Units that you almost never build

Deep_Blue

Knight
Joined
Aug 2, 2005
Messages
750
What are the units that you almost never use or build?

For me I never use:

Airship -Very weak and I don't like it

Anti-Tank -I never tried one!

Explorer -Comes too late

Guided Missile -Worthless

Irondad -Never built one I usually wait for destroyers/battleships

Privateer -Never built one!

Paratrooper -Nop .. useless for me

Trebuchet -I stick to catapults

Trireme -Stupid ship
 
I've never built a Ship of the Line.
Other than that, I've built and used almost all of the units in Civilization IV, with the exception of the missiles. I rarely get to the point where missiles matter.
 
Irondad - lol :)

aiships are VERY useful vs cities. allow to take cities with cavalry very quickly.
trireme is useful vs barbarian galleys, especially since 3.17.
privateer is just a great unit.
trebuchet is MUCH better then catapult.

personally i have not ever used explorers, use archers/longbows very rarely.
 
What are the units that you almost never use or build?

For me I never use:

Airship -Very weak and I don't like it

Anti-Tank -I never tried one!

Explorer -Comes too late

Guided Missile -Worthless

Irondad -Never built one I usually wait for destroyers/battleships

Privateer -Never built one!

Paratrooper -Nop .. useless for me

Trebuchet -I stick to catapults

Trireme -Stupid ship

Airship - Agreed, they suck... although the AI can be a pain with enough of them.

Anti-Tank - Try using it against a stack of many tanks? I don't get that late in my games often... but wouldn't this be the best way to conquer modern armour? I think Copters work aswell, but you can't give them defencive bonus inside cities.

Explorer - Agreed... if you've not explored everywhere by this, just use paper and map trade.

Guided Missle - Is anyone stupid enough to build these? Knocks 20% off 1 measly unit!

Ironclad - Just another ship in the chain... comes after Caravels and Galleons and can't enter open sea though... just have a couple if your likely to have to defend your waters at this stage in the game.

Priviteer - These are the ones with hidden nationality right? I admit I don't use them, but I know they can have their uses.

Paratrooper - Look up on this forum some of the threads about them... Useful to combine with bombers to invade very quickly... ideal when your just wiping weak civs off the map :P

Trebuchet - You've really gotta start using these... technically speaking strength is 4, but practically its 8 as in single player, 99% of seige use is against cities... 8 > 5 .... This is the unit to use when longbows are defending the cities... and your cats are getting destroyed with every city you go for.

Trimere - Early wars on sea maps... maybe not the most common, but useful to protect your galleys (and kill enemy galleys).



What don't I use? Probably half of the modern era stuff... there's just so much to use and they all last about 10 turns before the next one thats better than it comes along. I rarely use Machine Guns because I'm not often on the defencive (I keep my power rating as high as I can)... but I'll upgrade old archers if in need (my tipical city defence going into the Industrial era is a couple of archers :P). And as a general rule, I use metal units over horses if I can (rarely do I build a knight).
 
Airships are wonderful because they help soften up the targets of cities I'm attacking, taking the place of suicide seige. They come signifigantly earlier than flight, so I'm always sure to have at least four at the war front in that era. They don't turn the tide of battles, but they certainly help increase odds.

Also not building trebuchets is just silly... if you're using them to attack cities (as you should be) they have an attack strength of 8 rather than 5 and are much more effective, plus they upgrade to cannons extremely cheap so you can build a ton of them and instantly upgrade at steal.

Privateers are extremely fun if you build a few, but I agree that they're easy to ignore. Great on terra maps where they can guard the new world for you though.

As for triremes, you obviously haven't played 3.17. :p


As for units I never use, unfortunately I find myself not using grenadiers any more in BtS. I just always find the route to Rifling more worthwhile, even if my enemy has more grenadiers they tend to not be too offensive so my rifles can still kill them.
 
Ironclads I don't build much - ditto for ships of the line. They're just too slow to catch other ships, and there isn't that much call for stationary defences at sea (I don't find it cost effective to park them on seafood). Most of the other units in the OP I do use though.

Airships - these are awesome. They're the first way to soften up cities that doesn't involve slow and suicidal siege engines. In the period they appear it's very unlikely the enemy have anything to intercept them, and even if they do the airhip will only be damaged, not destroyed.

Anti Tank - Not one of my favourite units I admit, but they are a cost effective way of dealing with a tank SoD.

Explorer - OK, I never use these to explore. I very occasionally use them as medics.

Guided missles - While I'd never build as many of these as the AI does, the ability to kill a unit at a distance is invaluable. Particularly good for softening up stacks with air cover.

Privateer - Get a few of these blockading around a civ before they get chemistry, and it'll cripple them at minimal cost. Unable to work sea tiles the coastal cities will starve, you get a nice chunk of gold, and enemy caravels are little more than free great general points.

Paratrooper - These are best for mopping up hopelessly backward civs. Paratroopers supported by fighters and bombers can mop up an enemy civ faster than any other, since they can essentially move 6 tiles per turn over enemy terrain.

Trebuchet - You're joking surely? These are vastly superior to catapults for softening up cities. They even have a decent survival rate if you give them raider promotions.

Trireme - 3.17 changed this. You really need these to deal with barbarian galleys. Galleys of your own are never going to have much better than even odds against them.

Other units I never use? I very rarely build mobile artillery - I find aircraft more effective. I don't build grenadiers much either, mainly due to the routes I take through the tech tree.
 
Trebs do double the bombardment damage of Cats, and if there are no Walls, they even beat Cannon, tying with Arty and Mob Arty!!! THAT'S AWESOME!!! Therefore, my Trebs are usually toward the end of my list of things to upgrade.

As has been said, Airships make good city-softeners, with no counters for a while. One or two stacks of 4 and that low-odds Cannon assault you had planned will lose FAR FEWER units. -20% strength is a big difference, especially since it gets multiplied by the other defensive multipliers. That -20% might easily be worth a +50% to your own units when you factor in City Garrison 2, Fortified, and culture defense. Sufficient Airship power means your units take less damage.

I'm starting to try to get into Marines, especially if I play as America. I often build 4-8 of them and use them to hit otherwise inaccessible locations, and in some late-game starts.

I still can't find a use for Paratroopers. Low drop radius, 75% chance to be intercepted, can't attack the turn they're dropped, can't drop on unspotted turf. I usually build 4 in my super military city, but they still die too easily. A couple times I've used them for hard-to-reach places that would take a tank or a boat with tanks forever to reach, but since by the time I get Tanks I can move through the enemy territory almost faster than the Bombers can keep up, Paratroopers are actually SLOWER for me to use. Combine that with non-squeeze city placement, and you can see that even that 4 squares of jump just aren't worth anything since you have to wait 3-4 turns to get them to do anything.

I occasionally find a use for Ironclads. With my around-the-world bonus, and usually getting 2 promotions when they're built, that move of 4 makes a good coastal bombardment unit, better than Frigates.

I think I've built one SotL, just to say I did it. Okay, I built a couple, because I had to kill some enemy Frigates when my tech was going slow and I got the enabling tech early through a trade. Usually I don't get that tech until about the time it's obsolete. Same for Grenadiers. Same for gun-toting cavalry.

I used to never built Triremes, but over the past year, I've needed them to whack enemy Galleys, and they also upgrade to Caravel, enabling me to pre-position a couple Triremes, then upgrade them and race to prove the world is round. I hardly build Galleys either, but I plan on trying an archipelago map soon.

Guided Missiles - Okay, I can see how the advantages are inobvious. First, they're CHEAP! That means any city can build them, which means your good cities can work on important stuff. Second, they're CHEAP, so you can build them in your super production city and get a ton of free gold each turn. (+100% Forge+Factory+Power, +100% Ironworks, +150-185% MilAcad+Heroic military production (+Japanese Police State?) = +350-385% hammers-to-gold!!! Let's see Wall Street do that!) Third, that handful of missiles you lob can mean the difference between taking a city this turn without casualties and not taking it but with heavy casualties. Quicker wars are better. Fourth, no stacking limit! That beats aircraft.

Explorer is definitely a special-purpose unit, but when that purpose comes along, it's THE MAN! It's WAY useful for late-starts when you don't have time to dicker around and don't have money for maps. (And who wants to sell their maps anyway? What're you, crazy?)

Privateer lifespan is pretty short, but build them anyway, then upgrade them to Destroyers with a free Sentry promotion! This in addition to all their other uses. They work best if you beeline Astronomy and Chemistry, then flood the oceans with them.

And anti-tanks - well, this is another unit that really only matters in late-starts. If you start early games and wind up needing these guys, you're either playing high difficulty or you're doing something wrong. I've never seen an AI tank. Ok, not true, but I rarely see them, and usually get Mech by then anyway. But if you start at the Industrial or Modern Era, you should build some of these!

I personally hardly ever build Chariots. It's a PITA to find horses, which aren't even revealed until a LATER tech (WTH?) and 9 times out of 10, I have no horses anywhere near me until someone sells me Horseback Riding, if not later still.

And War Elephants. Seems like 10 times out of 10 I have no Ivory on my side of the world. I can't imagine being Khmer. (Heck, even WITH Ivory, what a waste of a UU! Targeting Mounted should be a War Elephant power, and give the Ballista Elephant collateral or something.) Stupid things are real slow too.

I do build MGs, though. Not like the AI units don't attack your STACKS, and these guys are pretty good. They also make good medics.
 
Crossbowmen - I prefer knights to deal with melee units.

Musketmen because they become outdated so swiftly.

Cuirassiers for the same reason.

Ironclads - I might build one or two to tidy me over until I can build destroyers.

Machine guns - very limited usefulness except in stacks of doom.

Anti-tank guns because they are so weak against anything except tanks.

Paratroopers.

Nukes - I prefer to see to it that there's a UN resolution outlwaing them. Yes, I'm primarily a builder.

On the other hand, I find airships quite useful for a fairly long time. And then you can upgrade them to fighters.
 
Ironclads, Machine guns and Explorers I almost never build. Anti-Tank's, Airships and musket men I build more often but still rarely.
 
Hi

What are the units that you almost never use or build?


...Privateer -Never built one!...

awww pirates are FUN :)

Civ4ScreenShot0018.jpg


and help the economy :)

Kaytie
 
Are you joking? Trebuchets are more powerful then Cats in certain situations
 
I only ever build Spearmen when I'm playing the HRE, to upgrade to Landsneckts. Triremes are great for keeping barbs away from your workboats.
 
Why would you do that? It's cheaper to build them Than to Build them AND Upgrade them
 
I'll try to use Spearmen from the start for most of my barb-killing, instead of Axemen, for the exp.
 
Ironclads, Machine guns and Explorers I almost never build. Anti-Tank's, Airships and musket men I build more often but still rarely.

I forgot Explorers. Usually, they are pointless because all goody huts have already been discovered. I think privateers are fantastic: they give you money, and when your rivals can build frigates you call them home and use them to lurk in your hown harbours and kill snooping caravels and galleons. That goes into points for getting a great general or two, and in due time you can upgrade them to a fleet of highly experienced destroyers.
 
Airship -Very weak and I don't like it

Anti-Tank -I never tried one!

Explorer -Comes too late

Guided Missile -Worthless

Irondad -Never built one I usually wait for destroyers/battleships

Privateer -Never built one!

Paratrooper -Nop .. useless for me

Trebuchet -I stick to catapults

Trireme -Stupid ship

Airships: Usually I build between 4-8 of them to help contain the enemy while fighting during that time period

Anti-Tank: I completly agree, never found a use for them, even when my enemy has tanks.

Explorer: For my Terra map games I build probably about 6 of 'em. Every now and then I'll add them to a stack for medic use.

Guided Missles: Once I'm in the late game and kickin arse, i'll usually have the cities that don't have great values in any category build them for the heck of it. Then I load up all my missle destroyers with them and have fun shootin everyone with them.

Ironclads: If I have them, and everyone else is just getting into the larger sail ships, I'll build a few for coastal defense.

Privateer: Use them ALL the time... I get extra money, free GG points, and when I receive destoyers, they upgrade to some of the best ones in my fleet.

Paratrooper: Usually have 3-4 divisions of them (9-12 units).

Trebs: I sometimes wait until I can get them if i don't try and war early. Much better than catapults.

Trireme: Usually early on I like to have about 9-12 of them handy.


In a lot of my latest games I haven't built crossbowmen, but in times past they were a huge part of my war plans.

I guess I'm a dif player than most of you. I generally build 1 ship o line and 2 frigates to use together. then when the ship o line runs out of wind, the other two can pick off remaining ships. However, I generally find that I'm using them for blockading purposes.
 
@ TheDS - If you find your always ahead by the modern era's, maybe your skill level is too easy?

And your telling me you've never had a start with horse in the BFC but no metal anywhere near? You have to live off Chariots for a while! Not to mention... whats the best way to beat a stack of axemen? Much more useful in multiplayer than against the AI I think, but still useful.
 
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