What are some of the new strategies you've been employing?

futurehermit

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Well, BtS has been out for awhile now and there are a bunch of new elements in the game.

What are some of the new strategies you've been trying out? How successful have they been? Have you been using the new wonders? What about the new leaders?
 
Cottage spamming as darius(awesome btw), going the obsolete route by *maxing* production in a single city as boudica(with every single GG settled in that very city! :P, very fun!), as well as beelining steampower on the island part of a big and small map as willem, all of which were very effective :). Oh and choprushing the great wall to steal techs from the most advanced neighbour is pretty sweet too.
 
Maybe not because of BtS but somethign what I've found and what made me Emperor player I've been struggling at the beginning but not anymore I send couple workboats to explore as soon as possible once I had contact to every AI before I hit currency. It opens great trading opportunities. Works perfectly with Big-and-Small map as most lands are connected by coast only. I can't even tell how much this improved my game.
 
My Favorite new leader is Zagreb of Ethiopia (Org/Cre) His traits make for easy early expansion, and the stele makes sure that you win all early resource wars. I have great success building an sprawling empire early. Beeline CoL for the cheap courthouses. Expand while beelining Gunpowder. If you do it well and can keep up in tech (should be able to with your huge empire + cheap Courthouses and Libraries) You can get in vovled in the liberalism race, to grab Nationalism, if not just grab it normally, and DRAFT DRAFT DRAFT.

The Ormo is the ultimate draftable unit and can make up the back bone of any army. With its two free promos I can be drafting Drill 3 Ormos by the truck load. Using those for defense and Building Combat 2 + Drill 2 + Cover from my military cities you are rolling over the renaisance. Org+Cre+Ormo = Mid Game domination romp.
 
Religious Wonder Combo

Palace + University of Sankore + Sistine Chapel + Spiral Minerate =

2:hammers:, 2:science:, 5:culture:, and 2:gold: per religious building

I've managed to get the last 3, and have a fellow Buddhist build the Palace... much whipping later my empire was covered in temples, monastaries, and shrines.
 
Ive found that pre-1AD rapid expansion combined with golden ages can really push you ahead of every AI rather easily. Ofcourse building the new wonder which extends GA's by 50% is very nice.

You can get 24 turns of golden age using this strategy in the early/mid game with only 2 great people. (1 from music and 2 generated). Use the extra research in the golden age to feul you towards liberalism. Once you get liberalism, take nationalism and build/chop Taj Mahal to start another GA. Research towards economics during the GA, while switching to pacifism during the GA (no anarchy). Use your 2 or 3 top food cities to pump out as many GP points as possible during the 12 turn GA. 100% great person generation from the golden age and +100% from pacifism. This should help you generate 2-3 more great people, +1 from economics. Start another GA with 3 great people, switch to pacifism again and backfill any important tech's while pumping out some more great people. I think the optimum number of golden ages is probably 4 unless your empire is absolutely huge in the late game where using 4 great people to start a GA is worth it.

4 GA's can be started with 4 generated great people, Taj Mahal and the 2 great people from Economics and Music (Artist and Merchant which are not that useful for other stuff)
 
sweet analysis qwack. i'm thinking that is a powerful strat indeed. elizabeth seems ideally suited for it as well.
 
Ive found that pre-1AD rapid expansion combined with golden ages can really push you ahead of every AI rather easily. Ofcourse building the new wonder which extends GA's by 50% is very nice.

You can get 24 turns of golden age using this strategy in the early/mid game with only 2 great people. (1 from music and 2 generated). Use the extra research in the golden age to feul you towards liberalism. Once you get liberalism, take nationalism and build/chop Taj Mahal to start another GA. Research towards economics during the GA, while switching to pacifism during the GA (no anarchy). Use your 2 or 3 top food cities to pump out as many GP points as possible during the 12 turn GA. 100% great person generation from the golden age and +100% from pacifism. This should help you generate 2-3 more great people, +1 from economics. Start another GA with 3 great people, switch to pacifism again and backfill any important tech's while pumping out some more great people. I think the optimum number of golden ages is probably 4 unless your empire is absolutely huge in the late game where using 4 great people to start a GA is worth it.

4 GA's can be started with 4 generated great people, Taj Mahal and the 2 great people from Economics and Music (Artist and Merchant which are not that useful for other stuff)

I had this idea my self, but I forgot about the free GPs from Music and Economics. I will definetly be trying this strategy out tonight. Perpetual 15 turn golden ages sound nice.
 
I did this today with my first BtS game. Built the Mausoleum, then had three GAges (2 x GP, Taj rushed by GE). In Warlords I'd usually have 0-1 GAges.

Jason

ps. Hey Zagreb is in Croatia, not Ethiopia! :)
 
Quick question slightly off topic...if you complete the masoleum of masulous (sp?) during a GA, do you get the extra 5 turns or do you have to start another one to get the +50%?
 
sweet analysis qwack. i'm thinking that is a powerful strat indeed. elizabeth seems ideally suited for it as well.

Heh, I was about to say that.

This morning before work I have been trying a new strategy as exactly Lis, trying to leverage Financial for beelining (Music, Economics, Liberalis -> grab Nationalism), and using GPP farm great people for golden ages rather than anything else. After that my plan is to get some corporations and aim for cultural or space race victory.
 
Quick question slightly off topic...if you complete the masoleum of masulous (sp?) during a GA, do you get the extra 5 turns or do you have to start another one to get the +50%?

Probably not. However, I noticed that Golden Ages stack - e.g. if you complete Taj Mahal during a Golden Age, it gets extended by a full number of turns equal to the Golden Age duration.
 
Religious Wonder Combo

Palace + University of Sankore + Sistine Chapel + Spiral Minerate =

2:hammers:, 2:science:, 5:culture:, and 2:gold: per religious building

I've managed to get the last 3, and have a fellow Buddhist build the Palace... much whipping later my empire was covered in temples, monastaries, and shrines.


Amen to that. I've had extreme success with Louis in monopolizing almost all of the Wonders and using the AP city-return feature.

In both BtS Louis games so far, I beat someone up early on (once I started it; the other time, I almost boxed someone in and he DoW'd on me after he lost one of his cities to me via cultural revolt). The second game, I kept getting DoW'd on but I simply didn't care. My culture alone got one city to revolt to me outright, and with the AP vote (I owned the AP naturally, as well as dominating the votes), I "returned" 2 other cities to me that I didn't even plant in the first place! The culture from Salon artists + the combo above really puts the hurt on your neighbors. Musketeers are good for rapid response to sudden DoW. I think I had something like ten GG's in that game since I was perpetually at war and loved racking up the tons and tons of XPs within my cultural boundaries (I had the Great Wall). More wonders in BtS = more GP points = more powerful Industrious Wonder/GP farms. My capital got lonely though as I had one coastal Wonderville/GP/Natl Epic/Moai and a capital with only Oxford. I wasn't sure what the other National Wonder should be so it spend all game with just Oxford. :) I had four Mausoleum-extended Golden Ages in that game. The next game, I was Dutch and scored FIVE extended-duration Golden Ages, yet did worse, because Industrious helps a lot if you spam wonders.
 
I've been playing for cultural victories.

So far I have won with Louis, Freddie, then Liz. I'm finishing a dutch game now after a trial run game that didnt quite work. My cities werent big enough.

I pretty much just build 6-7 cities in my starting location, then work on culture while trying to keep from getting invaded. I usually make my capital a great artist farm, and another city a religious center. Then I build whatever in the third and use all my artists on that one to bomb it up to 50K. The other cities try and provide money and units.

I try to keep research going into the industiral age, but eventually I shut it off and switch to full culture.

The approach I take is tech up to writing, then tech to monarchy, then metal casting. You should pick up a religion from someone in there somewhere. Then go to Civil Service, but you should get music etc before Civil Service. Then drop down to get caravels, then back up to race for liberalism.

Combining organized religion with forges is a killer formula and the monarchy lets you cities get bigger.

My dutch game will be won in about 70 turns provided that Nappy doesnt hit me again. I just have to ride out the boredom. My next civ will be HRE.
 
The strats i've mostly cobncentrated on are probably not necessarily BTS specific, but I've been concentrating much more on settling GPs and concentrating on production, rather than commerce. Gone are the days of my cottage spammng n00b technique.

In nearly every game I beeline Masonry and grab the Great Wall. I think the early Great Spy and no barbs in cultural boundaries are an amazing leg up in th early game. You can make someone's life hell with a GSpy and the no Barbs makes for much easier expansion, allowig you to concentrate on growth and economy rather than pure axemen.

As Qwack has pointed out, the whole GA thing is now amazing. I don't think I'd want to strat a whole game around "riding the GA wave" but I'm much more prone to using them now in BTS and always try to get the MoM for that 50% boost.
 
Build the Shwedagon Paya and switch to early Free Religion civic. More happiness, more research, and doesn't offend any AI.

That's the plan anyway, I just got BTS over the weekend ($15 this week at circuit city) and haven't gotten far in my first game yet.
 
As Qwack said, early rapid expansion is key. I even go wonder heavy. I try for GW + Pyramids (not so much for Representation but for Fascism later on) + Hanging Gardens + Great Library + any other wonder (Stonehenge, Oracle, Mausoleum). I also go for the GA @ Music and sometimes GM at merchant.


IMO the most cost effective way to take over a civ is beelining to rifles + steel (either that or play Maces+ Trebs, but I haven't tried that yet). So I monitor the diplomatic screen carefully, look for when they have enough on their hands, brace for a SoD to attack my city (big AI stacks don't really seem to pillage anymore) and play defense while I build up a rifle force+ Jails + Democracy + Cannons (for both SoL and to avoid further unhappiness). I can defend all day since the AI just focuses on 1-2 cities and I won't incur any WW. When I get rifles + trebs + cannons is when I go on the offense. Fascism + Jails will prevent deal with WW, while Cannons will just blow apart their medieval troops.

For an example, see these two screenshots (although this was Emperor/highlands/raging barbs, which I guess is a bit conducive to warfare):

Before:




After:



Check out the WW and my culture slider in the "After" Screen shot. Whoever doesn't think Police State isn't powerful is nuts.
 
axident, out of curiosity, when playing Louis, did you play SE or CE?

It works with either, depending on whether or not you want to use your capital for building most of your wonders/GP wonderfarming.

I forget which came first now, but in some order:

Game 1 (wonderville SE): Capital was NOT wonderville; I made some coastal city my wonderville (NEpic, Moai) and also farmed it to death--it had horses too and a small river for watermilling, as well as 2 hills. Capital got massively cottaged in preparation for Bureaucracy. Oracle slingshot to CoL, also founded another religion later on for a hydra Wall St/Shrine combo city. In the meantime I stole a worker from Portugal, later made peace, then assaulted him for his Stone.. let him have one city, extorted tech, finished him off 10 turns later. Walk in the park. I could never figure out what other than Oxford to build in my capital though.

Game 2 (capital CE): I didn't want capital to be wonderville, but that's just the way it happened, and Bureau's hammers bonus helps out in such a case. Chinese city revolted to me courtesy of my GW/Pyramids city inflicting massive cultural damage on Shanghai. China DoW, I beat him off. Wound up finishing him later on but not before he vassalized himself to someone.

Very fun game as everybody was DoW on everybody and I got up to something like 10 great generals, plus I had the hugest tech lead I've ever had on Monarch (infantry vs. the muskets for my main rival, everyone else was infantry v. longbows), since I was technologically chugging along, but everyone else was in perpetual war and starving for GP points since I built almost all of the wonders. It was a huge bloodbath all game long, and at one point I was at war with all but 2 other civs, refusing to declare peace vs everyone since they gave me SO many GG points from their thwarted attacks, and I tried my best to keep their War Weariness extremely high (thanks, Statue of Zeus). Shaka did twice but my Oracle/Sistine/misc. other wonders city (which was inflicting incredible amounts of culture on his capital) was on a hill, and I kept reinforcing it with just enough spears, and later pikes and musketeers, that he just gave me a few great generals for the cost of a dozen units or so. I owned AP and dominated the voting, later on to "return" 2 of Shaka's core cities to me, which were suffering immensely from 2 of my western high-culture cities.

Edited to add: the poster above me generated quad-digit WW. Not bad, but I got Persia in that game I described to get way over 1500 WW.. I had to declare peace eventually though since the rest of the world did kill some of my units through sheer numbers, and I was suffering some WW of my own. Fighting defensive wars with Gr. Wall is fun btw.
 
In my current game I enjoyed great success semi-beelining to tanks, bombers, and gunships. It's a highly mobile assault force. Basically, gunships rock opponents in the field assuming you aren't facing many SAM infantry (my opponent didn't have them yet). And Tanks rock at taking cities. Bombers teleport from city to city as you conquer (sweet!) and take down defenses and dmg defenders. Pretty powerful combo imo. Gunships also last all game long once they come online and tanks upgrade to the powerful modern armor. Bombers upgrade to the cool-looking stealth bombers.
 
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