Uncooperative

The AI is like a girlfriend! If you ignore her, she becomes angry, but if you give her gifts, she becomes happy. simple, really.:rolleyes:
 
I you're power is supreme, you're allies will almost always be uncooperative (after 1750) because you are more powerful then they are. It's just a rule built in the game
 
Gift them a tech or 2.Maybe a small stipend of gold.Attitudes will change.Even in MGE.But with MGE,you need to do some gifting before asking for a tech trade or map etc.
 
If you are trying to get something out of them, their attitude matters. If they are your KeyCiv, tech gift them everything you have (I usually only hold back one "vital" tech) to get your beaker costs down. This will usually drive them up to Worshipful, whereupon you can exchange maps (VERY useful) and ask for a gift in return (tech or gold).

If you are not gifting an ally occasionally, over time their attitude will decline. If you stab someone in the back by breaking an alliance or peace, their attitude will go WAY down and stay there for a very long time. Other civs also take notice of backstabbers and sometimes their attitudes go down too.

When you play a game like One City Challenge or Early Landing you often deliberately decline on the Power Rating, so getting the other civs attitudes up so you can trade maps and ask for handouts is critical. If you just play to be Supreme, there is a built-in bias in the game that other civs will band together against you.

When they go from Neutral to Uncooperative it seems to indicate they are on the verge of becoming really unhappy, usually leading to a "sneak attack". I have seen this most often with the Mongols, also with other Militaristic civs, that if you trying to stay at peace with them you need to give them something ASAP.

From Neutral there are four "better" attitudes, Receptive, Cordial, Enthusiastic and Worshipful, and four "worse" attitudes: Uncooperative, Icy, Hostile, and Enraged. When a civ attacks you but is not Hostile or Enraged they are usually pretty easy to talk into a cease-fire or peace.
 
How is this? Current game: I set an alliance with English way back (it's now in 1940's), I've gifted them infrequently but given them everything they've ever asked for (until the final space race knowledge for which they accepted the alternative), I am supreme and there are only two other civs left (3 city & one city) and until I recently captured the Eiffel tower my rep was down to dishonorable YET English attitude toward me is cordial (and I never noticed it less than neutral.) In general, I did everything I thought would support the alliance. I never took sides against them though I was asked to a few times. I always declared war when the English requested (which is some of the reason why my rep suffered so.) And they have stuck by me declaring against any that attacked me throughout.

FYI, early in the game I hit London hard and failed to take it. This is not the first time I've noticed this phenomena. An ancient, bloody relationship patched seemes to anneal.
 
I also observed the same phenomen. Ok most of the time I'm military supreme but I often gift them money and techs than they say thank you and they get to "worshipful" but when I close the diplomacy screen they are uncooperative again. I think this is the signal for you to get rid of your ally and incorporate them into your empire. In the end the only real trustworthy ally is you alone.

Btw I’m glad my girlfriend is not like the AI or I would be forced to fight her for supremacy ;)
 
Hmmm...guess that's why all my girlfriends break it off by the end of the week...:rolleyes:
Anyway, I always suspected the attitudes to be sort of arbitrary. I've had "receptive" civs break peace treaties with me (with no provocation).
 
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