Jason Fliegel said:Here's a stupid combat question -- does the game have any kind of "fatigue" built in? I've noticed that if I attack a defender with 2 offensive units, my second one will invariably do much better. For example, let's say there's a city defended by a musketman (Defense 4) and I come at him with two Medieval Infantry (Attack 4). Invariably, my first attack will lose -- as you would expect, since the musketman is fortified in a city. What surprises me is that my second attacker wins more often than I'd expect. This is true even if my frist attacker didn't weaken the musketman at all. Is it because the musketman is flagged as "tired" after the first attack and therefore defends less well during the second attack? Or is it just my imagination?
Pounder said:Yes, this seems to happen alot, especially after unit is promoted after a successful defense, the next unit attacks and kills without taking a hit.
Maybe its just that I remember these type of random events more than other fights.
1337 said:get this: a single conscript warrior beat an elite fortified mech infantry. Explain that one.
Illusion13 said:Seriously, its cause I think with everything, including HP and such into account, one number is generated. This number determines the victor, and the HP remaing on the Victor. This outcome is biased towards one of higher HP/higher a/d points... And, for the defender, there are like, 5 bonuses you can get? Think about it, with a spear man, in a fortified metropolis, you get 100% right there, 20% if I recall for grassland, and 25% more if crossing river. If fortified its 50% more? That gives it a rough defence value of 9? Thats stronger than a even than an Immortal, who is supposed to shread Spearmen... *shrugs*
fwfessly said:If some of it is based on luck what is the point of having attack and defence?