Unlimited XP XPloit

I side with the “not an exploit” crowd. This is a designed part of the game; if you attack or are attacked you receive XP (limited to 30XP from Barbarians).

If you discovered, say this hypothetical situation:
A CS unit attacks your unit and you gain XP, and then you fortify. On subsequent turns they don’t attack your unit, but by some glitch in the coding, your unit continues to gain XP.
That would be an exploit (should you actively use it).
 
I always play on standard speed. I find that the other speeds tend to bore the hell out of me.

I have attempted this tactic on a few occasions, but never very successfully. I usually forget about my unit fortified next to a CS after a while and eventually he is killed. I will look into trying this again and paying more attention.

Can you give the cover promotion to melee units? If so, I have never considered doing it. Would that be better than a rough terrain bonus for this tactic?
 
If one considers this an exploit, then they'd have to consider winning militarily an exploit, too (both depend on the game's somewhat poor military AI).

As devil's advocate to my own feelings, though, this does risk being a little exploitative of game design in that at least an enemy civ can try and call in allies to help it or attempt to broker some type of peace with you; CSs can't do either, and not because of bad AI but because they don't even have the mechanics in place. The game design treats CSs as flashpoints and resources for civs to fight over, and because of this, the CSs are not given the ability to declare war or make peace independently. Maybe the next expansion will (or should) allow a CS to sue for peace when not allied to anyone.
 
Exploit? Probably not. Cheesy? Definitely. Akin to trading for all the AI's gold before declaring war. I usually do the endless CS war after I grab a worker from them and I'm planning to go to war in earnest a few turns later. Can't hurt to get the archers a cover promo or two.
 
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