morchuflex
Emperor
Hello.
Playing on pangea, standard map, C3C, emperor level, I thought I'd try an expansionistic civ. To make the best of this trait, I decided to go for a risky gambit: build two additional scouts before anything else, in hope of gaining an extra settler, and a tech lead through goody huts and quick contact with everyone else.
So far, three attempts, three failures. I could never get more than 5 huts, while I generally get 1 or 2 when playing a non-expansionistic tribe. And all I got from huts were "25 bucks" and those almost useless natives' maps, plus an occasionnal low-level tech. Certainly not worth a whole civ trait!
I did get ahead in tech each time, thanks to early contacts, and quickly knowing the whole map is great. But I irremediably (does this word exist?) fell behind in landgrab.
Maybe this strategy is only fit for larger maps?
Playing on pangea, standard map, C3C, emperor level, I thought I'd try an expansionistic civ. To make the best of this trait, I decided to go for a risky gambit: build two additional scouts before anything else, in hope of gaining an extra settler, and a tech lead through goody huts and quick contact with everyone else.
So far, three attempts, three failures. I could never get more than 5 huts, while I generally get 1 or 2 when playing a non-expansionistic tribe. And all I got from huts were "25 bucks" and those almost useless natives' maps, plus an occasionnal low-level tech. Certainly not worth a whole civ trait!
I did get ahead in tech each time, thanks to early contacts, and quickly knowing the whole map is great. But I irremediably (does this word exist?) fell behind in landgrab.
Maybe this strategy is only fit for larger maps?