Scouts: I scout enough with the few warriors i have at the start to rush someone and i usually delay hunting a bit.
Triremes: ive had in my entire civ career around 5 fishing boats destroyed by ships before optics.
Explorers: well i do build them on terra maps and im the first to go to the new world but that hadly ever happens.
Musketman: Macemen are often better (with the city raider promotions) for attacking and longbowmen are only a little bit worse for defending. These get obsolote pretty soon aswell (I usually go straight to rifling after getting gunpowder).
Ship of the line: Im not a naval guy and caravals, galleons and frigates do the job for me.
Grenadiers: I prefer riflemen since im usually ahead in techs and noone else has rifleman anyways.
Paratroopers: The drop radius is horrible, might aswell walk there.
Anti-tank infantry: My enemys hardly have any tanks, certainly not enough to make these worthwhile.
Ironclad: frigates do the job.
Submarine: useless, unless paired with tactical nukes, and im not making those.
Missle cruiser: useless, unless paired with tactical nukes, and im not making those.
Guided nuke: Icbms are cheaper and more versatile (cheaper because of the sub or cruiser youll have to build to carry it)
Attack sub: Ive had the honor to fight against a total of 1 enemy submarine.
Fighters: Enemys hardly use planes against me and their worthless when on the attack compared to bombers.
Carrier: No fighters, no carriers.
Guided missle: Just no... I tried them once to see what they did and never touched them again since well they didnt do much.
Gunships: Maybe i should but i hardly ever tech advanced flight, when im near future im teching the things i need for the spaceship, not techs that are hardly usefull.
Jet fighter: Bombers do the job hen attacking and ive never seen any serious aerial assaults from the ai.
Mobile sam: Ive never seen any serious aerial assaults from the ai.
SAM infantry: Ive never seen any serious aerial assaults from the ai.
Stealth destroyer: Im not a naval guy and destroyers and battleships do the job.
Mobile artillery: Planes do the job, and around this time im usually in such a techlead that I can destroy cities without destroying the defence first (colleteral damage tanks ftw).
Corp executives: I havent really understood the concept of corporations and I manage without.
Spearman: No clue why really, they seem ok, maybe I should build some more.
Pikeman: I think there great but i often skip engineering untill they stop being usefull.
Stealth bomers: They are awesome but the game should be over by now, if its not i did something horribly wrong and im probably unable to wage war.
Wow I seem to be skipping half of the units in this game, weird... Someone please tell me how usefull a certain unit is, i dont want to be missing out on some great fun here
