What Causes Unhappiness from Cruel Oppression?

Nitfan

Warlord
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Dec 17, 2006
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Here's the scenario I had happen to me in a 5CC game I was playing as greece on emperor. Maybe someone can explain this to me because I'm clueless as to how this could happen.

This is the ONLY city that this happened to. All my other cities only had ~50-60% war weariness and with 20% luxury were still working every available tile during the war. This screen shot is the turn after I killed the Celts which were the only civ left with a higher score than me (3400 to 1600), the turn prior it was only 85% we cannot forgot the cruel oppression you have bore down upon us. I don't understand how this could happen in the first place because the Celts never had a cultural border touching mine. Argos used to be a size 22 city :lol: .

Just FYI I had been in democracy the whole time since I discovered it, and I was peace and war-time mobilized for a good 45-50 turns if that has anything to do with it? The Celts got the pyramids and would've won by domination if I hadn't done something fast. Luckily I researched Synthetic Fibers about 3 turns after they made it to the modern era.

Here's the screenshot.
 
Forgot the attachment. Here it is.
 

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rush-building with population, also know as "pop-rushing" Only possible under despotism, feudalism, and communism.

If you conquer a city where the previous owner had been pop-rushing, you get the oppression unhappiness with it.
 
Am I correct that you are playing the Greeks, since Argos is generally a Greek city?

I believe the cruel oppression message comes, not from war weariness, but usually from whipping your citizens...maybe from drafting them, but that's something I haven't tried.

Edit: X-post with MAS.
 
No, if you draft they'll say: "Hell no, we won't go!"
 
I think I got the answer from the poster Tone in the interesting screenshots thread.

He said if you capture a city and abandon it in the same turn, that the unhappiness from that city transfers to one of yours. I did that with 3-4 celtic cities to get the cultural expansion to keep moving (against 5CC rules I know) because I was so ticked off and just wanted to raze their captial asap.
 
I got the same message when i took the english cities. But i never whipped any citizens. So it must have been the A.I that previously did it. It doesn't take longer than 20 turns to go away though, does it?
 
Thanks, Bartleby! 20 turns per citizen would add up to a huge number of turns before the whole 'cruel oppression' is over. Espicially on a size 15 city! And I also read in your post that unhappiness is transfered, if I choose to abandon a city that is unhappy it is transfered to the nearest city. That's a new thing i've learnt.
 
If you had to pull some citizens off working in order to become entertainers maybe? :mischief:

Ok, that makes sense.

On a somewhat related topic: A size 10 city with 10 happy faces will produce as many shield/gold as a size 10 city with 5 happy/5 unhappy. Right?
 
Ok, that makes sense.

On a somewhat related topic: A size 10 city with 10 happy faces will produce as many shield/gold as a size 10 city with 5 happy/5 unhappy. Right?


yes, but, if you can pull off a "we love the ___" (WLTKD) celebration, the waste (red,- corrupted- shields) will be reduced (only the shields, not the gold)

This could potentially be useful in semi-core cities.

To get a WLTKD, the city needs to have more than half happy, and no unhappy, and the city must not be starving. It must also be size 6 or larger. (this is a deviation from the usual size 7 and larger rule)
 
The unhappiness transferring makes perfect sense now especially if it is to your closest city, as Argos was the closest to the celtic cities that I captured then razed. Man remind me never to do that again especially if the unhappiness wears off successively at 1 citizen per 20 turns.
 
I'm not sure it's successive - I think it happens in parallel. (ie, if you have 6 citizens and whip 40 shields, you will have 2 unhappy for 20 turns).

I'm not sure what happens if you have 60 citizens and whip 100 shields, leaving you with 1 citizen - I don't know how long it takes him to lose the attitude.
 
I'm not sure it's successive - I think it happens in parallel. (ie, if you have 6 citizens and whip 40 shields, you will have 2 unhappy for 20 turns).

I'm not sure what happens if you have 60 citizens and whip 100 shields, leaving you with 1 citizen - I don't know how long it takes him to lose the attitude.

if you whip 100 shields (5 pop) you will have 5 unhappy citizens for 20 turns, 4 unhappy for an additional 20, 3 unhappy for an additional 20, and so on, even if you had whipped it down to one pop. the counter for draft unhappiness works the same way but in parallel to the pop-rush unhappiness.

So then, if you raze or abandon a large number of ai cities and transfer all that unhappiness to your nearest size 20 city, and that city has an accumulated 10 draft unhappiness and 10 whipping unhappiness, then it will take 200 turns to eliminate all unhappiness and it will start at 20 unhappy citizens going down by 2 every 20 turns. if you get frustrated watching that size 20 city starve all the way down to size one because of the unhappiness and you abandon it thinking you will replace the city, then that huge unhappiness will just transfer to the next city causing it to starve down too :crazyeye:
 
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