historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,412
I'm not sure I know what not wanting settlers feels like![]()
If you already own 50+ cities, settlers have less priority compared with a wonder/policy card which gives e.g. +1 amenity per city.
I'm not sure I know what not wanting settlers feels like![]()
Regardless of what the optimal strategy for Civ6 is, I still play it much more like Civ5 - fewer cities with more love for each cityI'm not sure I know what not wanting settlers feels like![]()
You don‘t lose pop with magnus. And you can have two +50% settler production bonuses running, while for wonders, it‘s only +15%. So you really don‘t build SoL for the two settlers. Would be a huge waste. I wish they would change it to give population/housing/amenities in nearby cities - but maybe it‘s too close to Angkor Wat then.Regardless of what the optimal strategy for Civ6 is, I still play it much more like Civ5 - fewer cities with more love for each city
And seriously, a wonder which gives in fact just 2 settlers (because the loyalty stuff is not easy to really fully use and there are no great person points, nothing like that) is a joke for me. I didn't compare the production needed for the wonder and for 2 settlers, but I would bet it is faster to make 2 settlers. Yes, I know, making 2 settlers means losing 2 population. But making the wonder means losing 1 tile![]()
Well, sure. But by the time that wonder rolls around I've usually built most of the more useful ones in the game already.If you already own 50+ cities, settlers have less priority compared with a wonder/policy card which gives e.g. +1 amenity per city.
Its pretty strong I agree but if you have coliseum its a nice to have. It is really helpful going for a points score but I will not try that again.Estadio do Maracana is the strongest wonder in the game.
Estadio do Maracana is the strongest wonder in the game. Pity it comes so late.
Magnus is one of the governors in R&F. His base ability doubles the value of chops.I've never heard of some of these wonders, and don't know what Magnus is. R&F things?
Mausoleum is easily one of the top. Extra great engineer charges means I can grab the wonder building engineers and build more wonders with extra charges.
yes, you do not need the Venetian, its a waste really. Mausoleum is great. Also I recommend if you have it have 1 IZ ... that will at least start clocking up the GE points and when it gets to one GE that speeds up a wonder buy the rest of it with faith/gold and you will get an extra charge. It becomes such a cost effective wonder in this way.Ok I grabbed this wonder after seeing your post and I have to admit that it was fun. I used an admiral that retires to create an armada on 2 Minas Gerais that just left the Venetian Arsenal and completely wrecked the entire map with 2 battleship armadas circa 1060 AD.
In my games it seems that James Watt only +production for the city that owns the factory
My one game I have played with IZ seemed not to give any CS bonus as well.I am always saddened that Kilwa doesn't seem to confer bonuses for industrial CS
My one game I have played with IZ seemed not to give any CS bonus as well.
For my list of priorities
Tier 1 (Essential)-- Always go for
Collosseum
Forbidden City
Tier 2 (Strong)-- Usually always take a shot at, unless I'm really slow
Pyramids
Big Ben
Oxford
Great Library
St Basil's
Oracle
Tier 3 (Good)-- Try to get these on a good map, or a specific condition.
Temple of Artemis
Bolshoi
Effel Tower
Cristo Redentor
Tier 4 (Ok)-- Mostly for decoration or making wins go smoother.
Ruhr Valley
Petra
Great Zimbabwe
Kilwa
Casa de Contratación
Sydney Opera House
Hagia Sophia
Tier 5 (Weak)-- Would rarely build myself, I'd want to capture it
Potala Palace
Alhambra
Amudsen-Scott
Hagia Sophia
Terracotta Army
Chichen Itza
Hanging Gardens
Broadway
Tier 6 (Awful)-- These are so bad that it's a waste of a tile and might even slow you down.
Great Lighthouse
Huey Teocalli
Macarana
Hermitage
Taj Mahal
Those two crappy religous wonders
Tier 7 (Counterproductive) These are so bad it can cost you the game.
Stonehenge
Statue of Liberty
There is some degree of bias since 90% of my R&F wins are culture so.... Also civ specific strats can make weak wonders stronger. America would see Potala as another Forbidden City, for example.
Great Zimbabwe is one of my favorites. The AI don't plan ahead enough to ever build it, so it's pretty safe. Then I use that commercial hub to level-up my spies.![]()
Hmm, looking at this, I'm wondering how my thoughts have changed since now I've played more of Rise and Fall. Well, besides repeating the same wonder a few times. (I guess I was that undecided!) I think it's more like this:
Tier 1 (Essential)-- Always go for
Collosseum
Big Ben
Tier 2 (Strong)-- Usually always take a shot at, unless I'm really slow
Pyramids
Oxford
Forbidden City
Temple of Artemis
St Basil's
Tier 3 (Good)-- Try to get these on a good map, or a specific condition.
Oracle
Bolshoi
Effel Tower
Great Library
Cristo Redentor
Kilwa Kisiwani
Tier 4 (Ok)-- Mostly for decoration or making wins go smoother.
Mt St. Michel
Collossus
Petra
Casa de Contratación
Sydney Opera House
Hagia Sophia
Amudsen-Scott
Broadway
Chichen Itza
Collossus
Tier 5 (Weak)-- Would rarely build myself, I'd want to capture it
Great Zimbabwe
Alhambra
Hagia Sophia
Terracotta Army
Venetian Arsenal
Ruhr Valley
Tier 6 (Awful)-- These are so bad that it's a waste of a tile and might even slow you down.
Potala Palace
Hanging Gardens
Great Lighthouse
Huey Teocalli
Macarana
Hermitage
Those two crappy religous wonders
Tier 7 (Counterproductive) These are so bad it can cost you the game.
Taj Mahal
Stonehenge
Statue of Liberty
My first thoughts were that Broadway and Amundsen Scott are not as useless as initially thought. Broadway was improved to give 20% culture in a city and actually doesn't come as late in the tree as I had initally felt. Same goes for the later. That doesn't make them great, but I guess they aren't completely useless
I've also grown much colder on the extra policy card wonders since 1 card isn't that powerful at times as the game goes along. Forbidden Palace is still strong because of its reasonable price but in reality there really aren't that many great cards available when it comes along. And diplomatic cards seem to be more and more useless to me as time goes along unless America. Stuff that gives instant results like Big Ben that packages an extra policy just seems so much better.
I'm also over the Great Library hype, while strong, often becomes hard to build at times.
Mt. Michel, while overpowered for a certain tactic, made me realize just because something is potentially ridiculous on paper doesn't mean you'll always get the chance to abuse it, and some situations where the opponents haven't the religious units to turn you over relics at a decent rate.... well, reality isn't cool sometimes. It fits together with Great Zimbabwe.
Temple of Artemis has really caught on. At first I didn't really like how early and situational it is, but it is possible to overcome its opportunity cost with good planning, and of course for OCCs!
I probably should rate Casa de Contratación but for whatever reason I take forever to get off my own continent especially if it's split weirdly. Probably an issue of style.
I still like Colossus since 1 extra trade route means a lot these days but I guess there's other ways to get it.
I'm also pretty ambivalent of the one city based wonders. I still think highly of St. Basil's for its flexibility and you can always find tundra somewhere. Chichen Itza I admit seems to be a very temporary affect due to it being better to chop jungle but the short term culture boost can be good, and I just realized Brazil is better than i had initally thought. Ruhr, though, on the other hand, well, I've become pretty hostile to IZs for similar reasons. It just seems to set you back and late game production is really not that hot in R&F anymore.
They key is thinking that green cards affect spies and alliances, not just city state relationships.
Add in Cryptography and Machiavellism and you can have spies completely terrorize your enemies
I always build Taj Mahal, partly because it’s so pretty to look at, but I always do it in a tertiary city that’s already maxed out toward my victory type. Mostly because the AI never seems that interested in it.