Figured I'd start a thread on this since Gazebo asked for a list on things that weren't working properly. I mostly copied this straight out of the E&D wikia and edited it to fit better, removing lore and such that isn't necessary for the discussion.
All of these unique decisions are balanced around the base-game, which means some of them are bound to be completely out of control in CPP, and because people like this mod, the benevolent Gazebo have promised that he might take a look at it assuming we can list things out properly. I guess anyone else with the know-how could do this for him, but since I'm incompetent and not willing to learn, I'll just do what I can, which is editing this huge pile of text into a readable format.
America
Emancipation Proclamation
Requirement/Restrictions:
May only be enacted in the Industrial or Modern Era
May only be enacted once per game
Costs: 2 Magistrates
Rewards:
Empire enters a Golden Age
"We Love the King Day" in all cities
The Louisiana Purchase
Requirement/Restrictions:
Must have completed at least 1 Social Policy tree
May only be enacted once per game
Costs:
800 Gold
2 Magistrates
Rewards:
Founded cities start with additional territory
Arabia
Found the House of Wisdom
Requirement/Restrictions:
Must have researched Guilds
May only be enacted once per game
Costs:
800 Gold
2 Magistrates
Rewards:
40 Science per Trade Unit
+20% Science from Caravansaries
Anoint Amir al-Mu'minin
Requirement/Restrictions:
Player must be at War
Player must have a majority religion
Player must have at least 75% religious unity
May only be enacted in the Medieval era
May only be enacted once per game
Costs:
1 Magistrates
Rewards:
1 Great General appears in the Capital
Existing Combat Units receive (Religious Unity/9) XP
Newly trained Combat Units start with an additional (Religious Unity/3) XP
Note: The XP your units receive increase with religious unity within the empire
Assyria
Issue Resettlement
Requirement/Restrictions:
Player must be at war
Must have researched Bronze Working
May only be enacted once per game
Costs:
400 Gold
1 Magistrates
Rewards:
All pillaged improvements within 3 tiles are repaired whenever a city is captured
Call for Ilku-Services
Requirement/Restrictions:
Must have researched Mathematics
May only be enacted once per era
Costs:
2 Magistrates
Rewards:
Receive a Military Unit for every City
Austria
Found the Hofkriegsrat
Requirement/Restrictions:
May only be enacted from the beginning of the Renaissance Era
May only be enacted once per game
Costs:
800 Gold
2 Magistrates
Rewards:
+15% Production Production when training Archery and Mounted Units
+20% Production Production when training Melee and Gunpowder Units
Tu Felix Austria Nube
Requirement/Restrictions:
Must have completed at least 1 Social Policy tree
May only be enacted once per game
Costs:
200 Culture
2 Magistrates
Rewards:
Gold gifts to City-States produce 10% more Influence
When a City-State joins your empire through Diplomatic Marriage, it starts a "We Love the King Day" and provides an additional Magistrates
The Aztecs
Form the Imperial Jaguars and Eagles
Requirement/Restrictions:
Must have at least 5 Units with the Jaguar's "Combat Bonus in Forest/Jungle" promotion
May only be enacted once per game
Costs:
1 Magistrates
Rewards:
30 XP for all Units with the Jaguar's "Combat Bonus in Forest/Jungle" promotion
Instigate the Flower Wars
Requirement/Restrictions:
Player must have researched Civil Service
May only be enacted once per game
Costs:
300 Culture Culture
2 Magistrates
Rewards:
Gain 3 more Influence Influence (at Standard speed) per turn with City-States you could demand tribute
Babylon
Collate the Star Catalogues
Requirement/Restrictions:
Must have researched Philosophy
Must not have an Observatory in the Capital
May only be enacted once per game
Costs:
100% the Gold Gold Cost of purchasing an Observatory in the Capital
1 Magistrates
Rewards:
An Observatory is built in the Capital
Construct the Ishtar Gate
Requirement/Restrictions:
Must have researched Masonry
May only be enacted once per game
Costs:
150% the Gold Gold Cost of purchasing Walls in the Capital
2 Magistrates
Rewards:
80 Faith Faith
The Ishtar Gates are built in the Capital (+2 Food Food from all Walls, +1 Culture Culture)
Brasil
Dispatch the Bandeirantes
Requirement/Restrictions:
Must have researched Gunpowder
May only be enacted once per game
Costs:
100 Culture
500 Gold
2 Magistrates
Rewards:
All Melee Units receive the Woodsman promotion
+1 Culture Culture from every Brazilwood Camp
Develop Ethanol Fuel
Requirement/Restrictions:
Must have researched Combustion
May only be enacted once per game
Costs:
600 Gold
1 Magistrates
Rewards:
+1 Science Science from every Plantation
3 Oil
Byzantium
Establish the Succession Laws of Porphyrogennetos
Requirement/Restrictions:
Must have completed at least 1 Social Policy tree
May only be enacted during a Golden Age
May only be enacted in the Classical or Medieval Era
May only be enacted once per game
Costs:
400 Gold
Rewards:
2 Magistrates
Raise the Theodosian Wall
Requirement/Restrictions:
Must have researched Masonry
May only be enacted once per game
Costs:
1 Magistrates
150% the Gold Cost of purchasing Walls in the Capital
Rewards:
The Theodosian Walls are built in the Capital (+3 Defensive Strength, free Walls in this City, +1 Faith from all Walls)
Carthage
Dispatch Hanno's Voyage
Requirements/Restrictions:
Player must have a Coastal city
Player must have the Technology required to train Naval Units
May only be enacted once per era
Costs:
500 Gold
1 Magistrates
Rewards:
Receive a free Settler, 2 Naval Units and a Great Admiral
Expand the Cothons
Requirements/Restrictions:
Player must have at least 4 cities
May only be enacted during a Golden Age
May only be enacted once per game
Costs:
400 Gold
2 Magistrates
Rewards:
+1 Gold from every Harbor
The Celts
Capitalise on the Tin trade
Requirements/Restrictions:
Must have at least 2 Trade Routes
Must have researched Bronze Working
May only be enacted once per game
Costs:
2 Magistrates
Rewards:
Naval Trade Route range increased by 25%
Trade Routes to and from other civilizations generate +2 Gold
Refine the Uilleann pipes
Requirements/Restrictions:
Must have at least one Ceilidh Hall
May only be enacted once per game
Costs:
800 Gold
2 Magistrates
Rewards:
((Number of Amphitheatres + Ceilidh Halls) x50) Culture
Receive 2 free Great Musicians
China
Establish the Imperial Exams
Requirement/Restrictions:
May only be enacted from the beginning of the Classical Era
May only be enacted once per game
Costs:
600 Gold
2 Magistrates
Rewards:
Build Paper Makers in half the usual time
+1 Culture from Paper Makers and Universities
Create the Fubing System
Requirement/Restrictions:
Player must have a Great General in the Capital
Player must have at least 5 Infantry Units
May only be enacted from the beginning of the Classical Era
May only be enacted once per game
Costs:
The Great General is disbanded
400 Gold
1 Magistrates
Rewards:
+25% Production when training Archery and Melee Units
-10% Unit Gold maintenance costs
Denmark
Go on a Viking against X
This is a Generated Decision, a Decision will be created for every City State whom you have met.
Requirement/Restrictions:
Must have a Melee Unit in the Capital
May not be enacted after the end of the Medieval Era
May only be enacted once per City State
May only be enacted 8 times per game
Costs:
X% chance the unit is killed
-60 Influence with X
Rewards:
75 Gold per Era
Note: Higher level units are less likely to be killed
Formalise the Thing
Requirement/Restrictions:
Must have at least 8 Melee Units
May only be enacted from the beginning of the Medieval era
May only be enacted once per game
Costs:
300 Gold
2 Magistrates
Rewards:
-20% Unit Gold maintenance costs
Egypt
Establish the Nomes
Requirement/Restrictions:
May only be enacted once per game
Costs:
50 Gold
50 Faith
1 Magistrates
Rewards:
Unlocks the "Empower the Pharaoh" Decision
Unlocks the "Empower the Nomarchs" Decision
Note: The two unlocked Decisions will allow you to gain Gold or Faith from Enacting Decisions
Empower the Pharaoh
Requirement/Restrictions:
"Establish the Nomes" must be enacted
May only be enacted once per game
Costs:
1 Magistrates
Unenacts the "Empower the Nomarchs" Decision if enacted
Rewards:
Receive Faith when you enact a decision.
Note: the amount received will increase as you advance through the Eras
Empower the Nomarchs
Requirement/Restrictions:
"Establish the Nomes" must be enacted
May only be enacted once per game
Costs:
1 Magistrates
Unenacts the "Empower the Pharaoh" Decision if enacted
Rewards:
Receive Gold when you enact a decision.
Note: the amount received will increase as you advance through the Eras
Excavate the Valley of the Kings
Requirement/Restrictions:
Must have researched Archaeology
Must own 1 or more World Wonders
May only be enacted once per game
Costs:
2 Magistrates
Rewards:
100 Culture per Wonder
1 Archaeologist appears in the Capital
England
Patronise the Virginia Company
Requirement/Restrictions:
Player must have researched Astronomy
May only be enacted once per game
Costs:
800 Gold
2 Magistrates
Rewards:
Founded cities claim and improve all Luxury Resources within 2 tiles
Create the Counter Armada
Requirement/Restrictions:
Player must have at least 5 Naval Units
May only be enacted once per game
Costs:
2 Magistrates
Rewards:
A Great Admiral appears in the Capital
Newly trained Naval Units begin with additional XP
Ethiopia
Mint Aksumite coinage
Requirement/Restrictions:
Must have Steles in all cities
Must have researched Currency
May only be enacted once per game
Costs:
150 Culture
1 Magistrates
Rewards:
+2 Gold from all your Trade Routes
The Palace generates +2 Gold
Establish the Solomonic Dynasty
Requirement/Restrictions:
Must have researched Theology
May only be enacted once per game
Costs:
400 Faith
2 Magistrates
Rewards:
Missionaries may spread religion an extra time
France
Organise the Grande Armée
Requirement/Restrictions:
Must have researched Gunpowder
Must have at least 8 Gunpowder Units
May only be enacted once per game
Costs:
2 Magistrates
Rewards:
All Gunpowder Units are 25% more likely to generate a Great General
Create the Estates-General
Requirement/Restrictions:
Must have completed at least 2 Social Policy trees
May only be enacted once per game
Costs:
300 Culture
2 Magistrates
Rewards:
-10% Social Policy cost
Germany
Consolidate the German Confederation
Requirement/Restrictions:
May only be enacted in the Industrial or Modern Era
Must be allied to at least 4 City States
May only be enacted once per game
Costs:
2 Magistrates
Rewards:
The Bundesrat is built in the Capital (1 Free Social Policy. +1 Culture for every allied City State. May only be acquired by Germany through the "Consolidate the German Confederation" decision).
Thurn und Taxis
Requirement/Restrictions:
May only be enacted in the Renaissance or Industrial Era
May only be enacted once per game
Costs:
500 Gold
1 Magistrate
Rewards:
Each Trade Route generates +2 Science in the Capital
Greece
Rally the Philhellenes
Requirements/Restrictions:
May only be enacted from the beginning of the Industrial Era
Player must have completed at least 2 Social Policy trees
Player must be allied to at least 3 City States
May only be enacted once per game
Costs:
600 Gold
2 Magistrates
Rewards:
Allied City States will gift Military Units whenever Greece enters into war against a major civilization
Develop the Phalanx formation
Requirements/Restrictions:
Must have at least 5 Hoplites
Must have researched Iron Working
May only be enacted once per game
Costs:
400 Gold
1 Magistrate
Rewards:
All Hoplites are instantly upgraded to Pikemen and gain the "Phalanx" (+25% Combat Strength when adjacent to a friendly Unit) Promotion
The Huns
Demand a Ransom from X
This is a Generated Decision, a Decision will be created for every Civilization whom you have met.
Requirement/Restrictions:
Must be at war against X
Must have a more powerful army than X
Must have Combat Units within X's territory
Must be able to make peace with X
May only be enacted once per Civilization
May only be enacted 3 times per game
Costs:
2 Magistrates
Rewards:
Gold (The amount you receive increases with the number of Combat Units within X's territory)
Peace is made with X
Refine the Recurve Bow
Requirements/Restrictions:
Must have researched The Wheel
May only be enacted once per game
Costs:
450 Gold
1 Magistrate
Rewards:
+20% Ranged Strength for Archery Units
2 Archery Units appear near the Capital
Inca
Recruit Quipucamayocs
Requirements/Restrictions:
Must have researched Mathematics
May only be enacted once per era
Costs:
1 Magistrate
Rewards:
Gold (Note: the amount received increases with the number of Farms and Terrace Farms in the Empire)
Establish the Chasqui System
Requirements/Restrictions:
All cities must be connected to the Capital
There must be a Worker in the Capital
May only be enacted once per era
Costs:
1 Magistrate
The Worker is disbanded
Rewards:
+1 Gold in every City
+25% Gold from City Connections
India
Found the House of Worship
Requirements/Restrictions:
Player must have more than one religion in the empire
May only be enacted once per game
Costs:
100 Faith
1 Magistrate
Rewards:
+2 Faith for every citizen in the Capital
Standardise the Devanagari Script
Requirements/Restrictions:
May only be enacted from the beginning of the Medieval Era
May only be enacted once per game
Costs:
2 Magistrates
Rewards:
Receive a lump sum Culture and Science whenever a City grows (Note: The amount you receive increases with the size of the City)
Indonesia
Sumpah Palapa
Requirements/Restrictions:
Player must be at War
Must have at least 3 units with the Mystic Blade or related Promotions inside or adjacent the Capital
May only be enacted once per game
Costs:
1 Magistrate
Rewards:
+30 XP for the 3 units
A Great General appears in the Capital
Take Control of the Spice Trade
Requirements/Restrictions:
Player must have a domestic source of at least 1 of the following: Nutmeg, Cloves, Pepper
May only be enacted once per game
Costs:
2 Magistrates
Rewards:
Allows the establishing 2 additional trade routes
2 Cargo Ships appear in the Capital
The Iroquois
Call a Mourning War against X
This is a Generated Decision, a Decision will be created for every City State whom you have met.
Requirements/Restrictions:
Must have a Melee Unit in the Capital
May not be enacted after the end of the Medieval Era
May only be enacted once per City State
May only be enacted 5 times per game
Costs:
X% chance the unit is killed
-60 Influence with X
Rewards:
Food (Note: Higher level units are less likely to be killed)
Ratify the Gayanashagowa
Requirements/Restrictions:
Must have at least 3 Cities
All cities must be connected to the Capital
May only be enacted once per game
Costs:
2 Magistrates
Rewards:
+10% Culture in all Cities
Japan
Appoint the Shogun
Requirements/Restrictions:
Player must have Castles in at least 50% of their cities
May only be enacted once per game
Costs:
500 Gold
2 Magistrates
Rewards:
A Great General appears
Two Samurai appear
+2 Culture from Castles
Patronise the Theatres
Requirements/Restrictions:
Must have at least one Amphitheatre
Must have at least one Opera House
May only be enacted once per game
Costs:
500 Gold
2 Magistrates
Rewards:
A Great Musician appears
Amphitheatres and Opera Houses provide +1 Culture and +1 Happiness
All of these unique decisions are balanced around the base-game, which means some of them are bound to be completely out of control in CPP, and because people like this mod, the benevolent Gazebo have promised that he might take a look at it assuming we can list things out properly. I guess anyone else with the know-how could do this for him, but since I'm incompetent and not willing to learn, I'll just do what I can, which is editing this huge pile of text into a readable format.
America
Emancipation Proclamation
Requirement/Restrictions:
May only be enacted in the Industrial or Modern Era
May only be enacted once per game
Costs: 2 Magistrates
Rewards:
Empire enters a Golden Age
"We Love the King Day" in all cities
The Louisiana Purchase
Requirement/Restrictions:
Must have completed at least 1 Social Policy tree
May only be enacted once per game
Costs:
800 Gold
2 Magistrates
Rewards:
Founded cities start with additional territory
Arabia
Found the House of Wisdom
Requirement/Restrictions:
Must have researched Guilds
May only be enacted once per game
Costs:
800 Gold
2 Magistrates
Rewards:
40 Science per Trade Unit
+20% Science from Caravansaries
Anoint Amir al-Mu'minin
Requirement/Restrictions:
Player must be at War
Player must have a majority religion
Player must have at least 75% religious unity
May only be enacted in the Medieval era
May only be enacted once per game
Costs:
1 Magistrates
Rewards:
1 Great General appears in the Capital
Existing Combat Units receive (Religious Unity/9) XP
Newly trained Combat Units start with an additional (Religious Unity/3) XP
Note: The XP your units receive increase with religious unity within the empire
Assyria
Issue Resettlement
Requirement/Restrictions:
Player must be at war
Must have researched Bronze Working
May only be enacted once per game
Costs:
400 Gold
1 Magistrates
Rewards:
All pillaged improvements within 3 tiles are repaired whenever a city is captured
Call for Ilku-Services
Requirement/Restrictions:
Must have researched Mathematics
May only be enacted once per era
Costs:
2 Magistrates
Rewards:
Receive a Military Unit for every City
Austria
Found the Hofkriegsrat
Requirement/Restrictions:
May only be enacted from the beginning of the Renaissance Era
May only be enacted once per game
Costs:
800 Gold
2 Magistrates
Rewards:
+15% Production Production when training Archery and Mounted Units
+20% Production Production when training Melee and Gunpowder Units
Tu Felix Austria Nube
Requirement/Restrictions:
Must have completed at least 1 Social Policy tree
May only be enacted once per game
Costs:
200 Culture
2 Magistrates
Rewards:
Gold gifts to City-States produce 10% more Influence
When a City-State joins your empire through Diplomatic Marriage, it starts a "We Love the King Day" and provides an additional Magistrates
The Aztecs
Form the Imperial Jaguars and Eagles
Requirement/Restrictions:
Must have at least 5 Units with the Jaguar's "Combat Bonus in Forest/Jungle" promotion
May only be enacted once per game
Costs:
1 Magistrates
Rewards:
30 XP for all Units with the Jaguar's "Combat Bonus in Forest/Jungle" promotion
Instigate the Flower Wars
Requirement/Restrictions:
Player must have researched Civil Service
May only be enacted once per game
Costs:
300 Culture Culture
2 Magistrates
Rewards:
Gain 3 more Influence Influence (at Standard speed) per turn with City-States you could demand tribute
Babylon
Collate the Star Catalogues
Requirement/Restrictions:
Must have researched Philosophy
Must not have an Observatory in the Capital
May only be enacted once per game
Costs:
100% the Gold Gold Cost of purchasing an Observatory in the Capital
1 Magistrates
Rewards:
An Observatory is built in the Capital
Construct the Ishtar Gate
Requirement/Restrictions:
Must have researched Masonry
May only be enacted once per game
Costs:
150% the Gold Gold Cost of purchasing Walls in the Capital
2 Magistrates
Rewards:
80 Faith Faith
The Ishtar Gates are built in the Capital (+2 Food Food from all Walls, +1 Culture Culture)
Brasil
Dispatch the Bandeirantes
Requirement/Restrictions:
Must have researched Gunpowder
May only be enacted once per game
Costs:
100 Culture
500 Gold
2 Magistrates
Rewards:
All Melee Units receive the Woodsman promotion
+1 Culture Culture from every Brazilwood Camp
Develop Ethanol Fuel
Requirement/Restrictions:
Must have researched Combustion
May only be enacted once per game
Costs:
600 Gold
1 Magistrates
Rewards:
+1 Science Science from every Plantation
3 Oil
Byzantium
Establish the Succession Laws of Porphyrogennetos
Requirement/Restrictions:
Must have completed at least 1 Social Policy tree
May only be enacted during a Golden Age
May only be enacted in the Classical or Medieval Era
May only be enacted once per game
Costs:
400 Gold
Rewards:
2 Magistrates
Raise the Theodosian Wall
Requirement/Restrictions:
Must have researched Masonry
May only be enacted once per game
Costs:
1 Magistrates
150% the Gold Cost of purchasing Walls in the Capital
Rewards:
The Theodosian Walls are built in the Capital (+3 Defensive Strength, free Walls in this City, +1 Faith from all Walls)
Carthage
Dispatch Hanno's Voyage
Requirements/Restrictions:
Player must have a Coastal city
Player must have the Technology required to train Naval Units
May only be enacted once per era
Costs:
500 Gold
1 Magistrates
Rewards:
Receive a free Settler, 2 Naval Units and a Great Admiral
Expand the Cothons
Requirements/Restrictions:
Player must have at least 4 cities
May only be enacted during a Golden Age
May only be enacted once per game
Costs:
400 Gold
2 Magistrates
Rewards:
+1 Gold from every Harbor
The Celts
Capitalise on the Tin trade
Requirements/Restrictions:
Must have at least 2 Trade Routes
Must have researched Bronze Working
May only be enacted once per game
Costs:
2 Magistrates
Rewards:
Naval Trade Route range increased by 25%
Trade Routes to and from other civilizations generate +2 Gold
Refine the Uilleann pipes
Requirements/Restrictions:
Must have at least one Ceilidh Hall
May only be enacted once per game
Costs:
800 Gold
2 Magistrates
Rewards:
((Number of Amphitheatres + Ceilidh Halls) x50) Culture
Receive 2 free Great Musicians
China
Establish the Imperial Exams
Requirement/Restrictions:
May only be enacted from the beginning of the Classical Era
May only be enacted once per game
Costs:
600 Gold
2 Magistrates
Rewards:
Build Paper Makers in half the usual time
+1 Culture from Paper Makers and Universities
Create the Fubing System
Requirement/Restrictions:
Player must have a Great General in the Capital
Player must have at least 5 Infantry Units
May only be enacted from the beginning of the Classical Era
May only be enacted once per game
Costs:
The Great General is disbanded
400 Gold
1 Magistrates
Rewards:
+25% Production when training Archery and Melee Units
-10% Unit Gold maintenance costs
Denmark
Go on a Viking against X
This is a Generated Decision, a Decision will be created for every City State whom you have met.
Requirement/Restrictions:
Must have a Melee Unit in the Capital
May not be enacted after the end of the Medieval Era
May only be enacted once per City State
May only be enacted 8 times per game
Costs:
X% chance the unit is killed
-60 Influence with X
Rewards:
75 Gold per Era
Note: Higher level units are less likely to be killed
Formalise the Thing
Requirement/Restrictions:
Must have at least 8 Melee Units
May only be enacted from the beginning of the Medieval era
May only be enacted once per game
Costs:
300 Gold
2 Magistrates
Rewards:
-20% Unit Gold maintenance costs
Egypt
Establish the Nomes
Requirement/Restrictions:
May only be enacted once per game
Costs:
50 Gold
50 Faith
1 Magistrates
Rewards:
Unlocks the "Empower the Pharaoh" Decision
Unlocks the "Empower the Nomarchs" Decision
Note: The two unlocked Decisions will allow you to gain Gold or Faith from Enacting Decisions
Empower the Pharaoh
Requirement/Restrictions:
"Establish the Nomes" must be enacted
May only be enacted once per game
Costs:
1 Magistrates
Unenacts the "Empower the Nomarchs" Decision if enacted
Rewards:
Receive Faith when you enact a decision.
Note: the amount received will increase as you advance through the Eras
Empower the Nomarchs
Requirement/Restrictions:
"Establish the Nomes" must be enacted
May only be enacted once per game
Costs:
1 Magistrates
Unenacts the "Empower the Pharaoh" Decision if enacted
Rewards:
Receive Gold when you enact a decision.
Note: the amount received will increase as you advance through the Eras
Excavate the Valley of the Kings
Requirement/Restrictions:
Must have researched Archaeology
Must own 1 or more World Wonders
May only be enacted once per game
Costs:
2 Magistrates
Rewards:
100 Culture per Wonder
1 Archaeologist appears in the Capital
England
Patronise the Virginia Company
Requirement/Restrictions:
Player must have researched Astronomy
May only be enacted once per game
Costs:
800 Gold
2 Magistrates
Rewards:
Founded cities claim and improve all Luxury Resources within 2 tiles
Create the Counter Armada
Requirement/Restrictions:
Player must have at least 5 Naval Units
May only be enacted once per game
Costs:
2 Magistrates
Rewards:
A Great Admiral appears in the Capital
Newly trained Naval Units begin with additional XP
Ethiopia
Mint Aksumite coinage
Requirement/Restrictions:
Must have Steles in all cities
Must have researched Currency
May only be enacted once per game
Costs:
150 Culture
1 Magistrates
Rewards:
+2 Gold from all your Trade Routes
The Palace generates +2 Gold
Establish the Solomonic Dynasty
Requirement/Restrictions:
Must have researched Theology
May only be enacted once per game
Costs:
400 Faith
2 Magistrates
Rewards:
Missionaries may spread religion an extra time
France
Organise the Grande Armée
Requirement/Restrictions:
Must have researched Gunpowder
Must have at least 8 Gunpowder Units
May only be enacted once per game
Costs:
2 Magistrates
Rewards:
All Gunpowder Units are 25% more likely to generate a Great General
Create the Estates-General
Requirement/Restrictions:
Must have completed at least 2 Social Policy trees
May only be enacted once per game
Costs:
300 Culture
2 Magistrates
Rewards:
-10% Social Policy cost
Germany
Consolidate the German Confederation
Requirement/Restrictions:
May only be enacted in the Industrial or Modern Era
Must be allied to at least 4 City States
May only be enacted once per game
Costs:
2 Magistrates
Rewards:
The Bundesrat is built in the Capital (1 Free Social Policy. +1 Culture for every allied City State. May only be acquired by Germany through the "Consolidate the German Confederation" decision).
Thurn und Taxis
Requirement/Restrictions:
May only be enacted in the Renaissance or Industrial Era
May only be enacted once per game
Costs:
500 Gold
1 Magistrate
Rewards:
Each Trade Route generates +2 Science in the Capital
Greece
Rally the Philhellenes
Requirements/Restrictions:
May only be enacted from the beginning of the Industrial Era
Player must have completed at least 2 Social Policy trees
Player must be allied to at least 3 City States
May only be enacted once per game
Costs:
600 Gold
2 Magistrates
Rewards:
Allied City States will gift Military Units whenever Greece enters into war against a major civilization
Develop the Phalanx formation
Requirements/Restrictions:
Must have at least 5 Hoplites
Must have researched Iron Working
May only be enacted once per game
Costs:
400 Gold
1 Magistrate
Rewards:
All Hoplites are instantly upgraded to Pikemen and gain the "Phalanx" (+25% Combat Strength when adjacent to a friendly Unit) Promotion
The Huns
Demand a Ransom from X
This is a Generated Decision, a Decision will be created for every Civilization whom you have met.
Requirement/Restrictions:
Must be at war against X
Must have a more powerful army than X
Must have Combat Units within X's territory
Must be able to make peace with X
May only be enacted once per Civilization
May only be enacted 3 times per game
Costs:
2 Magistrates
Rewards:
Gold (The amount you receive increases with the number of Combat Units within X's territory)
Peace is made with X
Refine the Recurve Bow
Requirements/Restrictions:
Must have researched The Wheel
May only be enacted once per game
Costs:
450 Gold
1 Magistrate
Rewards:
+20% Ranged Strength for Archery Units
2 Archery Units appear near the Capital
Inca
Recruit Quipucamayocs
Requirements/Restrictions:
Must have researched Mathematics
May only be enacted once per era
Costs:
1 Magistrate
Rewards:
Gold (Note: the amount received increases with the number of Farms and Terrace Farms in the Empire)
Establish the Chasqui System
Requirements/Restrictions:
All cities must be connected to the Capital
There must be a Worker in the Capital
May only be enacted once per era
Costs:
1 Magistrate
The Worker is disbanded
Rewards:
+1 Gold in every City
+25% Gold from City Connections
India
Found the House of Worship
Requirements/Restrictions:
Player must have more than one religion in the empire
May only be enacted once per game
Costs:
100 Faith
1 Magistrate
Rewards:
+2 Faith for every citizen in the Capital
Standardise the Devanagari Script
Requirements/Restrictions:
May only be enacted from the beginning of the Medieval Era
May only be enacted once per game
Costs:
2 Magistrates
Rewards:
Receive a lump sum Culture and Science whenever a City grows (Note: The amount you receive increases with the size of the City)
Indonesia
Sumpah Palapa
Requirements/Restrictions:
Player must be at War
Must have at least 3 units with the Mystic Blade or related Promotions inside or adjacent the Capital
May only be enacted once per game
Costs:
1 Magistrate
Rewards:
+30 XP for the 3 units
A Great General appears in the Capital
Take Control of the Spice Trade
Requirements/Restrictions:
Player must have a domestic source of at least 1 of the following: Nutmeg, Cloves, Pepper
May only be enacted once per game
Costs:
2 Magistrates
Rewards:
Allows the establishing 2 additional trade routes
2 Cargo Ships appear in the Capital
The Iroquois
Call a Mourning War against X
This is a Generated Decision, a Decision will be created for every City State whom you have met.
Requirements/Restrictions:
Must have a Melee Unit in the Capital
May not be enacted after the end of the Medieval Era
May only be enacted once per City State
May only be enacted 5 times per game
Costs:
X% chance the unit is killed
-60 Influence with X
Rewards:
Food (Note: Higher level units are less likely to be killed)
Ratify the Gayanashagowa
Requirements/Restrictions:
Must have at least 3 Cities
All cities must be connected to the Capital
May only be enacted once per game
Costs:
2 Magistrates
Rewards:
+10% Culture in all Cities
Japan
Appoint the Shogun
Requirements/Restrictions:
Player must have Castles in at least 50% of their cities
May only be enacted once per game
Costs:
500 Gold
2 Magistrates
Rewards:
A Great General appears
Two Samurai appear
+2 Culture from Castles
Patronise the Theatres
Requirements/Restrictions:
Must have at least one Amphitheatre
Must have at least one Opera House
May only be enacted once per game
Costs:
500 Gold
2 Magistrates
Rewards:
A Great Musician appears
Amphitheatres and Opera Houses provide +1 Culture and +1 Happiness