Forcystus
Chieftain
I made a new Civilization (The Cree) and the leader and civilization are in the game, but the Unique Unit and Building aren't attached to it. The Unit is in the civlopedia but the building is not. I'm posting all my code as spoilers. Please help.
Civilization:
Units:
Buildings:
Civilization:
Spoiler :
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 9/4/2011 11:41:59 PM -->
<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_CREE</Type>
<Description>TXT_KEY_CIV_CREE_DESC</Description>
<ShortDescription>TXT_KEY_CIV_CREE_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_CREE_ADJECTIVE</Adjective>
<CivilopediaTag>TXT_KEY_CIV5_IROQUOIS</CivilopediaTag>
<DefaultPlayerColor>PLAYERCOLOR_GREEN_AND_WHITE</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_IROQUOIS</ArtDefineTag>
<ArtStyleType>ARTSTYLE_SOUTH_AMERICA</ArtStyleType>
<ArtStyleSuffix>_AMER</ArtStyleSuffix>
<ArtStylePrefix>AMERICAN </ArtStylePrefix>
<PortraitIndex>12</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS</IconAtlas>
<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>MapIroquoi512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_DAWN_IROQUOIS_TEXT</DawnOfManQuote>
<DawnOfManImage>DOM_Hiawatha.dds</DawnOfManImage>
<DawnOfManAudio>AS2D_DOM_SPEECH_IROQUOIS</DawnOfManAudio>
</Row>
</Civilizations>
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_CREE</CivilizationType>
<BuildingClassType>BUILDINGCLASS_STABLE</BuildingClassType>
<BuildingType>BUILDING_CREE_POUND</BuildingType>
</Row>
</Civilization_BuildingClassOverrides>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_CREE</CivilizationType>
<CityName>Cree</CityName>
</Row>
</Civilization_CityNames>
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_CREE</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_CREE</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_CREE</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<Count>1</Count>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_CREE</CivilizationType>
<LeaderheadType>LEADER_POUNDMAKER</LeaderheadType>
</Row>
</Civilization_Leaders>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_CREEE</CivilizationType>
<UnitClassType>UNITCLASS_RIFLEMAN</UnitClassType>
<UnitType>UNIT_CREE_TRACKER</UnitType>
</Row>
</Civilization_UnitClassOverrides>
<Civilization_Start_Region_Avoid>
<Row>
<CivilizationType>CIVILIZATION_CREE</CivilizationType>
<RegionType>REGION_DESERT</RegionType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_CREE</CivilizationType>
<RegionType>REGION_JUNGLE</RegionType>
</Row>
</Civilization_Start_Region_Avoid>
</GameData>
Units:
Spoiler :
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 9/4/2011 11:50:00 PM -->
<GameData>
<Units>
<Row>
<Class>UNITCLASS_RIFLEMAN</Class>
<Type>UNIT_CREE_TRACKER</Type>
<PrereqTech>TECH_RIFLING</PrereqTech>
<Combat>25</Combat>
<Cost>225</Cost>
<Moves>2</Moves>
<CombatClass>UNITCOMBAT_GUN</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_DEFENSE</DefaultUnitAI>
<Description>TXT_KEY_UNIT_CREE_TRACKER</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_RENAISSANCE_RIFLEMEN_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_RIFLEMAN_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_RIFLEMAN</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<ObsoleteTech>TECH_REPLACEABLE_PARTS</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_INFANTRY</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>30</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>5</Conscription>
<UnitArtInfo>ART_DEF_UNIT_RIFLEMAN</UnitArtInfo>
<UnitFlagIconOffset>47</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>4</PortraitIndex>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_CREE_TRACKER</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_CREE_TRACKER</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_CREE_TRACKER</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_CREE_TRACKER</UnitType>
<UnitClassType>UNITCLASS_INFANTRY</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_Flavors>
<Row>
<UnitType>UNIT_CREE_TRACKER</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>10</Flavor>
</Row>
<Row>
<UnitType>UNIT_CREE_TRACKER</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>10</Flavor>
</Row>
</Unit_Flavors>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_CREE_TRACKER</UnitType>
<PromotionType>PROMOTION_SHOCK_I</PromotionType>
</Row>
</Unit_FreePromotions>
</GameData>
Buildings:
Spoiler :
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 9/5/2011 12:05:32 AM -->
<GameData>
<Building>
<Row>
<BuildingClass>BUILDINGCLASS_STABLE</BuildingClass>
<Type>BUILDING_CREE_POUND</Type>
<Cost>100</Cost>
<GoldMaintenance>1</GoldMaintenance>
<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
<Description>TXT_KEY_BUILDING_CREE_POUND</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_STABLE_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_STABLE_STRATEGY</Strategy>
<Help>TXT_KEY_BUILDING_STABLE_HELP</Help>
<ArtDefineTag>ART_DEF_BUILDING_STABLE</ArtDefineTag>
<MinAreaSize>-1</MinAreaSize>
<HurryCostModifier>25</HurryCostModifier>
<IconAtlas>BW_ATLAS_1</IconAtlas>
<PortraitIndex>7</PortraitIndex>
</Row>
</Building>
<Building_Flavor>
<Row>
<BuildingType>BUILDING_CREE_POUND</BuildingType>
<FlavorType>FLAVOR_MILITARY_TRAINING</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_CREE_POUND</BuildingType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_CREE_POUND</BuildingType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<Flavor>25</Flavor>
</Row>
<Row>
<BuildingType>BUILDING_CREE_POUND</BuildingType>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<Flavor>18</Flavor>
</Row>
</Building_Flavor>
<Building_LocalResourceOrs>
<Row>
<BuildingType>BUILDING_CREE_POUND</BuildingType>
<ResourceType>RESOURCE_HORSE</ResourceType>
</Row>
<Row>
<BuildingType>BUILDING_CREE_POUND</BuildingType>
<ResourceType>RESOURCE_SHEEP</ResourceType>
</Row>
<Row>
<BuildingType>BUILDING_CREE_POUND</BuildingType>
<ResourceType>RESOURCE_COW</ResourceType>
</Row>
</Building_LocalResourceOrs>
<Building_ResourceCultureChanges>
<Row>
<BuildingType>BUILDING_CREE_POUND</BuildingType>
<ResourceType>RESOURCE_HORSE</ResourceType>
<CultureChange>1</CultureChange>
</Row>
<Row>
<BuildingType>BUILDING_CREE_POUND</BuildingType>
<ResourceType>RESOURCE_SHEEP</ResourceType>
<CultureChange>1</CultureChange>
</Row>
<Row>
<BuildingType>BUILDING_CREE_POUND</BuildingType>
<ResourceType>RESOURCE_COW</ResourceType>
<CultureChange>1</CultureChange>
</Row>
</Building_ResourceCultureChanges>
<Building_UnitCombatProductionModifiers>
<Row>
<BuildingType>BUILDING_CREE_POUND</BuildingType>
<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
<Modifier>15</Modifier>
</Row>
</Building_UnitCombatProductionModifiers>
<Building_ResourceYieldChanges>
<Row>
<BuildingType>BUILDING_CREE_POUND</BuildingType>
<ResourceType>RESOURCE_HORSE</ResourceType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CREE_POUND</BuildingType>
<ResourceType>RESOURCE_COW</ResourceType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<BuildingType>BUILDING_CREE_POUND</BuildingType>
<ResourceType>RESOURCE_SHEEP</ResourceType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
</Building_ResourceYieldChanges>
</GameData>