excommunicatus
Chieftain
- Joined
- Feb 26, 2012
- Messages
- 13
Hey guys, have a question about culture border expansion. Is there a way to influence which tiles your city governor goes for when your culture borders are planning to grow? I just had a game where the governor for one of my cities made the absolute worst decisions on tile acquisition I've yet seen in my 1900+ hours in Civ 5.
My city was on a river, with the south side of the river being a region of jungly hills and the north pure desert tiles (as in, no yields desert, not flood plains). And for the whole game, once the tiles actually along the river were acquired, that governor grabbed nothing but the empty desert tiles, and had no interest whatsoever in getting the yielding jungle hills to the south.
7 consecutive tile expansions, all he wanted were those dead deserts. There never was even a choice - when I looked to see the tile outline of the next likely expansion, it never showed like a desert or one of the other tiles with yields, he just set it to grab deserts only. Eventually there was no other choice, as India's city further down to the south gradually took up all those yielding tiles my governor didn't bother to try for.
In case it matters, this was a multiplayer game with 2 humans and 4 AIs, Prince, small pangaea, CS's set down to only 9, AIs on random personalities and the rest default. I was Babylon, and Akkad (second city) was the city in question, and had been set to Production focus.
One other detail that might have had an effect, though I don't think it should - my third city was on the other side of the smallish desert, and had built Petra. The tiles my Akkad governor were grabbing were not tiles within Dur-Kurg's workable radius (no overlap), but I wondered if it was possible my gov was being confused into thinking those desert tiles had the Petra bonus yields (which they certainly weren't, of course), and would have made them at least somewhat desirable in that situation if it were true.
Now, I know that if you're hoping for your city to reach out to grab a particular resource tile you can buy a tile in that direction to help encourage the governor to see it, and try to acquire (in cases where said resource is two tiles outside your current border, etc), and that's one way to have some measure of influence on your governor's choices. But this was a case of the gov just ignoring yield tiles in favor of dead ones - and I was, and am, baffled.
Was I just super unlucky in having an idiot governor that game? Was there anything I could have done to smack some sense into him? Should I be petitioning Firaxis to give us a game option to Execute City Governor As Traitor?
Any insight would be most appreciated. Thanks in advance.
My city was on a river, with the south side of the river being a region of jungly hills and the north pure desert tiles (as in, no yields desert, not flood plains). And for the whole game, once the tiles actually along the river were acquired, that governor grabbed nothing but the empty desert tiles, and had no interest whatsoever in getting the yielding jungle hills to the south.
7 consecutive tile expansions, all he wanted were those dead deserts. There never was even a choice - when I looked to see the tile outline of the next likely expansion, it never showed like a desert or one of the other tiles with yields, he just set it to grab deserts only. Eventually there was no other choice, as India's city further down to the south gradually took up all those yielding tiles my governor didn't bother to try for.
In case it matters, this was a multiplayer game with 2 humans and 4 AIs, Prince, small pangaea, CS's set down to only 9, AIs on random personalities and the rest default. I was Babylon, and Akkad (second city) was the city in question, and had been set to Production focus.
One other detail that might have had an effect, though I don't think it should - my third city was on the other side of the smallish desert, and had built Petra. The tiles my Akkad governor were grabbing were not tiles within Dur-Kurg's workable radius (no overlap), but I wondered if it was possible my gov was being confused into thinking those desert tiles had the Petra bonus yields (which they certainly weren't, of course), and would have made them at least somewhat desirable in that situation if it were true.
Now, I know that if you're hoping for your city to reach out to grab a particular resource tile you can buy a tile in that direction to help encourage the governor to see it, and try to acquire (in cases where said resource is two tiles outside your current border, etc), and that's one way to have some measure of influence on your governor's choices. But this was a case of the gov just ignoring yield tiles in favor of dead ones - and I was, and am, baffled.
Was I just super unlucky in having an idiot governor that game? Was there anything I could have done to smack some sense into him? Should I be petitioning Firaxis to give us a game option to Execute City Governor As Traitor?
Any insight would be most appreciated. Thanks in advance.