ViterboKnight
King
- Joined
- Feb 6, 2006
- Messages
- 796
Some things I seriously missed in Civ 5 and (in some cases) in Civ 4.
1- correct and updated civilopedia. All patch changes on items and mechanics must always be reflected on the civilopedia. Also, no useless items (eg., the "Blablabla promotion", which, if clicked, just says "Blablabla promotion". Very useful, indeed!!); if some items are present, please describe them clearly.
2- needed information at hand (part 1). I mustn't have to scroll hundred of lines of messages, to find out if a particular important event has already happened or not (like a world wonder been built). Provide this kind of information in a clear way.
3- needed information at hand (part 2). I don't have to be able to know and distinguish graphically important items on the map, in order to know if a foreign city contains a given building (eg., a courthouse, or the Sistine Chapel). Provide this kind of information in a clear way.
4- Info about units actions. If a unit is going somewhere (after a Go To command), I must be able to know its destination.
5- Consistence in allowed things and actions. If Espionage is disabled, I shouldn't be able to build an espionage center (which only protects against spies), or, at least, it should have some modified effect (see Civ4: espionage buildings gave culture instead, just to keep them useful somehow).
1- correct and updated civilopedia. All patch changes on items and mechanics must always be reflected on the civilopedia. Also, no useless items (eg., the "Blablabla promotion", which, if clicked, just says "Blablabla promotion". Very useful, indeed!!); if some items are present, please describe them clearly.
2- needed information at hand (part 1). I mustn't have to scroll hundred of lines of messages, to find out if a particular important event has already happened or not (like a world wonder been built). Provide this kind of information in a clear way.
3- needed information at hand (part 2). I don't have to be able to know and distinguish graphically important items on the map, in order to know if a foreign city contains a given building (eg., a courthouse, or the Sistine Chapel). Provide this kind of information in a clear way.
4- Info about units actions. If a unit is going somewhere (after a Go To command), I must be able to know its destination.
5- Consistence in allowed things and actions. If Espionage is disabled, I shouldn't be able to build an espionage center (which only protects against spies), or, at least, it should have some modified effect (see Civ4: espionage buildings gave culture instead, just to keep them useful somehow).