Hey, after coming back to VP I think I have some thoughts. A recent post electrified me to recollect some challenges that I had been regularly experiencing in old versions of VP, that I simply don't encounter anymore. I want to know how you guys feel about it, maybe people enjoy VP this way more and those were good changes, but I think the VP experience has diminished in the following ways (generally):
Difficulty and happiness: I am under the impression the happiness management literally vanished. It used to be a major constraint on how many cities you can have, especially for authority, progress too. Now you can out-produce and out-gold most AIs as you can consistently be founding a new city every 15 or so turns, no matter your starting policy, until you have like 7 for tradition or 9 or 10 of them, and then you don't stop cause you can't but you stop cause any AI cities captured would be much more developed.
AI problems with production and gold: Very often I see AIs not being able to buy luxuries from me at the price they value a deal, cause they have 1 or 5 gold per turn. In total by medieval/renaissance I can catch up with policies and techs to top AIs. But I am already having highest or second highest gold per turn and production (manufactured goods in demographics) every game since classical.
Do you remember AI actively forward settling and sometimes declaring very early? Like very closely 6 tiles from your capital? I haven't been forward settled in any of the new versions.
Progress AIs sitting on 2 cities well into classical era. And having tiles pillaged by barbarians so they can't even get enough units to cover them. They don't get monopolies before turn 80/100, they can grab some wonders but that's it.
AI not declaring when it doesn't have a partner/when you reject join war. I am under impression at least half of the wars that are started now always involve notification about two AIs joining on someone. I can see some AIs repedeatly asking me for a join war and not doing anything with their large militaries on their own every game.
AI turns of founding pantheon/religions (deity, standard speed): This is naturally connected to few cities. I think it is self explanatory, I haven't been forced to pick sub-optimal or second choice beliefs for a while since I am nearly always founding as first/second. I think all AIs should pick a pantheon by turn 50, maybe 45.
VP is still great. But I can't help but feel less engaged in my games cause I don't feel the pressure and challenge VP had been able to offer previously, both when it comes to internal empire mechanics and AI.
Difficulty and happiness: I am under the impression the happiness management literally vanished. It used to be a major constraint on how many cities you can have, especially for authority, progress too. Now you can out-produce and out-gold most AIs as you can consistently be founding a new city every 15 or so turns, no matter your starting policy, until you have like 7 for tradition or 9 or 10 of them, and then you don't stop cause you can't but you stop cause any AI cities captured would be much more developed.
AI problems with production and gold: Very often I see AIs not being able to buy luxuries from me at the price they value a deal, cause they have 1 or 5 gold per turn. In total by medieval/renaissance I can catch up with policies and techs to top AIs. But I am already having highest or second highest gold per turn and production (manufactured goods in demographics) every game since classical.
Do you remember AI actively forward settling and sometimes declaring very early? Like very closely 6 tiles from your capital? I haven't been forward settled in any of the new versions.
Progress AIs sitting on 2 cities well into classical era. And having tiles pillaged by barbarians so they can't even get enough units to cover them. They don't get monopolies before turn 80/100, they can grab some wonders but that's it.
AI not declaring when it doesn't have a partner/when you reject join war. I am under impression at least half of the wars that are started now always involve notification about two AIs joining on someone. I can see some AIs repedeatly asking me for a join war and not doing anything with their large militaries on their own every game.
AI turns of founding pantheon/religions (deity, standard speed): This is naturally connected to few cities. I think it is self explanatory, I haven't been forced to pick sub-optimal or second choice beliefs for a while since I am nearly always founding as first/second. I think all AIs should pick a pantheon by turn 50, maybe 45.
Spoiler Examples from different Deity games :


VP is still great. But I can't help but feel less engaged in my games cause I don't feel the pressure and challenge VP had been able to offer previously, both when it comes to internal empire mechanics and AI.