Typhoon of Steel - Version 3

Cloner4000 said:
Is there going to be a version 4 of the game? or are you just working on it?


Yes I was planning on doing a Version 4. I have been waiting for Loulong
to produce a new map by cropping out part of the Hinge of Fate map. The
new map will spread from Ceylon to the Panama canal and include the
Northern Pacific and Alaska.
 
Here is the new map, thanks to Loulong for cropping it and King Arthur
for fixing the corruption problem:
 

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I hope to have a beta version of TOS 4 ready before I leave
for holidays on Monday (with the new map).

This will be a single player version and you will need the art & text
folder from HOF V1 to play it. If you already have HOF, then all
you need is the .biq file which I will post here on Sunday.
 
Most land units in TOS V4 come in two sizes, brigades and divisions.
All division size units have the word division in the name, for
example, US Marine Division. Some units are only available in brigade
size, parachute brigades and militias, for example.

There is a new civ, the Chinese Communists, which is not human playable.

There are 3 locked alliances (all at war with each other):

Alliance 1, USA, CW, Dutch & China
Alliance 2, Japan
Alliance 3, Chinese Communists


Note: the unit set up is not yet complete, the civilopedia and scenario
start description are for HOF, not TOS. Some techs are not worth researching
because the advanced units are not all there.

This is a short (40 turn) scenario.

NOTE: You must install the art and text files for HOF to play this scenario.
Go the the Hinge of Fate Thread in this forum and follow the instructions
in post #2 and #3.
 

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First two turns observances:
  • Japan lost 50% of attacking planes on Pearl the first turn and the US lost no BB's.
  • Japanese fleet at Pearl was wiped out on turn 2.
  • Lexington class carriers have no transport capacity for planes and a move of 1.
 
Here is a progress report.

I have completed the naval order of battle for all countries.
Also have completed the land order of battle for Japan and
am currently working on the Chinese (both Red and KMT).

This still leaves the US, CW and Dutch land units and some
air units to complete the OB.

I hope to post something by the end of the week with all
of the starting forces on the map.
 
I also look forward for the V4.

In ALL the TOS V_3 I've followed (which was about 4), the Japanese player ALWAYS won, which I think shows that it wasn't a balanced game, so I think that would be my main focus for the new version. I hope to see a more balanced game, specially a stronger CW economy (for a fast recovery) and better Chinese defensive troops.

BTW, I do think China in HOF is too strong, so I think China should be stronger than in TOS_V3 but weaker than in HOF.
 
Later this week I will be posting V4 .biq file for tech tree testing. In this
file all of the tech cost will be much reduced so you can research them
quickly. I need volunteers to play the USA, CW and China in single
player mode (Sully has already agreed to try the Japanese). The idea is to
get to the end of the tech tree and build all of the advanced units to make sure they work properly.

BTW: You need to have the text/units folder from HOF in order to run
the scenario.
 
In order to run the latest V4 files which I hope to post this weekend
you will need to the unit graphics for the PT boat. Copy the zip file
to your conquests\scenarios\Hof_v1\art\units folder and unzip it.

There have been some changes in the PT boats, they can no longer
be built directly, there is a new small wonder called the PT boat base
which autoproduces them. At the start of the scenario, the USA has
a PT boat base at Noumea, New Caledonia. Other countries have to
build a base to produce boats. I have not yet given them any stealth
attack, still thinking this over.
 

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Here are the best two description concering PT Boat operations in WWII...

Originally conceived as antiship weapons, PTs were publicly, but erroneously, credited with sinking Japanese warships during the early months after Pearl Harbor. During the long Solomons campaign, they operated usefully at night and times of low visibility against Japanese barge traffic in the "Slot." Throughout World War II, PTs operated in the southern, western, and northern Pacific, as well as in the Mediterranean and the English Channel. Some served off Normandy during that invasion. Though their primary mission continued to be seen as attack of surface ships and craft, PTs were also used effectively to lay mines and smoke screens, to rescue downed aviators, and to carry out intelligence or raider operations. Almost all surviving Elco PTs were disposed of shortly after V-J Day. One Elco boat, PT 617, survives at Battleship Cove, Fall River, Massachusetts.

PT boats tactics and operations
PT boats operated mainly at night for two reasons:
First, with their small size, low profile, and high speed, they could use the night to get very close to the enemy without being detected (which larger surface vessels could not), and could quickly maneuver and escape once detected (which submarines could not). They could also operate very close to the beach in shallow waters (which both larger surface vessels and submarines could not) and used this ability to ambush or hide, perform intelligence missions, commando team landings, rescue missions (mostly of downed airmen), and even attack targets ashore with gunfire, including daring penetrations into protected enemy harbors.

Second, in daylight, attack aircraft and torpedo bombers could do a better job in attacking enemy shipping and with less risk, and the PT boats themselves were in danger of being detected and attacked in daytime. So the PT boats naturally concentrated most of their activity in night operations in coastal waters, in which they had advantage over other vessels and aircraft, but where there was a lower risk in daylight operations, they did that too.

What I couldn't find after an extensive search was....the number of enemy ships sunk by PT Boats that would justify giving a Stealth Ability in TOS. Frankly I couldn't find any confirmed sinking of an IJN warship in WWII of DD size or larger. I like the concept of the PT Base Eric..but don't see how you can give it a stealth capability. This would support my earlier email to you about what happened in a recent TOS 3 game involving a PT encounter that destroyed a Trans stacked with CVs, BBs, CAs, and DDs.

Sully
 
Here is the file for Japan. The start forces set up is about
the same as the multiplayer version. I did not bother to remove
the army units (which are called corps in the scenario). You
can disband the armies or limit the number of units you put into
them to make things more difficult.
 

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And here is the file for Allies. I did a quick-and-dirty modification
of the starting forces, putting the Japanese assault forces ashore at the
usual spots (Phillipines, Borneo, etc), but did not move the ships. around.

Also, I did not bother to remove the army units (which are called corps in
the scenario). You can disband the armies or limit the number of units you
put into them to make things more difficult.

I have been testing the Commonwealth and WVCivnut has offered to test
the USA. If anyone would like to try the dutch of China I would welcome
you assistance.
 

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