Warmongering in GnK

Makavcio

Prince
Joined
Oct 1, 2010
Messages
545
I'm about to play a multiplayer GnK game with some friends and I had decided to remind myself how non-BNW game worked. I'm confused now...

I assumed that the fall patch, as well as previous patches, have changed general rules of the game for all of its instances. To my surprise, GnK is even deprived of many useful interface improvements introduced by the latest expansion.

My biggest concern is with warmongering. We are all familiar with extremely hippie attitude of most leaders in BNW. In the beginning of my game, AI was acting just like it does in BNW: mass DoF, we are one big family yadda yadda yadda. Then Persia attacked a city state and conquered it. As should be expected, everyone started hating them. Smooth, predictable sailing so far.

Then I was backstabbed by DoF'd Hiawatha. Everyone were still in love with him regardless of the backstab. Soon, I had their whole territory conquered and Korea got rid of Persia. Nobody objected and the world was still a universe of never ending DoFs even though we were taking out each other friends. I moved to eliminating Babylon and Arabia only then got denounced by Gandhi, their BFF. Korea, declared friend of both Babylon and Arabia for like forever, offered me DoF several turns later. So did uninvolved China.

For a BNW player this is shocking. I remember GnK as much more liberal when it comes to warmongering, however none of civs in the world had any warmongering diplo penalties against me, even though this used to pop up very easily in my old GnK games.

What has changed in terms of warmongering in GnK? Should I expect being able to to just roll over the world without any consequences in my multiplayer games?
 
For what I remember:

Declaring War was an affordable diplo hit, you did start to have penalties at your second DoW.
Taking cities however didn't matter.
Eliminating a civ had a severe penalty, however in BNW seems is even higher.
AI could just backstab you everyday if you are into their expansion interests and have military advantage, no matter what grade of friends you are.
 
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