TXT_KEY Values

S3rgeus

Emperor
Joined
Apr 10, 2011
Messages
1,270
Location
London, United Kingdom
It seems that if the first word in a TXT_KEY's definition is true or false, then it gets evaluated as a boolean somewhere. (Which seems quite stupid, since it's specifically wrapped in <Text> tags, so this kind of entry should have been accounted for.) So the game displays 0 instead of the given text. Is there any way to circumvent this and still have the text appear normally? Putting it in quotes or putting an underscore at the start makes it show up, but then it's quoted, or has an underscore. :P A space at the start doesn't resolve it.
 
Back
Top Bottom