Well, I was looking at topics and info about other wars, when it dawned on me that if walls, trenches, landmines, blockading resources(instead of pillaging), and spikes were so decisive, why should we not be able to build them?
War Workers take 2-3x the time to build, but they build war-related items like Spikes, a Minefield, or Trenches on tiles in AND outside of your borders(takes longer).
Some of them, like Minefields, would take out an improvement, or possibly even stop the tile from being used at all, while others(Bomb Testing, probably the only thing able to be built on a Desert) would increase Production, but they would have to be at least 3 tiles away.
Trenches would act like roads, but would provide a small bonus(10%) for allowing an improvement.
Does it sound nice?
War Workers take 2-3x the time to build, but they build war-related items like Spikes, a Minefield, or Trenches on tiles in AND outside of your borders(takes longer).
Some of them, like Minefields, would take out an improvement, or possibly even stop the tile from being used at all, while others(Bomb Testing, probably the only thing able to be built on a Desert) would increase Production, but they would have to be at least 3 tiles away.
Trenches would act like roads, but would provide a small bonus(10%) for allowing an improvement.
Does it sound nice?
