There are a lot of City-States that we have in Civ VI that could be excellent forerunners for future civilizations to be added to the game. So, I figured that I would start an ideas threat (unless there already is one) - feel free to post! I'm going to pick Granada as a candidate to be upgraded to a full Civ, because it has an interesting history that would make for a fun, new addition to the franchise. The Islamic kingdoms and empires in Iberia helped to shape the region during the centuries they existed, and Granada would be an excellent choice to represent this culture due to its history and relationships with the neighboring Spanish kingdoms.
Granada
Power: Nasrid Dynasty - Trade routes to and from cities with citizens of the same religion as your own provide extra food and faith for your city, and extra gold for the receiving city. This amount is doubled if the city belongs to an Ally. Completing a trading post for the first time in a city will trigger a one-time boost of your religion in that city equal to a missionary spreading its religion, and a lump sum of faith based on the size of the foreign city (and this does not count as missionary activity for diplomatic purposes).
Granada was a regional trading power during its existence as an emirate, and was also a common refuge for Muslims fleeing from persecution during the late middle ages and early renaissance, resulting in the city becoming one of the largest in Europe by 1450. This is reflected in-game by providing food for trade routes to any city which has a bit of your faith present in it. I've included the trading post part to make the gameplay a bit more interesting so that this power is more useful, but it does have its roots in how Islam spread through mercantile activity just as much as it did through conquest.
Unique Improvement: Alcazar (which I would just carry over from the current base game build and allow it to be built at Castles).
Unique Unit: Moorish Cavalry (I don't have a better name) - a light cavalry class unit which can attack both at one-hex ranged and at melee; if it attacks with it's ranged attack then it may also choose to melee attack the same enemy unit, but it will suffer a slight defensive penalty for the remainder of the turn if it does so (does not replace anything, upgrades to Cavalry, weaker than the Knight).
This unit is based on Moorish warfare in Iberia, which involved a lot of Cavalry skirmishes and charging (both the Moors and the Christian Spanish used this kind of warfare - in Spain the similar troops were called Jinetes). It also makes for a really unique kind of unit in that it can do two attacks, but as to make it not too OP, it gets a bit of a penalty after initiating both combats.
Leader: Muhammad I ibn Nasr
Capital: Granada (duh)
Power: Taifa (the type of polity of Muslim Iberian states during this period) - All types of alliances reduce religious pressure on the cities of the allies by half, except the religious alliance which still results in no pressure by either ally. Trade routes from an ally with a different religion grants extra gold to the sending city, and extra culture for the Granadan city. Diplomatic gifts to allies provide a lump sum of alliance points.
Granada was able to co-exist relatively peacefully with its neighbors due to being a tributary of Castille, and even assisted it militarily. Granada, therefore, gets reduced religious pressure from its allies, and sending diplomatic gifts to allies can increase alliance points.
Agenda: Victor by the Grace of God - Muhammad likes to maintain alliances with his neighbors, especially if they are of a different religion. He dislikes those neighbors that rebuff his advances, and he hates it when allies betray him, or when they try to convert his cities. Will never attempt to convert his allies if they have a high level alliance.
What do you guys think? Ideas?
Granada
Power: Nasrid Dynasty - Trade routes to and from cities with citizens of the same religion as your own provide extra food and faith for your city, and extra gold for the receiving city. This amount is doubled if the city belongs to an Ally. Completing a trading post for the first time in a city will trigger a one-time boost of your religion in that city equal to a missionary spreading its religion, and a lump sum of faith based on the size of the foreign city (and this does not count as missionary activity for diplomatic purposes).
Granada was a regional trading power during its existence as an emirate, and was also a common refuge for Muslims fleeing from persecution during the late middle ages and early renaissance, resulting in the city becoming one of the largest in Europe by 1450. This is reflected in-game by providing food for trade routes to any city which has a bit of your faith present in it. I've included the trading post part to make the gameplay a bit more interesting so that this power is more useful, but it does have its roots in how Islam spread through mercantile activity just as much as it did through conquest.
Unique Improvement: Alcazar (which I would just carry over from the current base game build and allow it to be built at Castles).
Unique Unit: Moorish Cavalry (I don't have a better name) - a light cavalry class unit which can attack both at one-hex ranged and at melee; if it attacks with it's ranged attack then it may also choose to melee attack the same enemy unit, but it will suffer a slight defensive penalty for the remainder of the turn if it does so (does not replace anything, upgrades to Cavalry, weaker than the Knight).
This unit is based on Moorish warfare in Iberia, which involved a lot of Cavalry skirmishes and charging (both the Moors and the Christian Spanish used this kind of warfare - in Spain the similar troops were called Jinetes). It also makes for a really unique kind of unit in that it can do two attacks, but as to make it not too OP, it gets a bit of a penalty after initiating both combats.
Leader: Muhammad I ibn Nasr
Capital: Granada (duh)
Power: Taifa (the type of polity of Muslim Iberian states during this period) - All types of alliances reduce religious pressure on the cities of the allies by half, except the religious alliance which still results in no pressure by either ally. Trade routes from an ally with a different religion grants extra gold to the sending city, and extra culture for the Granadan city. Diplomatic gifts to allies provide a lump sum of alliance points.
Granada was able to co-exist relatively peacefully with its neighbors due to being a tributary of Castille, and even assisted it militarily. Granada, therefore, gets reduced religious pressure from its allies, and sending diplomatic gifts to allies can increase alliance points.
Agenda: Victor by the Grace of God - Muhammad likes to maintain alliances with his neighbors, especially if they are of a different religion. He dislikes those neighbors that rebuff his advances, and he hates it when allies betray him, or when they try to convert his cities. Will never attempt to convert his allies if they have a high level alliance.
What do you guys think? Ideas?