What custom civs will you make?

:scan: Well I have seen some great suggestions and thoughts here on this line of thinking. I am very pleased with the thoughtfulness of those who have contributed to this page (and all of the other pages), while I intently and anxiously wait for my copy of Civ 3. As for my Civs:

1) the Wisconsinites (aka Badgers)
Scientific and Industrious
Leader: Robert Lafollette
Special unit: one of the following: the armed snowmobilier (2/1/3),
the Green Bay Packer (3/3/3) or the backwoodsman (2/2/2)
plus- all workers around the cities produce more food and are harder to kill or take prisoner

2) the Mexicans
Militaristic and Religious
Leader: Benito Juarez
Special Unit: guerrilla warrior (2/2/3) does not require support

3) the Freemasons ('cause I am proud to be one!)
Religious and Industrious
Leader: Jacques Demolay
Special Unit: the Shriner (1/2/3) causes friendly or captured cities to stop revolting immediately!
Special: Never suffer anarchy, very little corruption with any government and player can build special Wonder called "Shriners and York Rite Hospitals" which create a hospital in every city the player owns.

also: a few of the native American Tribes should be created for diversity and specializations and not represented as one tribe.
*on a personal note: one of the posts I read thought highly of the Portuguese as a civilization insofar as to be a little bit too "gung-ho" when it came to the statement made that "without the Portuguese, America would not have been found so soon"... being a former History teacher, I wish to remark that the Portuguese would make a pretty good candidate for a civilzation, but as far as the "not found America so soon part"....ummm... Methinks that the ancient Asian tribes who crossed over what is now the Bering Strait found it the soonest, then the Polynesian peoples, the Olmecs from Africa, the Persians or the Phoenicians, the Vikings and THEN the Portugese and Spanish. So let's get all of our timelines straight shall we?


"...all that is within the realm of what we call reality is really just the shadow of reality, not the true form we see and interact with...--- paraphrased from Plato
 
Originally posted by Baleog

Anyway enough moaning. I'm not 100% on Viking history, but I would have them as a militiristic, expansionist.

The vikings were also highly commercial... They did a lot of trading.. Much more than they pillaged.. In fact, they were even among the first civs to bring multinational trade to europe (or even the world?)
 
Civ: The Empire of Amn
Capital: Athkatla
Other cities: Eshpurta, Esmeltaran, Velen
Leader: The Council of Five
Unique Unit: Amnish Legionary (Pikemen with +1 Attack +1 Movement)
Type: Expansionist, Commercial
Ideal Government: Republic
Shunned Government: Monarchy
Resemblance: Medieval Spain/ Portugal
Great Leaders: Captain Roenall, Captain Brega, Corgaig Axehand
 
Civ: Kingdom of Cormyr
Capital: Suzail
Other cities: Arabel, Immersea, Marsember
Leader: King Azoun
Unique Unit: Cormyrian Paladin (Knight with +1 attack, +1 Defense)
Type: Militaristic, Religious
Ideal Government: Monarchy
Shunned Government: Republic
Resemblance: Medieval France/ England
Great Leaders: ??
 
i don´t have civ3, yet, but in a few hours i will have.

however the swedes should be like this

Civilization: Sweden
Leader: Gustav II Adolf
Capital: Stockholm
Type: Scientific and Industrious, or maybe militaristic.
Special Unit: Light Cannon (cannon with +1 move, and doesn´t require what ever kind of metal a normal cannon needs).
 
Originally posted by animepornstar
i don´t have civ3, yet, but in a few hours i will have.

however the swedes should be like this

Civilization: Sweden
Leader: Gustav II Adolf
Capital: Stockholm
Type: Scientific and Industrious, or maybe militaristic.
Special Unit: Light Cannon (cannon with +1 move, and doesn´t require what ever kind of metal a normal cannon needs).

Scientific and Industrious is good, not militaristic :) (not even back in when there was a Swedish empire)...
Also the light cannon (light artillery or horse artillery really) should require Iron and saltpeter (like the normal cannon I think), just becouse we had big iron and copper mines to make the cannons with back then doesnt mean that we didnt need iron for our cannons ;)
Also, the a Karolin (expanded musketeer, or maybe cavalry) unit might also be apropriate (although I agree on the light artillery, as that was a concept introduced by the Swedes).

Great Leaders for the Swedish civ(in no particular order) :
Bannér
Torstennson
Engelbreckt
Oxenstierna (hey the french got Richeliou as a leader)
Karl X Gustav
 
Civ: Thayvians
Capital: Tyraturos
Other cities: Amruthar, Delhumide
Leader: Grand Master Edwin Odesseiron
Unique Unit: Red Wizard (Att: 4 Def: 3 Mov: 2)
Type: Religious, Industrious
Ideal Government: Despotism
Shunned Government: Democracy
Resemblance: Medieval Egypt
Great Leaders: ??
 
Civilization: Boston
Capital: Boston
Leader: Elbridge Gerry
Title: ??? (As we can only have one title I haven't decided yet.)
Attributes (Bonuses): Commercial, Religious AND Industrius ( we can have all or none, or any combo inbetween.)
Specila Unit: Clipper Ship (Galleon +1M). or Minuteman
Starting Advances: Ceremonial Burial (you can have up to 4 from any age)
Great Leaders: John Hancock, John Adams (so far)
Other Cities: Beacon Hill, Roxbury, ... (Boston neighborhoods)
Favorite Gov: Democracy
Shunned Gov: Communisim
Team Color: (haven't decided yet, but lots of choices)

For those of you who don't have Civ3 yet, there are other options available including Governor: Settings, Build Never, Build Often.
Other languages (ie French) for gender and plurality settings.
And you can write a wistory to be included in the Civilpedia.
 
Civ: Waterdhavians
Capital: Waterdeep
Other cities: Tiboar, Westbridge, Zundabar
Leader: High Wizard Khelben Blackstaff
Unique Unit: Waterdhavian Frigate (Frigate with +2 defense)
Type: Commercial, Militaristic
Ideal Government: Monarchy
Shunned Government: Republic
Resemblance: Medieval Britain
Great leaders: ??
 
Civ: Baldur's Gate
Capital: Baldur's Gate
Other cities: Beregost, Bowshot, Triel
Leader: Grand Duke Eltan
Unique Unit: Flaming Fist Soldier (Swordsman with +1 Attack, +1 Defense)
Type: Commercial, Scientific
Ideal Government: Republic
Shunned Government: Monarchy
Resemblance: Medieval England
Great Leaders: Captain Scar, Duke Belt, Ramazith Flamesinger
 
Belgium
Capital: Brussels
Ruler: ummm....
Leader: ...ummm, Poirot?
Attributes: Commercial and Industrous (both for chocolates).
Special Unit: ...ummm ... ....


:arrow:
 
:D Let's see....

Civilization: Hobbes
Ruler: Calvin
Great Leaders: Spiff, Stupendous Man, Safari Al, Rosalyn, etc.
Titles: Dictator-For-Life (Despotism), King and Tyrant (Monarchy), Generalimisso (Communism), President (Republic), President and First Tiger (Democracy)
Capital: Watterson (what else :goodjob: )
Special Unit: Undecided as yet, although I'm seriously thinking of making some kind of super-nuke or super fighter called the Pouncing Tiger or the Wagon. :lol:
Traits: Probably Very Scientific (we all know Calvin's imagination!) and Militaristic (Hobbes' pouncing). Little corruption (from Hobbes' influence on Calvin, there' probably not gonna be any way for a UN Victory... ;)
Ideal Goverment: Democracy or Communism
Shunned Government: Hmmm...Monarchy or Republic?
Starting Advances: Invention (hey in C&H that's all Calvin does!), Ceremonial Burial, Alphabet.
Special Wonder (if you can do that): Imagination. Not sure what it can do yet though :rolleyes:

God bless!

hobbesdancemove.gif
 
Originally posted by Henrik


Scientific and Industrious is good, not militaristic :) (not even back in when there was a Swedish empire)...
Also the light cannon (light artillery or horse artillery really) should require Iron and saltpeter (like the normal cannon I think), just becouse we had big iron and copper mines to make the cannons with back then doesnt mean that we didnt need iron for our cannons ;)
Also, the a Karolin (expanded musketeer, or maybe cavalry) unit might also be apropriate (although I agree on the light artillery, as that was a concept introduced by the Swedes).

Great Leaders for the Swedish civ(in no particular order) :
Bannér
Torstennson
Engelbreckt
Oxenstierna (hey the french got Richeliou as a leader)
Karl X Gustav

I´m creating a swedish civ right know. I´m going to call the uu light cannon, because it´s an the civ3 artillery unit looks too modern. It won´t require any iron because of the copper mine (falu koppargruva), just like the indians don´t need any horses to build their elephants.

i was thinking about making a karolin unit, but it was during the 30 years war the swedish empire was created because we introduced a new kind of warfare. so, i couldn´t be a calavlry unit, because the hakkapelitos were from finland, and the infantery was badly dressed:) so it had to be the light cannons.

your list of great leaders was good. i´m thinking about them and karl XII and de la gardie.
 
Originally posted by animepornstar


I´m creating a swedish civ right know. I´m going to call the uu light cannon, because it´s an the civ3 artillery unit looks too modern. It won´t require any iron because of the copper mine (falu koppargruva), just like the indians don´t need any horses to build their elephants.

your list of great leaders was good. i´m thinking about them and karl XII and de la gardie.

Hmm, what about Gustav III, he did lead Sweden to its greatest naval victory ever (svensksund)...

The indian ellephants doesnt require any rescourses since it is a variation of a horse unit, it would be a little strange if you needed horses to train war elephants dont you think? ;)
I think you should still need iron (well copper really, but so should the normal cannon) to make swedish cannons, the russians still needs horses for thier cossacks (although just as with the swedish you could say that they had a natural supply)...

Oh and I still think it should be called light artillery or horse artillery :p

And an interesting thing about Finland and hakkapelitos:
Around 1600 Finland where considered as all provinces east of Tavastehus (I agree about using cannons though)...

When the scenario tools are working (if they will ever be working), I will make a thirty years war scenario (I decided to do that several years ago ;)) for civ 3, I could maybe use your civ in that one (it wont be 'till after march though, since I use a mac, luckely scenarios will be cross-platform compatible).
 
I'll probably borrow that idea, for which you deserve credit.

One of my first modified civs will be


CIV: SCOTS
Capital : Edinborough
Type: Militaristic, industrious/scientific
Special unit: Highlander (either an advanced Swordsman or an exceptionally durable Infantry)
King: John Balliol
Leaders: Robert the Bruce, William Wallace, many more options


warofi4.jpg
 
Yes, I'd been thinking about the Confederates too, and your ideas are good. Many good options for the names of military leaders, as well. Another possibility for their special unit would be Horse Artillery (moves like cavalry).

As long as we're doing state-specific Civs, how about:


CIV: TEXANS
Capital: Austin
Type: Expansionistic, commercial and/or religious
Special unit: Ranger (modern cavalry with greater range)
King: Sam Houston :king:
Leaders: Houston, Travis, Crockett, Bowie, Nimitz, Eisenhower (I know, he grew up in Kansas, but he was born in Texas)


[COLOR=dark-blue]
CIV: NEW YORKERS
Capital: Albany (Manhattan?)
Type: commercial, industrial
Special unit: NYPD (some kind of infantry)
King: George Clinton (early governor of state) :king:
Leaders: Fiorello LaGuardia, Rudy Giuliani, Hillary Clinton (j/k) :lol:
[/COLOR]


CIV: CALIFORNIANS
Capital: Sacramento
Type: commercial, (is artistic an option? If not -- scientific)
Special unit: USO (entertainers that add to army's defense, at high cost)
King: Ronald Reagan :king:
Leaders: George Patton
 
I like everyone else's idea's, I would have to go with the Irish myself.

Civilization:Irish
Capital: Dublin
Type: Expansionistic/Religious
Special Unit:Irish Swordsman (Swordsman w/+1m)
King:Brian Buru
Leaders:Michael Collins, Patraig Pearse, Chucaulin

:p
 
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