Walls aren't needed. Again, it seems that people think on the tactical scale, when Civilization is all about strategic scale.
Walls, per se, are useless. They are simply an obstacle as easily overcome as a river. Either pile up dirt to make a ramp access, either make a hole in it. All in all, it's not even a single day of work for some dozens of men.
Easier than to build a bridge over a river, in fact.
What makes a wall useful is that there is, usually, some guy on top of it who shoots or throws different things at you to prevent you to dismember the wall or build the said ramp. In other words, a wall is simply a tool for a garrison, putting it in an easily defensible position.
So what people want, is to be able to build a continuous line of defense where they can put troops to block the way.
Hey, isn't it EXACTLY what a serie of contiguous garrisonned fortresses already do ?
Yes.
Wall are already in the game : fortifications can be built, and troops put in it. It's the same, on a strategic scale.
The suggestions I've read here remind me of some action-RTS, but certainly not Civilization.