Roamy
Chieftain
- Joined
- Feb 23, 2013
- Messages
- 36
Hello friends, I've been pumping in hours and hours of Vox Populi since I found it a few weeks ago and I'm coming to an unfortunate conclusion:
I suck.
I am going to use this thread to detail my most recent game, try to analyze a bit where I could have screwed up and maybe maybe some of you lovely people who's posts I've been perusing can offer some insight, so my decisions start to become actually informed.
Initial analysis of my usual pitfalls:
-I seem to gravitate towards more peaceful, taller play. I am trying to teach myself to focus on maintaining a strong army that is relatively recent. Preferred victories are culture/science/diplomacy in roughly that order.
-Compared to Civ5, every building seems great to me. Where in Civ5 I knew the "core" buildings to have a functioning, solid city before I started specializing it towards my victory condition, in VP everything seems great. Especially around rennaisance/medieval there's so many buildings to build and I'm pretty sure I'm prioritizing the wrong things.
-In Civ5 I played at deity and became quite good at manipulating the ai/diplomacy. Which allowed me, compared to VP, to be much more peaceful because I was usually able to distract civs into fudging with each other while I trucked to a victory.
The game in question:
-Ethiopa, most recent beta (from yesterday or the day before), epic speed.
-Immortal difficulty, Planet Simulator (Pangea), strategic balance, default VP settings excepting no tech trade, transparent diplomacy on, time victory turned off.
Overview of my lands at turn 343 (when I kinda gave up)
Starting strategy:
-Went Stele/shrine/granary/council/Worker/Settler.
-Went Tradition and aimed to have second city out at 2nd policy icon (so 3rd policy), 3rd city at 3rd etc. Went a bit faster around unlocking Ceremony, because AI was encroaching on areas I wanted. (see bullfeathers Persia city right below my capitol just to get the one gem.
-Managed to snag Artemis, Hanging Gardens and Oracle.
-Other cities went Stele/Shrine/Council/Granary/Water mill(well) and afterwards whatever would reduce unhappiness the most since for some reason that was tanking hard. Maybe too many cities?
-Biggest unhappiness comes from Poverty, Distress and Illiteracy, even though I have all the appropriate buildings for those in all cities.
-Tech I went pottery first, then wheel, mining, calendar, mathematics. Afterwards rushed to education to get into medieval, and machinery afterwards hoping I could snag Notre Dame.
-Army is a mix of melee and at least one Composite per city, with two horsemen and 1 skirmisher thrown in for good measure.
-Pantheon and religion, went new Earth Mother (because Stele and salt), Ceremonial Burial, Mandir, Creativity and Symbolism. My plan was to go for a GP focused Tall culture play, but cities were struggling too much to be able to get a lot of specialists going. Also probably way too late getting the culture specialist building because I felt I was playing catchup constantly to my unhappiness. Capitol was fine though, no problems.
Actually going to leave it here for a bit to mull over my play, if there's specific things I've left out I'd be eager to share.
Tl;dr I guess is that it felt like my play was much more solid than previous games, or at least the early early game. It still failed horribly and I'm struggling to figure out what I should prioritize better, what the core buildings should have been in this particular game, and why I failed so hard.
Perhaps others can help me to "git gud". Insight is very greatly appreciated, if you lovely folks don't mind helping a scrub. <3
I suck.
I am going to use this thread to detail my most recent game, try to analyze a bit where I could have screwed up and maybe maybe some of you lovely people who's posts I've been perusing can offer some insight, so my decisions start to become actually informed.
Initial analysis of my usual pitfalls:
-I seem to gravitate towards more peaceful, taller play. I am trying to teach myself to focus on maintaining a strong army that is relatively recent. Preferred victories are culture/science/diplomacy in roughly that order.
-Compared to Civ5, every building seems great to me. Where in Civ5 I knew the "core" buildings to have a functioning, solid city before I started specializing it towards my victory condition, in VP everything seems great. Especially around rennaisance/medieval there's so many buildings to build and I'm pretty sure I'm prioritizing the wrong things.
-In Civ5 I played at deity and became quite good at manipulating the ai/diplomacy. Which allowed me, compared to VP, to be much more peaceful because I was usually able to distract civs into fudging with each other while I trucked to a victory.
The game in question:
-Ethiopa, most recent beta (from yesterday or the day before), epic speed.
-Immortal difficulty, Planet Simulator (Pangea), strategic balance, default VP settings excepting no tech trade, transparent diplomacy on, time victory turned off.
Overview of my lands at turn 343 (when I kinda gave up)
Spoiler :

Starting strategy:
-Went Stele/shrine/granary/council/Worker/Settler.
-Went Tradition and aimed to have second city out at 2nd policy icon (so 3rd policy), 3rd city at 3rd etc. Went a bit faster around unlocking Ceremony, because AI was encroaching on areas I wanted. (see bullfeathers Persia city right below my capitol just to get the one gem.
-Managed to snag Artemis, Hanging Gardens and Oracle.
-Other cities went Stele/Shrine/Council/Granary/Water mill(well) and afterwards whatever would reduce unhappiness the most since for some reason that was tanking hard. Maybe too many cities?
-Biggest unhappiness comes from Poverty, Distress and Illiteracy, even though I have all the appropriate buildings for those in all cities.
-Tech I went pottery first, then wheel, mining, calendar, mathematics. Afterwards rushed to education to get into medieval, and machinery afterwards hoping I could snag Notre Dame.
-Army is a mix of melee and at least one Composite per city, with two horsemen and 1 skirmisher thrown in for good measure.
-Pantheon and religion, went new Earth Mother (because Stele and salt), Ceremonial Burial, Mandir, Creativity and Symbolism. My plan was to go for a GP focused Tall culture play, but cities were struggling too much to be able to get a lot of specialists going. Also probably way too late getting the culture specialist building because I felt I was playing catchup constantly to my unhappiness. Capitol was fine though, no problems.
Actually going to leave it here for a bit to mull over my play, if there's specific things I've left out I'd be eager to share.
Tl;dr I guess is that it felt like my play was much more solid than previous games, or at least the early early game. It still failed horribly and I'm struggling to figure out what I should prioritize better, what the core buildings should have been in this particular game, and why I failed so hard.
Perhaps others can help me to "git gud". Insight is very greatly appreciated, if you lovely folks don't mind helping a scrub. <3