don_lahnum_jr
Chieftain
- Joined
- Jul 2, 2004
- Messages
- 49
I was only able to steal plans and sabotage production! Is there anything else that they can do? If so...how do I do it?
APushkin said:Spies can also destroy improvements. Comes in pretty handy when you can destroy the only aluminum mine and oil well the other civ has or go after his food and luxury resources to cripple his lealth and happiness. Food is especially nasty since he can't make up for it by spending money.
I guess they don't level up. Air units also have level displayed but they don't gain exp from successful missions. It's a pity.
bayareastank said:#1 when i spy enters another civ's city, you can see it's city screen.
Destroy Production if successful the city looses all production points towards whatever is currently being worked on.
Just leave the spy in your own city, and he has a greater chance at detecting them.elderotter said:supposedly they can detect spies in your country also - tho I am not sure how that works.
Rustypipe said:Me: Hey man hows it going over there
Friend: WTH all my improvments keep disapearing !
Me: That is strange. Strange indeed ?? strange indeedohh by the way can you trade me fusion i could really use that
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Nilrim said:In my last game I had a neighbor that was gaining on me but I wasn't at the point I wanted to go to war with him so I sent in a spy and destroyed every special improvement like rice, oil, metals etc. Drastically reducing his ability to make new units or trade with other Civs. What really surprised me was like 10 turns later he had only rebuilt one of them. What is even more surprising is that he 'detained' for questioning one of my spies who had failed and yet my relations to this Civ did not get worse.
I too wish that stealing Tec's was possible, maybe with a high risk of failure and negative effects on relations with that Civ. but it should be in game.