I've hade various bugs.
*First one is a Virtual Memory leak, with CTD (already reported)
*seconde one is in some messages informing me it would be good to produce certain things. It's ok for most, but for seettlers, I get the problem that the unit name isn't colourd. Instead I getthe following text : "[...]La formation d'une unité (COLOR_BUILDING_TEXT]Colon) nous aiderati[...]"
*when talking with another leader : instead of "Objets échangeables" I get "Objets #changeables" (It's not a "#" but a square)
*There are quite a few mistranlated words/names. I haven't noted them all. if you want me too, I'll do it-or tell me in which files everything is written, it will be a faster check-.
fon instance :
"Appuyer sur ENTRER pour finir votre tour/ pour quiter" It should be written "ENTREE" (entrée)
On name of a St is spelled "St Augustine" instead of "St Augustin".
and so on.
Weren't it for the memory leak point, everything is so good... Great game (even for fans from civ 1
)
*First one is a Virtual Memory leak, with CTD (already reported)
*seconde one is in some messages informing me it would be good to produce certain things. It's ok for most, but for seettlers, I get the problem that the unit name isn't colourd. Instead I getthe following text : "[...]La formation d'une unité (COLOR_BUILDING_TEXT]Colon) nous aiderati[...]"
*when talking with another leader : instead of "Objets échangeables" I get "Objets #changeables" (It's not a "#" but a square)
*There are quite a few mistranlated words/names. I haven't noted them all. if you want me too, I'll do it-or tell me in which files everything is written, it will be a faster check-.
fon instance :
"Appuyer sur ENTRER pour finir votre tour/ pour quiter" It should be written "ENTREE" (entrée)
On name of a St is spelled "St Augustine" instead of "St Augustin".
and so on.
Weren't it for the memory leak point, everything is so good... Great game (even for fans from civ 1
