Warhammer Units

They do match, and I know that his sword is out of his hand a bit, but it simply refuses to line up properly. Fortunately it's minor enough that it isn't visible ingame. The Silver Helm, still awaiting a new texture for the horse from Nutty, is also bugged for reasons completely inexplicable to me, the lance refuses to line up with his hand no matter what I do, but I managed to shift it so that he just looks like the lance is a backup weapon rather than having the lance come out of the horse's rear right below the tail. :rolleyes:
 
First knight for you:), I call him "The Holy Grail Knight", but it would be better if you can draw a Holy Grail on his shield.
the others may be much easier to made since I only need to do some re-texture or change the body model.

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Credits:
bernie14
zwei833


P.S. I have not test it the game, I just check it on Nexus.
 

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Thanks a lot zwei! Although there seem to be an awful lot of crosses getting into the Bretonnian heraldry... not that I mind, but let's have some heraldric animals too. Also there is an actual grail knight that I want to use for the Bretonnian Green Knight in Civ4, I will try to provide a link if you would like to convert him.
 
Thanks a lot zwei! Although there seem to be an awful lot of crosses getting into the Bretonnian heraldry... not that I mind, but let's have some heraldric animals too. Also there is an actual grail knight that I want to use for the Bretonnian Green Knight in Civ4, I will try to provide a link if you would like to convert him.

Is it this one? It will be a hard work since it is a many-mutiple mesh model. But I will have a try.
 
What I can do now is something like this -- a re-skined version of danrell's knight.
I can't add the wings of the helm and the shoulder armour since the Green Knight NIF file can't import into blender which is a situation I have never seen:(.
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@zwei833: Do you by any chance know how to make teamcolor units? I've been getting quite frustrated by my inability to make those...

Not a hard work.
I call the part of the texture which you want to have team colour the "uniform part".
In the RGB channel, give the uniform part white(or light grey) colur.
And in the Alpha 1 channel, give the uniform part black(or dark grey) colour.

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Zwei, I should have mentioned I'm using GIMP, and it looks like you're using Photoshop which I don't have and am not interested in buying. I've encountered a few NIFs that wouldn't import, and in this case it's no biggie if the wings aren't there - you found the right unit for sure! I like him just the way he is except for the following: Shouldn't there be a grail on the bottom of the knight's tunic and on the horse's barding? I don't think that there should be those lions while the grail is on the shield and the upper part of the tunic...
 
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