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[Warlords] The Caesium Mod

Caesium

Radiant!
Joined
Jan 14, 2006
Messages
526
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ModWL.jpg



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Latest version: Version 2.3.2 for Civilization 4 Warlords 2.13 (July 25th, 2007)
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Support only for the actual latest version, since there were a lot version numbers this mod had before.
I started with the first version of this mod for about one and a half year, but released only for the german community.


All of you, who test this Mod an find bugs or errors in the code, or have texts for parts of this mod, which have currently no descriptions: Please post them.
In case of bugs please upload your save, your logs and a screen shot.




What is this mod about?

This modpack is based on flavored interface changes, added civs, units and buildings.
Many modcomps, that change gameplay are also included, but they are mainly optional, so you can choose, if you want to use them or not.
For a list of included modcomps and modpacks please read the next posts.




Compatibility

The Caesium Mod Version 2.3.2 is for Civilization 4 - Warlords with Patch v2.13 only and it is compatible to BlueMarble Mod 3.0.




Downloads

  • Caesium Mod v2.3.2: Installer (42.0 MB) ZIP (47.6 MB)
    (incl. 18 Civ DLL)
  • 10, 18 and 24Civs DLL (for v2.3.2): Installer (3.1 MB) ZIP (3.6 MB)
  • Sourcecode v2.3.2: ZIP (1.0 MB)

Previous downloads:
Spoiler :

  • Caesium Mod v2.3.1: Installer (42.0 MB) ZIP (47.6 MB)
    (incl. 18 Civ DLL)
  • 10, 18 and 24Civs DLL (for v2.3.1): Installer (3.1 MB) ZIP (3.6 MB)
  • Patch Caesium Mod v2.3 to v2.3.1: Installer (1.0 MB) ZIP (1.2 MB)
    (incl. 18 Civ DLL)
  • Sourcecode v2.3.1: ZIP (1.0 MB)

  • Caesium Mod v2.3: Installer (42.0 MB) ZIP (47.6 MB)
    (incl. 18 Civ DLL)
  • 10, 18 and 24Civs DLL for 2.3: Installer (3.1 MB) ZIP (3.6 MB)
  • Sourcecode v2.3: ZIP (1.0 MB)



Installation and Uninstallation

The latest versions come with an installer.
So you'd only need to start this installer and the mod will be placed into the correct directory.
For those, who don't trust me or installers, I also loaded up a version as zip-only, so you can do this manually (extract it to {Civ4 installation folder}\Warlords\Mods\).




My props

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Thanks to (alphabetical order):
12monkeys, Adam (low), AlazkanAssassin, AltarisGreyhawk, Amra, Anima Croatorum, Arne, bad_ronald, Bhruic, Blake, C.Roland, Chamaedrys, Charly, Chinese American, Chugginator, Commander Bello, Crayton, CyberChrist, Dale, Dearmad, Dr Elmer Jiggle, EmperorFool, enen, eotinb, Fallblau, FexFX, frenchman, Frontbrecher, Gaius Octavius, Gaurav, GRM7584, Hastur, HOF Team, jdog5000, Jeckel, jojoweb, jok, Kael, Kobra 11, LDiCesare, lexi, LittleRedPoint, low, Master Lexx, MatzeHH, mikezang, Mongoose, Mylon, Nercury, NeverMind, nils_z, Notarzt, Octavian, ollj, Porges, primem0ver, Progor, Rabbit,White, Requies, rezaf, Roamty, Robo Magic Man, Rodman49, RogerBacon, Rufus T. Firefly, Sevo, sharick, SirRethcir, snafusmith, Snaitf, Spindrift, Spocko, Sto, Stone-D, StrahlenderHeld, SupremeOverlord, surt, talchas, Teg_Navanis, TheFourGuardian, TheLopez, Thorn, Titi, tywiggins, vingrjoe, Vovan, wileyc, Zebra 9.

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Special thanks to these members of german civforum:
12monkeys, Arne, Charly, chemosh, Commander Bello, DragonGreen, jok, MatzeHH (my SDK-Slave), Muside, Octavian, Opferlamm, sansi, taurec, Tzu Iop, vorlorne, wileyc und all testers

.
 
New Civs with Unique Units and Unique Buildings

Spoiler :

  • 2nd UU v1.00 by Master Lexx
    Each vanilla nation gets a 2nd UU






New units

Spoiler :

  • Lost Units v1.2 by Frontbrecher
    Hypaspist, Mark V, Doppeldecker, Freibeuter, Ship of the Line, AEGIS Cruiser, Panzerfaustschütze, Commando, Schützenpanzer, Spähpanzer (Modifizierte Mechanisierte Infanterie), Jagdbomber, sea mine, zeppelin
  • Slave by LittleRedPoint



New unit skins and new models

Spoiler :




New unit sounds




New buildings and wonders

Spoiler :

  • Lost Wonders v1.0 by Frontbrecher
    Weltwunder: Abstammungslehre, Frauenwahlrecht, Kopernikus' Sternwarte, Leonardo's Atelier, Mausoleum of Mausollos, Sun Tzus Kriegskunst, Tsukiji-Fischmarkt, Statue des Zeus, Mausoleum of Maussolos
    national wonders: Gutenberg Druckerei, Eirik Raude, Krebsheilung
    buildings: Solar Plant, Öffentliche Verkehrsmittel, Steelwork
  • Lost Wonders of Civilization for Warlords v1.2 by Gaius Octavius
    world wonders: Knights Templar, J.S. Bach's Cathedral, Isaac Newton's College, Longevity, Marco Polo's Embassy, Magellan's Voyage, Theory Of Evolution, Adam Smith's Trading Company, SETI Programme
  • More Trade Routes by Chinese American
    world wonders: Transcontinental Railroad
    national wonders: Karavan Station, Silk Road, Corporate Headquarter
    buidlings: Railroad Station, Autobahn



New building skins

Spoiler :

  • Railroad station by Chamaedrys
    model for Railroad station from More Trade Routes
  • Solar Plant by C.Roland
    model for Solar Plant from Lost Wonders v1.0
 
Gamespeed changes

Spoiler :




New victory options

Spoiler :

  • Mastery Victory from Sevomod v3.3 by Sevo, continued by Titi



New optional civics

Spoiler :




New Difficulty Levels

Spoiler :




Ingame Changes

Spoiler :


  • [*]Basemoveunits by MatzeHH
    Units can be prevented from changes in movement by promotions



optional Ingame Changes

Spoiler :

  • City Distance by MatzeHH
    City distance can be set to 2 or 3
  • Move on Peaks by MatzeHH
    routes can be built over mountains
 
Interface Changes

Spoiler :

  • Log changes v1.2 by eotinb worked over by mikezang
    Autolog.htm (or Autolog.txt) in {Civ4 Installation Folder}\Mods\Caesium v2.3\Autolog
    Own entries with [Alt + E]



Short Cuts

Spoiler :

  • [U]
    Unit Statistics Screen
  • [Alt] + [N]
    MAD Nukes Screen (only, if Strategic Aircommand is built)
  • [Ctrl] + [X]
    ARD Mod - raze building in city view
  • [Shift] + [Ctrl] + [Alt] + [E]
    set AutoLog entry
  • [Shift] + [Ctrl] + [Alt] + [I]
    Show Info Mod
  • [Shift] + [Ctrl] + [Alt] + [M]
    AI Autoplay for one turn
  • [Shift] + [Ctrl] + [Alt] + [R]
    set notice
  • [Shift] + [Ctrl] + [Alt] + [X]
    AI Autoplay for defined amount of turns
 
Setting of city radius

Spoiler :

Here you can change your city's radius:

Stadtradius.jpg




After you started a game

Spoiler :

you get following screen

ModChooser.jpg



Here you can switch the mod comps on and off.

New with this version:
There are ModOptions that automatically disable enabled modcomps, like TechLeak disables Techdiffusion and vice versa.

The game stores your settings, so you can always play with your settings.



About the ini

Spoiler :

In {Civ4 Installation folder}\Warlords\Mods\Caesium v2.3 you'll find Caesium Config.ini.

This file is for setting most of the games values; yo can edit the following way:

Code:
;#####################################
[Pirates Mod]
;#####################################
This entry is the header od the following chapter.


Code:
; Increase or decrease the value to change the chance that a spawned
; pirate ship will carry a crew.
; Default value is 50
Pirate Ships Carry Crew Chance = 50
These are the entries that trigger the game.

All entries with ";" are comments.
If you change something, please don't change the variable, please change the value.
 
  • Usage of map size Gigantic and Ultragigantic can cause system failures.
    Normally the loading sequence is extreme long (up to 10min).
    So choose them at own risk! You should play smaller maps, if errors occur by map size.

  • Revolution mod can cause long time waiting sequences.
    To prevent this, search the following entries in the Caesium Config.ini
    Code:
    ;#####################################
    [BarbarianCiv]
    ;#####################################
    and
    Code:
    ;#####################################
    [Revolution]
    ;#####################################
    and change the following value to 5 or 10 (or whatever)
    Code:
    ; Max civs - This component won't add new civs with this number already in game (-1 for DLL limit)
    ; Default value is -1
    MaxCivs = -1
 
  • v2.3.2 (July 25th, 2007)
    • Ported to Warlords 2.13
    • Fixed some minor SDK bugs

  • v2.3.1 (July 19th, 2007)
    • Fixed MP related major bugs
    • Fixed bug, which caused game to crash, if a city is founded at the edge of the map

  • v2.3 (July 12th, 2007)
    • first release on civfanatics
 
I will get a try :)

Don't add new ressources :)
 
Had an error, that said "Error: Contact Caesium" and then the game froze. Does this each time I try to play it.
 
It seems, that I don't have the described problem with your savegame.
Which country are you from?
Did you install the self installing or the manual way?
Could you please also test to try rhe other way?
 
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