Unit Movement and Healing

Well, this was an artificial experiment, since the enemy units were just sitting next to each other, with neither actually attacking.

Alert can get you to 40%, but not if the enemy is in view -- the "wake on danger" feature of alert means the Alert unit never gets to a second turn if the enemy is sitting right there.
 
Just fired up a hotseat duel game and set the two opposing warriors in adjacent tiles. A warrior set to fortify will get max (40%) fortification bonus in 2 turns. A warrior on alert never gets above 20% (he wakes up each turn and has to be reset to alert). A warrior on do nothing never gets a fortification bonus.

Ah, okay. Seems I was mistaken then. Could have sworn I'd gotten the one turn bonus with Do Nothing (and it always seemed I took less damage one consecutive turns while next to a barb camp hitting do nothing), but my Hotseat days were quite a while ago so I guess I was misremembering.

I stand corrected.
 
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