We will have "normal" editor for Civ 4 ?

I think they should have explained the xml files better. Not everything in there is easy to understand what it does even if most is. But I can't see why a "normal" editor would be needed. It shouldn't take more then about two minutes to learn xml and it's just as fast, if not faster.
 
well, for classic changes (civ, tech....) it's quite easy....(there are not so many files)
for concept changes (event,...) and python, i think it's another story (haven't tried and won't)
 
You will get better tools from fans than you will from the developers. Even if Firaxis released an Uber Power Tool Editing SDK on par with Visual Studio et al, it would most likely prove insufficient.

This is because no developer can properly anticipate how end-users will utilize their product. Firaxis announcing that "We give you the game now, and then the SDK later" was actually quite an intelligent move on their part. Now they can watch the fan forums, read some complaint emails, and actually release a modding tool that the players want.

For those who are impatient, well I cant help you there. I do know that there are many fans who are working hard to release some mods, patches, tools, and otherwise that should whet your appetite. And you KNOW Snoopy is about to drop something too.

Now if you'll excuse me, I have some Aztecans to sweep off my doorstep.
 
warpstorm said:
They did follow through. All of the game data and scripts are in very easy to edit formats that you can get free tools that are as good (okay they are the same tools) that Firaxis used themselves to make the game.

Get XMLSpy and the WinPython.

They will release a portion of the source to modders early next year.

The only thing they haven't done is give a nif convertor (I'm not sure they are allowed to).

I have XMLSpy and WinPython. What I'm talking about in terms of follow through is even just a simple list of what function is in what file, because there's no simple way to search through all the xml and/or python files without opening them individually and reading through.

Also, they could have documented/commented the py and xml files a lot more comprehensively, so that modders could understand what does what without having to experiment.
 
upthorn said:
What I'm talking about in terms of follow through is even just a simple list of what function is in what file, because there's no simple way to search through all the xml and/or python files without opening them individually and reading through.

Also, they could have documented/commented the py and xml files a lot more comprehensively, so that modders could understand what does what without having to experiment.

http://civ4wiki.com/wiki/index.php/Main_Page
 
Yea it is pretty easy and I've never done it before. I was completely ignorant regarding the matter, but some one told me to open the xml files in notepad and away I went...

Trying my first mod out today...

I hope to give people a real good medieval mod that flows nicely...It will take some time, but it will be more thourough than anything you were able to do in Civ3
 
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