Vote: Multiple improvements per tile ??

Discussion in 'Civ5 - General Discussions' started by Jopo, Jun 10, 2010.

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Would you like to have multiple improvements per tile?

  1. I like the traditional one improvement per tile and I approve of others making a MOD to allow more.

    6 vote(s)
    31.6%
  2. I like one improvement per tile and I DON´T approve of others making a MOD to allow for more.

    6 vote(s)
    31.6%
  3. I would like to have MORE than one improvement per tile, maybe as a MOD.

    2 vote(s)
    10.5%
  4. I would like to have MORE than one improvement per tile in the vanilla game. It should be moddable.

    5 vote(s)
    26.3%
  5. I ABSTAIN

    0 vote(s)
    0.0%
  1. Jopo

    Jopo Chieftain

    Joined:
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    Messages:
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    Location:
    Joensuu, Finland
    With increasing amounts of improvements available for construction, I think it is inevitable that there should be an option to build MORE THAN ONE improvement per tile.

    Graphically it CAN be made so that the graphics don´t look bad when there are multiple improvements per tile, already some of Civ 4´s graphics wouldn´t look too bad if there were for example a farm and a village in the same tile, it´s just a question of arranging the graphics so that they don´t overlap.

    Realistically there could easily be more than one improvement per tile, the tiles represent huge land masses and could easily contain for example a farm and a workshop or a village. With more and more improvements available it´s impossible to choose which ones to build and usually you just build the traditional farms for food and mines for resources, so with one improvement per tile you just use a small part of the available spectrum.

    I believe that the amount of improvements should be made MODDABLE, so you can choose how many improvements you can build on a tile. The graphics would have to be modified to adapt to multiple improvements of course, but the designers could take this into consideration and make the graphics as non-overlapping as possible.

    In my opinion there could be perhaps two or three improvements per hex (as many as graphics will allow) plus roads. A "land intensive" improvement like farm would be the PRIMARY improvement and others would be SECONDARY or TERTIARY improvements in addition to the farm. Those secondary improvements could be smaller improvements that don´t take that much space, like a village or mine or windmill or workshop.
    The farm paints the entire hex with farmland and on top of the farmland there is space for maybe one or two improvements, so that the graphics don´t look bad.

    Here is my case for multiple improvements, now I´ll put it to a vote, what do the people say?

    CHEERS ! :goodjob:
     
  2. logarithm64

    logarithm64 Omnipotent Space Lizard

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    Messages:
    162
    Double improvements to be built = Double worker micromanagement.
     
  3. Jopo

    Jopo Chieftain

    Joined:
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    Location:
    Joensuu, Finland
    Of course there would be more clicking and worker management, but still I would like to have the OPTION of building more than one improvement, because now all those neat improvements just sit unused when I only build farms and mines.

    Cheers! :goodjob:
     
  4. Hypernova

    Hypernova Warlord

    Joined:
    Feb 25, 2010
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    Male
    Location:
    Surrey, UK
    I suggested multiple improvements per tile as a parody to mock critics of 1UPT. I never expected it to be taken seriously! :lol:
     
  5. Jopo

    Jopo Chieftain

    Joined:
    May 8, 2010
    Messages:
    87
    Location:
    Joensuu, Finland
    Of course, multiple improvements per tile is just realism. The tiles represent huge land masses, so you can easily fit in more than one improvement per tile, for example a farm and a workshop or a farm and a village/town.
    I think fitting more improvements per tile is just a question of graphics and how they fit together. They would have to be designed so that they do not overlap causing multiple improvements to look really bad. I think two or three improvements and roads could be fitted onto one hex/tile.

    Multiple units per tile is another idea I support, but with a STACKING PENALTY. All stacked units would incur a -50% or so penalty to their combat strength, making combat in stacks impossible and making the so called Stack of Death VULNERABLE. You would have to deploy your army to a battle formation from the stack before a battle, so you would have field battles like in the 1upt system and stacks as "marching formations", for moving multiple units at a time (does Civ 5 have multiple unit movement at all or will that have to be modded in aswell?) and fitting large armies into small places, like islands.

    Cheers! :goodjob:
     

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