Hey, this probably could've made its way into a different thread but I wanted to make sure it was seen. Right now, Im using the newest patch of alpha 5, ive played part (3-4 hours) of one game so far as the mutants, and i have every intention of playing many many more
I just downloaded this mod, and after playing for a few hours and reading most of these threads I feel like I could give you some first impressions. I've modded a few games in minor ways, but I've never done anything like this so take my input with a grain of salt.
Let me say first that I love the idea for this mod. I love it so much I made this account just to give feedback. Fallout is probably my favorite game series, and Fallout 3 is definitely my favorite game. I've also played Civ 3 to BE way more often than a normal human being. So putting the two together....well its a good idea.
Before I get started, please fix the workers buttons layout! for some reason they are all pushed to the left side and you have to scroll to see most of the buttons
First, the whole game is VERY overwhelming. For example, compared to other Civ games your treasury and bonuses are huge, the populations got huge, the civics have SOOOOO many pros and cons, some of the old Civ still comes through the game (espionage, that guy reading technology excerpts, some descriptions for converting production to science and things, spies). All of the buildings, technology, landscape, worker improvements, units, safety, races (i had (have?) no idea which race did what) are completely new. I would just keep this in mind.
Second, and this ties in with the first, I felt like my economy was seriously struggling. Like I said, my borders were being crushed, my income was like zilch and my workers couldnt improve the land. This was very frustrating, especially coming from civ where your country grew based on improvements. Now once I changed my civics (i had no idea what civic did what, even after reading the effects twice) my economy, science, safety all shot up, so Im pretty sure I was just floundering in the beginning. Still, that first part was painfully dull. This could have also been a problem with my game speed, which i will adjust later today.
Third, my initial mutant units could move before i settled the first city. Which meant I could have attacked and easily defeated my ghoul neighbors (althoug im not sure they can capture cities?). Im not sure if this was intended since i didnt see any other non barb units out in the wastes.
Fourth, I think I got like halfway done the tech tree( I could be wrong, but I made serious progress) and at the end of my session, I was sitting there thinking, so what. Nothing happened. I had four or five cities (because my units got every goody hut since no one was out there) and no roads (paths cost 1000 gold each?!?....and they dont do much since improvements cost 100+!) and my buildings would take like 50 turns to finish. Ouch.
Fifth, Diplomacy was a pain. they kept asking for technology. butttttttttttttt I blame the civ ai for that
Sixth, the terrain is very dull (duh its a wasteland). I would still try to add more color or something at one point (i know its not a priority). Maybe later in the game the improvements will help more.
Ok now what I liked
One, all of this is very creative. Id rather have it be new and overwhelming than less than fresh
Two, I like the different factions against each other. I have a feeling that later in the game itl feel a lot more like fallout as a universe rather than fallout as a rpg
Three, custom units are awesome. ive only seen the super mutants but the fact that mutants are one unit and im guessing things like ghouls or bos are another is completely amazing.
four, although frustrating, the cost of improvements is a good touch. It really adds to the feeling of a wasteland and the fact that the land has to be reworked (although if they could build roads and camps in ancient times....why are my mutant workers so dumb ). On the same note, the massive amount of bonuses and and building perks is great. I havnt had much of a chance to use them but i like the idea of people becoming much happier because they found a constant source of iguanas
five, the vaults are pretty neat too. I like the idea that you originally have to settle in them and eventually form your own settlements. You may want to rework the starting positions though, or at least look into it. Im right next to those filthy ghouls and theyre cramping my style (like literally right next to them).
Overall i'd say that its a really good mod. and id recommend it. Very interesting, very creative. Ill write more as I play but so far
I just downloaded this mod, and after playing for a few hours and reading most of these threads I feel like I could give you some first impressions. I've modded a few games in minor ways, but I've never done anything like this so take my input with a grain of salt.
Let me say first that I love the idea for this mod. I love it so much I made this account just to give feedback. Fallout is probably my favorite game series, and Fallout 3 is definitely my favorite game. I've also played Civ 3 to BE way more often than a normal human being. So putting the two together....well its a good idea.
Before I get started, please fix the workers buttons layout! for some reason they are all pushed to the left side and you have to scroll to see most of the buttons
First, the whole game is VERY overwhelming. For example, compared to other Civ games your treasury and bonuses are huge, the populations got huge, the civics have SOOOOO many pros and cons, some of the old Civ still comes through the game (espionage, that guy reading technology excerpts, some descriptions for converting production to science and things, spies). All of the buildings, technology, landscape, worker improvements, units, safety, races (i had (have?) no idea which race did what) are completely new. I would just keep this in mind.
Second, and this ties in with the first, I felt like my economy was seriously struggling. Like I said, my borders were being crushed, my income was like zilch and my workers couldnt improve the land. This was very frustrating, especially coming from civ where your country grew based on improvements. Now once I changed my civics (i had no idea what civic did what, even after reading the effects twice) my economy, science, safety all shot up, so Im pretty sure I was just floundering in the beginning. Still, that first part was painfully dull. This could have also been a problem with my game speed, which i will adjust later today.
Third, my initial mutant units could move before i settled the first city. Which meant I could have attacked and easily defeated my ghoul neighbors (althoug im not sure they can capture cities?). Im not sure if this was intended since i didnt see any other non barb units out in the wastes.
Fourth, I think I got like halfway done the tech tree( I could be wrong, but I made serious progress) and at the end of my session, I was sitting there thinking, so what. Nothing happened. I had four or five cities (because my units got every goody hut since no one was out there) and no roads (paths cost 1000 gold each?!?....and they dont do much since improvements cost 100+!) and my buildings would take like 50 turns to finish. Ouch.
Fifth, Diplomacy was a pain. they kept asking for technology. butttttttttttttt I blame the civ ai for that
Sixth, the terrain is very dull (duh its a wasteland). I would still try to add more color or something at one point (i know its not a priority). Maybe later in the game the improvements will help more.
Ok now what I liked
One, all of this is very creative. Id rather have it be new and overwhelming than less than fresh
Two, I like the different factions against each other. I have a feeling that later in the game itl feel a lot more like fallout as a universe rather than fallout as a rpg
Three, custom units are awesome. ive only seen the super mutants but the fact that mutants are one unit and im guessing things like ghouls or bos are another is completely amazing.
four, although frustrating, the cost of improvements is a good touch. It really adds to the feeling of a wasteland and the fact that the land has to be reworked (although if they could build roads and camps in ancient times....why are my mutant workers so dumb ). On the same note, the massive amount of bonuses and and building perks is great. I havnt had much of a chance to use them but i like the idea of people becoming much happier because they found a constant source of iguanas
five, the vaults are pretty neat too. I like the idea that you originally have to settle in them and eventually form your own settlements. You may want to rework the starting positions though, or at least look into it. Im right next to those filthy ghouls and theyre cramping my style (like literally right next to them).
Overall i'd say that its a really good mod. and id recommend it. Very interesting, very creative. Ill write more as I play but so far