What Are The Simplest Big (Impact), But Minor (Few) Changes That Might Fix Civ 7?

I can't play the game without the aging warehouses mod. It's a change I hope they make to the base game as I detest the ageless warehouse buildings.

They definitely get annoying. Moreso when you take an AI city and they have like a perfect spot for a water building, but stuck a granary there that you're stuck with for the rest of the game.
 
I feel like specializing a city in food, or gold, or production and not blanketing every city with science/culture would go further to help cities gain an identity especially with the resources around them. Even moreso, if you have warehouse specialists greatly boost rural tiles. (Though this could become broken) But I also think towns need some caps removed somehow. I would want to avoid making it too easy to max everything out but also remove this feeling of towns are only good for pumping food. I never cared about multiple city build queues and now I have 'almost worthless' cities eating up the map and my city limit. I don't see towns as a valuable addition, rather a nerf on my cities. I would like towns to actually hold value in their specializations as well.

I also think the game is too generous with science and culture yields, especially to certain civs, but I am also a long game lover so it could just be my taste.
 
I would increase all tech and civic costs by 10-20%. A bit more time to enjoy each age and Civ. Give space for all those mini ages in each game.
Exploration age needs this to give treasure fleets more time to work.
 
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