Treasure Fleets post 1.2.2 - Any easier?

Settlement locations with treasure resources are too rare, too far away or the AI has already settled there. The last patch changed nothing in that regard in my opinion. Moving treasure convoys over land is not helpful when it takes them 15 or 20 turns to reach the homeland. Only way to get anywhere near those 30 treasure points is playing Songhai with several settlements on navigable rivers.
 
Settlement locations with treasure resources are too rare, too far away or the AI has already settled there. The last patch changed nothing in that regard in my opinion. Moving treasure convoys over land is not helpful when it takes them 15 or 20 turns to reach the homeland. Only way to get anywhere near those 30 treasure points is playing Songhai with several settlements on navigable rivers.
Until fairly recently i was finding several treasure resources on the small island between major ladmasses but in my last couple of games those have been absent so i haven't been able to complete the path, although i only missed out by 1 resource in my last game. I'm playing on a large continents plus map with long ages.
 
There's still a lot of variety in map gen. But yeah, I do think there needs to be a better way to get the convoys moving faster. Letting them pack into a fleet commander would help, or even if they got +1 movement on water with shipbuilding, and maybe a second move on water with shipbuilding 2, if I can float them 4 tiles a turn I'd be much less frustrated. Sure, something deep inland might take you 4 or 5 turns to get to the coast, but even those couple movement points would probably save a handful of turns overall and be a better balance.
 
I concur that the number of treasure resources on the island strips seems to have been toned down. And the convoys can move on land - good -, but they are way, way too slow.
I did complete the respective legacy path on online speed, but I had to focus primarily on this path, neglecting all the others.
 
I have yet to play a game where I did not succeed in completing this path... but yes, you need to play the tech tree accordingly and play the cogs and settlers game early in explo to make it, but it's always been doable in every game I play.

But I DO put a lot of work in it... 3-4 cogs purchase, 4 settlers build as first priority and then find the islands with resources... they are few and far between but I always end up with at least 5 resource total and up to 10 with my 4 cities in distant lands (sometimes 5 if fate is nice with me).

Anyways it's nowhere close to antiquity culture path for wonders which I have completed only once, or explo science path which I'm at about 33% success at... This one is really doable all the time
 
I have yet to play a game where I did not succeed in completing this path... but yes, you need to play the tech tree accordingly and play the cogs and settlers game early in explo to make it, but it's always been doable in every game I play.

But I DO put a lot of work in it... 3-4 cogs purchase, 4 settlers build as first priority and then find the islands with resources... they are few and far between but I always end up with at least 5 resource total and up to 10 with my 4 cities in distant lands (sometimes 5 if fate is nice with me).

Anyways it's nowhere close to antiquity culture path for wonders which I have completed only once, or explo science path which I'm at about 33% success at... This one is really doable all the time
Different experiences, different play-styles, I suspect. I have not had any problem completing the Exploration Science path since I learned how to handle Specialists and Adjacencies. On the other hand I struggle to get a full 30 Treasure Resources sent home by the end of Exploration.

BUT I am beginning to feel that part of that is my own fault, my own favorite ways to play. I play on the biggest maps I can - Huge now, which means the far-scattered Resources are Really Scattered. When it takes a Treasure Fleet 10 turns or more to get back to the nearest Wharf, the time pressure gets really intense. Add to that that it may take an extra 5 - 10 turns of searching to find the resources in the first place, and in too many games I come up 2 - 7 resources short when the "Exploration Age is Ending" message comes up. I still usually manage to get at least 2 Economic Path points, but it is frequently the only path that I don't complete at the end of Exploration.
 
Different experiences, different play-styles, I suspect. I have not had any problem completing the Exploration Science path since I learned how to handle Specialists and Adjacencies. On the other hand I struggle to get a full 30 Treasure Resources sent home by the end of Exploration.

BUT I am beginning to feel that part of that is my own fault, my own favorite ways to play. I play on the biggest maps I can - Huge now, which means the far-scattered Resources are Really Scattered. When it takes a Treasure Fleet 10 turns or more to get back to the nearest Wharf, the time pressure gets really intense. Add to that that it may take an extra 5 - 10 turns of searching to find the resources in the first place, and in too many games I come up 2 - 7 resources short when the "Exploration Age is Ending" message comes up. I still usually manage to get at least 2 Economic Path points, but it is frequently the only path that I don't complete at the end of Exploration.
I get ya !

Same thing for me and science path... to get them, you need all the policies that give adj bonuses + the one that give extra specialist, but I beeline other stuff first in the tech tree, cartography then shipbuilding, so I end up getting the ones for adj and specialist pretty late in explo... thus I struggle getting 40+ yield tiles....
 
I get ya !

Same thing for me and science path... to get them, you need all the policies that give adj bonuses + the one that give extra specialist, but I beeline other stuff first in the tech tree, cartography then shipbuilding, so I end up getting the ones for adj and specialist pretty late in explo... thus I struggle getting 40+ yield tiles....
One trick, which I learned from someone else's post on these Forums, is to prepare in the previous Age. Pick out which tiles you plan to build the Explo structures and quarters in, and put a few Specialists in them if you can afford it in Antiquity. Place whatever Wonders you get to build where they will enhance those selected tiles. Even a few steps early will make a huge difference in how fast you can grind out 40/tile.

Before I started that kind of early bird planning I struggled to get 3 - 4 40+ tiles. Now I can regularly get tiles up to 50 - 60 points and 5 or 6 of them by the end of Exploration Age. To be honest, it's become a little rote in that I take pretty much the same steps every game to finish the Legacy Path.

Things like that are why I really think the major improvement the game needs is multiple and rebalanced Legacy Paths, because too many of them are either extremely hard or numbingly easy once you know the 'tricks' to them and therefore are becoming boring.
 
One trick, which I learned from someone else's post on these Forums, is to prepare in the previous Age. Pick out which tiles you plan to build the Explo structures and quarters in, and put a few Specialists in them if you can afford it in Antiquity. Place whatever Wonders you get to build where they will enhance those selected tiles. Even a few steps early will make a huge difference in how fast you can grind out 40/tile.

Before I started that kind of early bird planning I struggled to get 3 - 4 40+ tiles. Now I can regularly get tiles up to 50 - 60 points and 5 or 6 of them by the end of Exploration Age. To be honest, it's become a little rote in that I take pretty much the same steps every game to finish the Legacy Path.

Things like that are why I really think the major improvement the game needs is multiple and rebalanced Legacy Paths, because too many of them are either extremely hard or numbingly easy once you know the 'tricks' to them and therefore are becoming boring.

I find the science one is one of the easiest, although obviously it's easier for some civs than others. You just need to get your big adjacency tile going, and then usually 3 specialists is enough. If you don't have any extra bonuses, then yeah, at some point late in the age you slot in those policy cards just to push the tile over. But I find usually between wonders and other stuff, it's not hard to get one tile that has a +4 adjacency. If you have that, then base yield+adjacency you're probably already sitting at 16 or 17 yields on the tile, and each specialist adds 8 yields, so you only need 3 specialists to finish it off.

But yeah, sometimes you need to prep earlier. So sometimes I might have a tile that I know I will overbuild with better buildings, it can be worth it to put the specialist there early even before it gets extra bonuses, just because I know when that Observatory will go down later, it will be one of my 5 tiles.
 
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