MenacingVitamin
Chieftain
First, how does one get cities to swap shared workable tiles if they have a bit of overlap? I had two cities in my last game that could theoretically work the same farmland, but that farm was crucial to one of the city's food production. Somewhere along the line, the other city took the tile over and the first city started to starve. I tried to take the work OFF of the second city and give it to the first, but it wouldn't work. The tile just remained 'darkened' in the first city's screen.
Second, what is the easiest way to manipulate the number of specialists? I had cities where everytime I looked at the city screen, there would be three priests. I didn't want the priests there, so I tried to get them to work the tiles. The minimize preist 'minus sign' didn't do anything, but when I hit the 'plus sign' on the citizen icon, the three preists were replaced by ONLY ONE citizen. From there I could minus the citizen and get him out into the fields. However, next turn I'd go look and LO AND BEHOLD the three preists were there again. It makes absolutely no sense to me. And I didn't have any automation icons lit up.
Anyway, possible help appreciated.
Second, what is the easiest way to manipulate the number of specialists? I had cities where everytime I looked at the city screen, there would be three priests. I didn't want the priests there, so I tried to get them to work the tiles. The minimize preist 'minus sign' didn't do anything, but when I hit the 'plus sign' on the citizen icon, the three preists were replaced by ONLY ONE citizen. From there I could minus the citizen and get him out into the fields. However, next turn I'd go look and LO AND BEHOLD the three preists were there again. It makes absolutely no sense to me. And I didn't have any automation icons lit up.
Anyway, possible help appreciated.