<!-- Proximity malus to the yields of international Trade Routes, scaling down from the furthest available route from the origin city -->
<!-- Traits.NoTradeRouteProximityPenalty removes this malus if the player with the trait owns the origin or destination city -->
<Row Class="5" Name="BALANCE_TRADE_ROUTE_PROXIMITY_PENALTY" Value="0"/>
<!-- Players cannot send more than one Trade Route to the same destination city -->
<!-- Traits.NoAnnexing removes this restriction if the player with the trait owns the origin or destination city -->
<Row Class="5" Name="BALANCE_TRADE_ROUTE_DESTINATION_RESTRICTION" Value="0"/>