Unique Units

mudblood

Warlord
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May 12, 2005
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How do people feel about Unique Units? They haven't shown up in any of the information that we've seen about Civ IV, but I'm going to guess that they're almost definitely in, as a way of differentiating between the different civilizations. I personally don't dislike the idea, but I do have issues with the way they were implimented in Civ III.

1) The way they were connected with Golden Ages really sucked. Especially if you had one of those civs whose UU came really early in the game. Inevitably, if you were the Aztecs, you were desperately researching Bronze Working so that you would have Spearmen to hide your Jaguar Warriors behind. If you were unlucky enough to go to war, you would get your Golden Age with just three cities, not building settlers when you should be because you don't want to lose the shields, but most of them going to corruption anyway, because you're in a dictatorship. I would go out and attack civs with early UUs for this very reason. This, really, is my biggest beef. You should want to go out and use these units.

2) Because of the way the civs in the game were skewed toward the Ancient World or America, 15 of the 31 UUs came in the first era, and most of the rest right afterward with Chivalry. So, you're facing Celtic Swordsmen to the north, Mounted Warriors to the east, Bowmen to the south, but once you were past all the UUs that came with Chivalry, there's only five or six left. I know there won't be eras in Civ IV, but I hope the UUs are more evenly spaced through the tech tree.

3) I know my last beef isn't necessarily about UUs, but it plays into it. Because of the way the game developed, the way that the largest civilization tended to get stronger just because it was the largest civ, if you had a late UU, it came too late to make a difference in most games. By then, one civ was usually far enough ahead of the others that its winning was a forgone conclusion.

I think Firaxis did a great job of rebalancing the UUs with Conquests: they got very unbalanced with Play the World. Now, if they address those issues: Golden Ages, distribution, and the irrelevance of the end game, I think I'd be quite happy with UUs.
 
It is exactly how i feel.It also meens you tend to pick civs with beeter UUs qhich I'm not syaing is a bad thing when you win but you can be a bit unluky because nations like the Celts for instance have a regular swordsman wiht a bit extra movment which they may not even have I'm not sure.Where as someone like the Ottomanswhos Siphai are very powerful troops which can domainate the milatry world until tanks are introduced so making the UUs fighting and movment bonuses more even.
 
I feel linking unique units (and wonders) to golden ages was a good way to have civilizations be at their "peak" at a somewhat historically accurate time.
 
Even though the Pyramids could be built in frozen Moscow? :)

I have mixed feelings about UU. On one hand I don't like them because they distract from strategy gaming - you don't give a chess player unique moves! :dubious:

On the other hand, 18th Century marines combine nicely with Man-O-War for the English/British :D

It is not very fair though and the UU do not respect history. The Man-O-War is a bit duff in concept because the English/British generally had smaller ships all-throughout history: They made their mark through speed which allowed oportunistic behaviour. The F-15 is a bit duff because it was never actually superior: just perceived to be superior by an ignorant west that had not seen Soviet weapons. It is also a bit duff because unlike other UU it is never made obsolete!

UU effects do not fit with the scale of Civ3: What is the difference in 750m and 800m when the map represents things in blocks of 10,000m? :confused:
(numbers used to demonstrate a point and not to be taken litterally)

UU wreck the strategy aspect of gaming, but they can add a bit of fun when all you want is take frustration out on some stupid animated sprites :crazyeye:
 
1) Your first point I think does not call for a fiv of Unique units, but for a fix for Golden Ages. GAs - if they still exist in civIV - should be profitable at any given time of the game. How to do this? I have no idea, since I do not know the exact game mechanics of the new game, we are talking about in here.

2)I hope they revamp the tech tree so that the legionary doesn't have to come in the Ancient Age (I know no ages), but that's a whole other topic. To your idea, why not?

3)the snowball effect, see 1000 other threads... :)

I'd like to add that I hope that with the new unit system, the uu will become different from other normal units, not just better.

mfG mitsho
 
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