before you take a city, as the population usually drops enough that they become unnecessary.
 
Cats are really helpful but I usually have the job done already before I unlock them. I guess having more cities wrapped up earlier is more useful
 
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