Originally posted by Ozz
if UU are too strong they would unbalance the game.
Originally posted by D. Boon's Ghost
Depending upon the Civ, a UU can be quite powerful. For example, China has the Rider that can kick in their Golden Age as soon is it is used. As the Rider comes in place of Knights, it is a perfect time for a GA.
Again, it depends upon the civ. Early UUs (such as the Impi or Jag Warrior) can be good for ancient aged wars, but they do outlive their usefulness. Late UUs (such as the Panzer or F-15), seem to come along too late to do much good.
Originally posted by cephyn
Now, the Panzers rock. That extra point of movement makes the difference between capturing 2 cities and capturing 6 cities in one turn -- absolutely crucial to crippling the enemy FAST.
Originally posted by Park Ranger
And, I'm dreading the arrival of German Panzers in my current game - to prepare I'm building fortresses ever 2 squares along my border with Germany, stocking them with infantry, artillery, and old cavalry...
Originally posted by Chunk
Didn't the French try that?![]()
Originally posted by cephyn
...
Now, the Panzers rock. That extra point of movement makes the difference between capturing 2 cities and capturing 6 cities in one turn -- absolutely crucial to crippling the enemy FAST.
Originally posted by royfurr
How the heck can one unit capture 6 cites in one turn with only 3 MP and you use one up each attack