Unique Decisions Balance Thread

Funak

Deity
Joined
Jul 15, 2013
Messages
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Figured I'd start a thread on this since Gazebo asked for a list on things that weren't working properly. I mostly copied this straight out of the E&D wikia and edited it to fit better, removing lore and such that isn't necessary for the discussion.

All of these unique decisions are balanced around the base-game, which means some of them are bound to be completely out of control in CPP, and because people like this mod, the benevolent Gazebo have promised that he might take a look at it assuming we can list things out properly. I guess anyone else with the know-how could do this for him, but since I'm incompetent and not willing to learn, I'll just do what I can, which is editing this huge pile of text into a readable format.

America

Emancipation Proclamation

Requirement/Restrictions:
May only be enacted in the Industrial or Modern Era
May only be enacted once per game
Costs: 2 Magistrates

Rewards:
Empire enters a Golden Age
"We Love the King Day" in all cities


The Louisiana Purchase


Requirement/Restrictions:
Must have completed at least 1 Social Policy tree
May only be enacted once per game

Costs:
800 Gold
2 Magistrates

Rewards:
Founded cities start with additional territory


Arabia

Found the House of Wisdom

Requirement/Restrictions:
Must have researched Guilds
May only be enacted once per game

Costs:
800 Gold
2 Magistrates

Rewards:
40 Science per Trade Unit
+20% Science from Caravansaries

Anoint Amir al-Mu'minin

Requirement/Restrictions:
Player must be at War
Player must have a majority religion
Player must have at least 75% religious unity
May only be enacted in the Medieval era
May only be enacted once per game

Costs:
1 Magistrates

Rewards:
1 Great General appears in the Capital
Existing Combat Units receive (Religious Unity/9) XP
Newly trained Combat Units start with an additional (Religious Unity/3) XP
Note: The XP your units receive increase with religious unity within the empire

Assyria


Issue Resettlement

Requirement/Restrictions:
Player must be at war
Must have researched Bronze Working
May only be enacted once per game

Costs:
400 Gold
1 Magistrates

Rewards:
All pillaged improvements within 3 tiles are repaired whenever a city is captured

Call for Ilku-Services
Requirement/Restrictions:
Must have researched Mathematics
May only be enacted once per era

Costs:
2 Magistrates

Rewards:
Receive a Military Unit for every City


Austria

Found the Hofkriegsrat

Requirement/Restrictions:
May only be enacted from the beginning of the Renaissance Era
May only be enacted once per game

Costs:
800 Gold
2 Magistrates

Rewards:
+15% Production Production when training Archery and Mounted Units
+20% Production Production when training Melee and Gunpowder Units

Tu Felix Austria Nube
Requirement/Restrictions:
Must have completed at least 1 Social Policy tree
May only be enacted once per game

Costs:
200 Culture
2 Magistrates

Rewards:
Gold gifts to City-States produce 10% more Influence
When a City-State joins your empire through Diplomatic Marriage, it starts a "We Love the King Day" and provides an additional Magistrates

The Aztecs

Form the Imperial Jaguars and Eagles

Requirement/Restrictions:
Must have at least 5 Units with the Jaguar's "Combat Bonus in Forest/Jungle" promotion
May only be enacted once per game

Costs:
1 Magistrates

Rewards:
30 XP for all Units with the Jaguar's "Combat Bonus in Forest/Jungle" promotion
Instigate the Flower Wars

Requirement/Restrictions:
Player must have researched Civil Service
May only be enacted once per game

Costs:
300 Culture Culture
2 Magistrates

Rewards:
Gain 3 more Influence Influence (at Standard speed) per turn with City-States you could demand tribute


Babylon

Collate the Star Catalogues

Requirement/Restrictions:
Must have researched Philosophy
Must not have an Observatory in the Capital
May only be enacted once per game

Costs:
100% the Gold Gold Cost of purchasing an Observatory in the Capital
1 Magistrates

Rewards:
An Observatory is built in the Capital

Construct the Ishtar Gate
Requirement/Restrictions:
Must have researched Masonry
May only be enacted once per game

Costs:
150% the Gold Gold Cost of purchasing Walls in the Capital
2 Magistrates

Rewards:
80 Faith Faith
The Ishtar Gates are built in the Capital (+2 Food Food from all Walls, +1 Culture Culture)


Brasil

Dispatch the Bandeirantes

Requirement/Restrictions:
Must have researched Gunpowder
May only be enacted once per game

Costs:
100 Culture
500 Gold
2 Magistrates

Rewards:
All Melee Units receive the Woodsman promotion
+1 Culture Culture from every Brazilwood Camp

Develop Ethanol Fuel
Requirement/Restrictions:
Must have researched Combustion
May only be enacted once per game

Costs:
600 Gold
1 Magistrates

Rewards:
+1 Science Science from every Plantation
3 Oil

Byzantium

Establish the Succession Laws of Porphyrogennetos

Requirement/Restrictions:
Must have completed at least 1 Social Policy tree
May only be enacted during a Golden Age
May only be enacted in the Classical or Medieval Era
May only be enacted once per game

Costs:
400 Gold

Rewards:
2 Magistrates

Raise the Theodosian Wall
Requirement/Restrictions:
Must have researched Masonry
May only be enacted once per game

Costs:
1 Magistrates
150% the Gold Cost of purchasing Walls in the Capital
Rewards:
The Theodosian Walls are built in the Capital (+3 Defensive Strength, free Walls in this City, +1 Faith from all Walls)


Carthage

Dispatch Hanno's Voyage

Requirements/Restrictions:
Player must have a Coastal city
Player must have the Technology required to train Naval Units
May only be enacted once per era

Costs:
500 Gold
1 Magistrates

Rewards:
Receive a free Settler, 2 Naval Units and a Great Admiral

Expand the Cothons
Requirements/Restrictions:
Player must have at least 4 cities
May only be enacted during a Golden Age
May only be enacted once per game

Costs:
400 Gold
2 Magistrates

Rewards:
+1 Gold from every Harbor


The Celts

Capitalise on the Tin trade

Requirements/Restrictions:
Must have at least 2 Trade Routes
Must have researched Bronze Working
May only be enacted once per game

Costs:
2 Magistrates

Rewards:
Naval Trade Route range increased by 25%
Trade Routes to and from other civilizations generate +2 Gold

Refine the Uilleann pipes
Requirements/Restrictions:
Must have at least one Ceilidh Hall
May only be enacted once per game

Costs:
800 Gold
2 Magistrates

Rewards:
((Number of Amphitheatres + Ceilidh Halls) x50) Culture
Receive 2 free Great Musicians


China

Establish the Imperial Exams

Requirement/Restrictions:
May only be enacted from the beginning of the Classical Era
May only be enacted once per game

Costs:
600 Gold
2 Magistrates

Rewards:
Build Paper Makers in half the usual time
+1 Culture from Paper Makers and Universities

Create the Fubing System
Requirement/Restrictions:
Player must have a Great General in the Capital
Player must have at least 5 Infantry Units
May only be enacted from the beginning of the Classical Era
May only be enacted once per game

Costs:
The Great General is disbanded
400 Gold
1 Magistrates
Rewards:

+25% Production when training Archery and Melee Units
-10% Unit Gold maintenance costs


Denmark

Go on a Viking against X

This is a Generated Decision, a Decision will be created for every City State whom you have met.

Requirement/Restrictions:
Must have a Melee Unit in the Capital
May not be enacted after the end of the Medieval Era
May only be enacted once per City State
May only be enacted 8 times per game

Costs:
X% chance the unit is killed
-60 Influence with X

Rewards:
75 Gold per Era
Note: Higher level units are less likely to be killed

Formalise the Thing
Requirement/Restrictions:
Must have at least 8 Melee Units
May only be enacted from the beginning of the Medieval era
May only be enacted once per game

Costs:
300 Gold
2 Magistrates

Rewards:
-20% Unit Gold maintenance costs


Egypt

Establish the Nomes

Requirement/Restrictions:
May only be enacted once per game

Costs:
50 Gold
50 Faith
1 Magistrates

Rewards:
Unlocks the "Empower the Pharaoh" Decision
Unlocks the "Empower the Nomarchs" Decision
Note: The two unlocked Decisions will allow you to gain Gold or Faith from Enacting Decisions

Empower the Pharaoh
Requirement/Restrictions:
"Establish the Nomes" must be enacted
May only be enacted once per game

Costs:
1 Magistrates
Unenacts the "Empower the Nomarchs" Decision if enacted

Rewards:
Receive Faith when you enact a decision.
Note: the amount received will increase as you advance through the Eras

Empower the Nomarchs
Requirement/Restrictions:
"Establish the Nomes" must be enacted
May only be enacted once per game

Costs:
1 Magistrates
Unenacts the "Empower the Pharaoh" Decision if enacted

Rewards:
Receive Gold when you enact a decision.
Note: the amount received will increase as you advance through the Eras

Excavate the Valley of the Kings
Requirement/Restrictions:
Must have researched Archaeology
Must own 1 or more World Wonders
May only be enacted once per game

Costs:
2 Magistrates

Rewards:
100 Culture per Wonder
1 Archaeologist appears in the Capital


England

Patronise the Virginia Company

Requirement/Restrictions:
Player must have researched Astronomy
May only be enacted once per game

Costs:
800 Gold
2 Magistrates

Rewards:
Founded cities claim and improve all Luxury Resources within 2 tiles

Create the Counter Armada
Requirement/Restrictions:
Player must have at least 5 Naval Units
May only be enacted once per game

Costs:
2 Magistrates

Rewards:
A Great Admiral appears in the Capital
Newly trained Naval Units begin with additional XP


Ethiopia

Mint Aksumite coinage

Requirement/Restrictions:
Must have Steles in all cities
Must have researched Currency
May only be enacted once per game

Costs:
150 Culture
1 Magistrates

Rewards:
+2 Gold from all your Trade Routes
The Palace generates +2 Gold

Establish the Solomonic Dynasty
Requirement/Restrictions:
Must have researched Theology
May only be enacted once per game

Costs:
400 Faith
2 Magistrates

Rewards:
Missionaries may spread religion an extra time


France

Organise the Grande Armée

Requirement/Restrictions:
Must have researched Gunpowder
Must have at least 8 Gunpowder Units
May only be enacted once per game

Costs:
2 Magistrates

Rewards:
All Gunpowder Units are 25% more likely to generate a Great General

Create the Estates-General
Requirement/Restrictions:
Must have completed at least 2 Social Policy trees
May only be enacted once per game

Costs:
300 Culture
2 Magistrates

Rewards:
-10% Social Policy cost


Germany

Consolidate the German Confederation

Requirement/Restrictions:
May only be enacted in the Industrial or Modern Era
Must be allied to at least 4 City States
May only be enacted once per game

Costs:
2 Magistrates

Rewards:
The Bundesrat is built in the Capital (1 Free Social Policy. +1 Culture for every allied City State. May only be acquired by Germany through the "Consolidate the German Confederation" decision).

Thurn und Taxis
Requirement/Restrictions:
May only be enacted in the Renaissance or Industrial Era
May only be enacted once per game

Costs:
500 Gold
1 Magistrate

Rewards:
Each Trade Route generates +2 Science in the Capital


Greece

Rally the Philhellenes

Requirements/Restrictions:
May only be enacted from the beginning of the Industrial Era
Player must have completed at least 2 Social Policy trees
Player must be allied to at least 3 City States
May only be enacted once per game

Costs:
600 Gold
2 Magistrates

Rewards:
Allied City States will gift Military Units whenever Greece enters into war against a major civilization

Develop the Phalanx formation
Requirements/Restrictions:
Must have at least 5 Hoplites
Must have researched Iron Working
May only be enacted once per game

Costs:
400 Gold
1 Magistrate

Rewards:
All Hoplites are instantly upgraded to Pikemen and gain the "Phalanx" (+25% Combat Strength when adjacent to a friendly Unit) Promotion


The Huns

Demand a Ransom from X

This is a Generated Decision, a Decision will be created for every Civilization whom you have met.

Requirement/Restrictions:
Must be at war against X
Must have a more powerful army than X
Must have Combat Units within X's territory
Must be able to make peace with X
May only be enacted once per Civilization
May only be enacted 3 times per game
Costs:

2 Magistrates

Rewards:
Gold (The amount you receive increases with the number of Combat Units within X's territory)
Peace is made with X

Refine the Recurve Bow
Requirements/Restrictions:
Must have researched The Wheel
May only be enacted once per game

Costs:
450 Gold
1 Magistrate

Rewards:
+20% Ranged Strength for Archery Units
2 Archery Units appear near the Capital


Inca

Recruit Quipucamayocs

Requirements/Restrictions:
Must have researched Mathematics
May only be enacted once per era

Costs:
1 Magistrate

Rewards:
Gold (Note: the amount received increases with the number of Farms and Terrace Farms in the Empire)

Establish the Chasqui System
Requirements/Restrictions:
All cities must be connected to the Capital
There must be a Worker in the Capital
May only be enacted once per era

Costs:
1 Magistrate
The Worker is disbanded

Rewards:
+1 Gold in every City
+25% Gold from City Connections


India

Found the House of Worship

Requirements/Restrictions:
Player must have more than one religion in the empire
May only be enacted once per game

Costs:
100 Faith
1 Magistrate

Rewards:
+2 Faith for every citizen in the Capital

Standardise the Devanagari Script
Requirements/Restrictions:
May only be enacted from the beginning of the Medieval Era
May only be enacted once per game

Costs:
2 Magistrates

Rewards:
Receive a lump sum Culture and Science whenever a City grows (Note: The amount you receive increases with the size of the City)


Indonesia

Sumpah Palapa

Requirements/Restrictions:
Player must be at War
Must have at least 3 units with the Mystic Blade or related Promotions inside or adjacent the Capital
May only be enacted once per game

Costs:
1 Magistrate

Rewards:
+30 XP for the 3 units
A Great General appears in the Capital

Take Control of the Spice Trade
Requirements/Restrictions:
Player must have a domestic source of at least 1 of the following: Nutmeg, Cloves, Pepper
May only be enacted once per game

Costs:
2 Magistrates

Rewards:
Allows the establishing 2 additional trade routes
2 Cargo Ships appear in the Capital


The Iroquois

Call a Mourning War against X

This is a Generated Decision, a Decision will be created for every City State whom you have met.

Requirements/Restrictions:
Must have a Melee Unit in the Capital
May not be enacted after the end of the Medieval Era
May only be enacted once per City State
May only be enacted 5 times per game

Costs:
X% chance the unit is killed
-60 Influence with X

Rewards:
Food (Note: Higher level units are less likely to be killed)

Ratify the Gayanashagowa
Requirements/Restrictions:
Must have at least 3 Cities
All cities must be connected to the Capital
May only be enacted once per game

Costs:
2 Magistrates

Rewards:
+10% Culture in all Cities


Japan

Appoint the Shogun
Requirements/Restrictions:
Player must have Castles in at least 50% of their cities
May only be enacted once per game

Costs:
500 Gold
2 Magistrates

Rewards:
A Great General appears
Two Samurai appear
+2 Culture from Castles

Patronise the Theatres
Requirements/Restrictions:
Must have at least one Amphitheatre
Must have at least one Opera House
May only be enacted once per game

Costs:
500 Gold
2 Magistrates

Rewards:
A Great Musician appears
Amphitheatres and Opera Houses provide +1 Culture and +1 Happiness
 
Korea

Introduce Hangul
Requirements/Restrictions:
May only be enacted in Medieval or Renaissance Era
May only be enacted once per game

Costs:
(Cost of Writing) Science
2 Magistrates

Rewards:
+1 Science from every Farm

Subsidise the development of Gunpowder Weaponry
Requirements/Restrictions:
Must have researched Physics
May only be enacted once per game

Costs:
500 Gold
2 Magistrates

Rewards:
2 Hwach'a appear near the Capital
+15% Production when training Gunpowder and Siege units


The Maya

Construct Pok-Ta-Pok Ballcourts
Requirements/Restrictions:
Must have Pyramids in all cities
Must have researched Theology
May only be enacted once per game

Costs:
2 Magistrates

Rewards:
+2 Culture from every Pyramid

Improve our Atlatls
Requirements/Restrictions:
Must have researched Mathematics(I think, it was changed in CPP and I can't remember to what)
May only be enacted once per game

Costs:
150 Gold
1 Magistrate

Rewards:
+20% Production when training Archery units
All existing Atlatlists are upgraded to Crossbowmen


Mongolia

Incorporate Subdued Peoples
Requirements/Restrictions:
Must have conquered at least one city
May be enacted from the beginning of Medieval Era
May only be enacted once per game

Costs:
3 Magistrates

Rewards:
Courthouses are built at double speed
+4 Gold from every Courthouse

Establish the Yam
Requirements/Restrictions:
Must own at least 3 conquered cities
May be enacted from the beginning of Medieval Era
May only be enacted once per game

Costs:
100 Culture
1 Magistrate

Rewards:
May establish another Trade Route
Land Trade Route range is increased by 50%


Morocco

Establish the Black Guard
Requirement/Restrictions:
May be enacted from the start of the Renaissance Era
Must have built at least five Kasbahs
May only be enacted once per game

Costs:
1 Magistrate

Rewards:
Melee and Gun units receive +25% Combat Strength in friendly territory

Plunder Campaign
Requirements/Restrictions:
Must have researched Gunpowder
May only be enacted once per game

Costs:
200 Culture
2 Magistrates

Rewards:
Units gain Gold from kills


The Netherlands

Found the Amsterdamsche Wisselbank
Requirement/Restrictions:
May only be enacted in Renaissance or Industrial Era
May only be enacted once per game

Costs:
200 Culture
300 Gold
1 Magistrate
Rewards:
Receive a free Bank in the Capital
+5 Gold in the Capital

Modernise the Merchant Navy
Requirement/Restrictions:
May only be enacted in Renaissance or Industrial Era
There must be a Great Merchant or a Great Admiral in the Capital
May only be enacted once per game

Costs:
The Great Merchant or Great Admiral is disbanded
1 Magistrate

Rewards:
Allows the establishing 2 additional trade routes
2 Cargo Ships appear in the Capital


The Ottomans

The Law Code of Suleiman
Requirement/Restrictions:
Player must have at least 4 cities
May not be enacted before the Renaissance era
May only be enacted once per game

Costs:
300 Culture
2 Magistrates

Rewards:
+1 Happiness for every City

Become a Gunpowder Empire
Requirement/Restrictions:
Must have researched Gunpowder
May only be enacted once per game

Costs:
500 Gold
2 Magistrates

Rewards:
All Gunpowder and Siege Units receive +50% Combat Strength against Cities


Persia

Establish the Satrapies
Requirements/Restrictions:
Must have Satrap's Courts built in all cities founded by the player
May only be enacted once per game

Costs:
3 Magistrates

Rewards:
Build Markets and Satrap's Courts in half the usual time
+2 Happiness for each Satrap's Court

Create the Savaran Cavalry
Requirements/Restrictions:
Player must be Persia
Must have researched Horseback Riding
May only be enacted once per game

Costs:
300 Gold
1 Magistrate

Rewards:
Allows the training of Cataphracts
Newly trained Mounted Units begin with additional XP


Poland

Hold the Great Sejm
Requirement/Restrictions:
May only be enacted in Renaissance or Industrial Era
May not be enacted during a Golden Age
May only be enacted once per game

Costs:
450 Culture
2 Magistrates

Rewards:
+1 Happiness for every 2 Social Policies.
Receive Gold each time a Social Policy is adopted.

Establish the Main Crown School
Requirement/Restrictions:
May only be enacted in Medieval or Renaissance Era
May only be enacted once per game

Costs:
990 Gold
2 Magistrates

Rewards:
The Jagiellonian University is built in the capital (Boosts city Culture output by 10%. +25% Great People generation in this City. May only be acquired by Poland through the "Establish the Main Crown School" decision).


Polynesia

Proclaim the Kanawai Mamalahoe
Requirement/Restrictions:
Must have 5 Military Units or more
May only be enacted once per game

Costs:
1 Magistrate
(Military Units x20) Gold

Rewards:
Empire enters a Golden Age (The length of the Golden Age will depend on the number of units)

Revive the Runanga
Requirements/Restrictions:
There must be a Unit with the Haka War Dance Promotion in the Capital
May only be enacted in the Industrial or Modern Era
May only be enacted once per game

Costs:
The unit is disbanded
1 Magistrate

Rewards:
Receive a free Social Policy


Portugal

Institute the Casa da Índia
Requirements/Restrictions:
Player must have all Trade Routes full
May not be enacted before the Medieval era
May only be enacted once per game

Costs:
300 Gold
1 Magistrate

Rewards:
Receive 2 additional Trade Routes

Collect Trade Taxes
Requirements/Restrictions:
Player must own at least 8 Naval Units
Must have researched Navigation
May only be enacted once per era

Costs:
2 Magistrates

Rewards:
(Number of Naval Units x200) Gold


Rome

Introduce Concrete
Requirements/Restrictions:
Must have researched Engineering
May only be enacted once per game

Costs:
(50% the cost of Engineering) Science
1 Magistrate

Rewards:
+10% Production when constructing Buildings or Wonders in the Capital

Panem et Circenses
Requirements/Restrictions:
May not be enacted in the Ancient Era
May only be enacted once per era
Costs:
300 (+100 per each Era) Gold
1 Magistrate

Rewards:
"We Love the King Day" in all cities


Russia

Found the Streltsy
Requirements/Restrictions:
Must have researched Gunpowder
May only be enacted once per game

Costs:
500 Gold
1 Magistrate

Rewards:
6 Musketmen appear near the Capital

Send the Oprichniki to X
This is a Generated Decision, a Decision will be created for every City you control with a Constabulary.
Requirements/Restrictions:
X must have a Constabulary
May not be enacted after the Atomic era
May only be enacted once per City

Costs:
1 Magistrate

Rewards:
(City Population x30) Gold
(City Population x30) Culture


The Shoshone

Found the Comanche Nation
Requirements/Restrictions:
May not be enacted before the Industrial era
May only be enacted once per game

Costs:
2 Magistrates

Rewards:
((Number of Horses + 5) x30) Culture
5 Horses
3 Comanche Riders appear near the Capital

Explore the Wilderness
Requirements/Restrictions:
May only be enacted in the Ancient era
May only be enacted once per game

Costs:
20 Culture
1 Magistrate

Rewards:
2 Pathfinders appear near the Capital


Siam

Create the Thai Alphabet
Requirements/Restrictions:
Must have Wats in all Cities
May only be enacted once per game

Costs:
250 Culture
1 Magistrate

Rewards:
Receive a free Technology

Send out Embassies
Requirements/Restrictions:
Player must know at least 4 City-States
Player must be at Peace
May only be enacted in the Renaissance or Industrial Era
May only be enacted once per game

Costs:
1000 Gold
2 Magistrates

Rewards:
Receive between +10 and +40 Influence with all met City-States
The resting point for Influence with all City-States is increased by 10


Songhai

Recruit Scholars for the Sankoré University
Requirements/Restrictions:
Player must have researched Education
May only be enacted once per game

Costs:
100 Culture
300 Gold
2 Magistrates

Rewards:
+1 Science and +1 Culture from every Mud Pyramid Mosque

Police our Trade Routes
Requirements/Restrictions:
Player must have at least 2 Trade Routes
May only be enacted once per era

Costs:
200 Gold
2 Magistrates

Rewards:
Receive a Military Unit for every Trade Route


Spain

Fund Columbus' Voyage
Requirements/Restrictions:
Must have researched Astronomy
May only be enacted once per game

Costs:
500 Gold

Rewards:
2 Caravels appear near the Capital
A Great Admiral appears near the Capital
(Warning: Your Capital should be within working range of an Ocean)

Establish the Spanish Inquisition
Requirements/Restrictions:
Player must have a majority religion
May only be enacted once per game

Costs:
(Overall Population x5) Gold
1 Magistrate

Rewards:
(Overall Population x10) Faith
All non-majority religions are removed from your empire


Sweden

Create Indelningsverket
Requirements/Restrictions:
Must have researched Rifling
May only be enacted once per game

Costs:
500 Gold
2 Magistrates

Rewards:
3 Caroleans appear near the Capital
1 Hakkapeliitta appears in the Capital
1 Great General appears in the Capital

Kung och Riksdag
Requirements/Restrictions:
May only be enacted during a Golden Age
May only be enacted in the Renaissance or Industrial Era
May only be enacted once per game

Costs:
450 Culture
1 Magistrate

Rewards:
2 randomly selected Great People from the following classes appear in the Capital: Writer/Engineer/Scientist/Merchant/General


Venice

Rescue the Relics of St. Mark
Requirements/Restrictions:
Must have a Trade Route with a City State
May only be enacted once per game

Costs:
600 Gold
-30 Influence with a random City State

Rewards:
Saint Mark's Basilica is built in the Capital (Contains a prebuilt Great Artifact in one of its 2 Great Work Slots. May only be acquired by Venice through the "Rescue the Relics of St. Mark" decision.)

Found the Arsenale
Requirements/Restrictions:
Must have researched Compass
All Trade Route Slots must be used
May only be enacted once per game

Costs:
800 Gold
2 Magistrates

Rewards:
+33% Production when training Naval Units
3 Great Galleasses appear near the Capital
(Warning: Your Capital should be within working range of an Ocean)


The Zulu

Implement Amabutho Conscription
Requirements/Restrictions:
Must have researched Civil Service
Must have at least 3 Population in all cities
May only be enacted once per game

Costs:
-1 Population in all cities
3 Magistrates

Rewards:
Receive a free Military Unit every fourth time a city grows

Recruit Udibi
Requirements/Restrictions:
Must have Ikandas built in all cities founded by the player
May only be enacted once per game

Costs:
2 Magistrates

Rewards:
All Land Military Units gain +10 XP and are fully healed
 
I won't do them all for now, just a few.

America

Emancipation Proclamation could perhaps get another prereq; it seems very strong for very little investment. It's not a problem per se, just something to keep in mind... A lot of decisions hand free buffs.

I wonder how the Louisiana Purchase interacts with Pioneers. A flavorful change could give cities settled along rivers all the territory adjacent to rivers, representing the Mississippi.

Byzantium

Succession Laws is really bad... 400 gold for 2 magistrates? I'm not convinced this is worth anything.

The Theodosian Wall makes me think Byzantium should get faith from all defensive buildings (walls, castle, etc.) as part of her UA, as well as perhaps 1 or 2 faith from her palace. Byzantium nearly never found a religion in my game (might be a flavor issue?) because by the time she gets to Theology (for the free prophet), all available religions are founded or close to it.
 
One thing that comes to mind is:
Sweden

Create Indelningsverket
Requirements/Restrictions:
Must have researched Rifling
May only be enacted once per game

Costs:
500 Gold
2 Magistrates

Rewards:
3 Caroleans appear near the Capital
1 Hakkapeliitta appears in the Capital
1 Great General appears in the Capital
I don't know if it has already been changed, and checking it out takes ages since it involves starting a new game as Sweden. But since Caroleans were moved to gunpowder, this decision should probably also be moved there.
 
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