nihil8r
space . . . madness
i am playing a fantastic game right now, it is the best civ game of my life in fact. however, i just ran into an enormous bug, and i'm pretty much going to state outright that i'm going to continue to play with it, because there are plenty of HOF scores that were achieved with wonky version numbers. this is a 1.27f PTW game, and i just learned nationalism and went into war mobilization. however, ALL cities are benefiting from increased production. the towns building banks, the palace, and even magellan's voyage had their time-to-completion cut in half. MV went from 20 turns to 11 turns.
i quit the game out and restarted it and it was still doing it. normally we don't allow replays, but i made an exception and tried waiting before starting the mobilization to see if that prevented the bug from happening. it still happened.
i have never seen or noticed this before. i am just going to play with the bug. we will just assume that the computer is benefitting from the l33t hax as well.
of course if anyone would like to see this for themself or try to replicate it here it is RIGHT BEFORE i turned on war mobilization. all you have to do is turn it on.
http://www.nihil8r.com/civ3/nih_bug.zip
i quit the game out and restarted it and it was still doing it. normally we don't allow replays, but i made an exception and tried waiting before starting the mobilization to see if that prevented the bug from happening. it still happened.
i have never seen or noticed this before. i am just going to play with the bug. we will just assume that the computer is benefitting from the l33t hax as well.
of course if anyone would like to see this for themself or try to replicate it here it is RIGHT BEFORE i turned on war mobilization. all you have to do is turn it on.
http://www.nihil8r.com/civ3/nih_bug.zip