What custom civs will you make?

Robesquare,

I find your post strange. I will not argue with the logic behind Firaxs' choice of civilizations, or what they represent- that is beyond the point... the point is that I want the Mongols, the Spanish, and the Urukites to be in the civilization and I will make them. I will also make a civilization of Rebels who fled from the Star Destroyers of the Empire to this far away planet. That's what this is about- making new civs for fun.

And if youre going to keep bringing up old grudges in your posts, recall that Poland itself was an agressive, expansionist power that ruled half of Russia from the 16th to the 18th centuries.
 
how about Canadians!!??
CIV: CANADIANS
Capital : Ottawa, or Toronto
Type: Militaristic, expansionist! ;) j/k :lol: Pacifist
Special unit: ? Patriots ?
Leader : MacDonald, Or Trudeau
 
Here are the first ones I'll create,...

Mayans
Empire Name: Maya Empire
Leader: Yax K'uk Mo
Special unit: Mayan Worker
Civ Abilities: Religious, Scientific
Extra: If they let us edit the abilities of Wonders, then I would add the "Mayan Calendar", and give bonus cultural points when discovered.


Atlanteans - The Civ, The Myth, The Legend
Empire Name: Atlantis
Leader: Atlas, according to Plato.
Special unit: Mino - powerful transport ship.
Civ Abilities: Scientific, Industrious. They were supposed to have been a highly advanced, rich, and civilized empire.


Mongols
Empire Name: The Mongol Khanate
Leader: Genghis Khan
Special unit: Mongolian Cavalry, +1 attack to the rider
Civ Abilities: Militaristic, Expansionist. The initial expansion of the Mongols was perhaps the most devastating and successful series of invasions in history.


Spaniards
Empire Name: Spain
Leader: Isabella
Special unit: Somekind of transport ship??, allow two extra passengers and +1 movement to a Galleon
Civ Abilities: Religious, Expansionist. They were very religious, and were very successful explorers.
 
Civ: The Irish
Leader: Brian Boru
other leaders: Cu Cuhlain, Fionn MacCuhal, Michael Collins, Eamon de Valera

Capital: Tara
some title changes: Ard Ri - for monarchy, Taoiseach for democracy

Characteristics: Religious and Militaristic (hard choice, no real good fit for 2nd choice)

Special Unit: Fian (probably would be an upgraded warrior or swordsman)
 
Civ: Portuguese
Leader: Dom Pedro (need to look up the number)
other leaders: Henry the Navigator, Marques de Pombal
Capital: Lisbon
Characteristics: Commercial, Expansionist

Special Unit: Probably some type of sailing vessel with an increased range
 
My first thought was to make a civ of scientists that include famous personalities as Einstein, Archimedes, etc. Perhaps:
Civ: Truthseekers
Ruler: Albert Einstein
Civ abilities: Scientific, Religious (as in philosophy)
Special Unit: Truthseeker ?Stats? maybe Explorer-type

Then, we have the "pre-historic civilization" (oxymoron?)
Civ: Homo Erectus
Ruler: Ugg
Civ abilities: Expansionist, Industrious (toolmakers)
Special Unit: Neanderthal -- 1/1/2 Warrior

Now, we move towards non-human, perhaps a mammalian family:
Civ: Viverrines
Ruler: Rikki-Tikki-Tavi
Civ abilities: Militaristic, Expand/Industry (?)
Special Unit: Civet 3/1/3 Warrior :D
 
Celts
Leader: Cunobelin
Traits: Militaristic, Expansionist
Capital: Cork :D
Special Unit: ???
Canadians
Leader: John A. Macdonald
Traits: Industrious, Scientific
Capital: Ottawa
Special Unit: Avro Arrow (Interceptor)

Hippo Clan
Leader: Kiboto
Traits: Militaristic, Commercial
Capital: Muddy Shallows :D
Special Unit: Hungry Hungry Hippos :eek:

I'll download the Mongols/Spanish/Ottomans.
 
I want the STATS for the below unit :)
Special Unit: Hungry Hungry Hippo

Could it be a special "worker"? Requires 1 extra food?
 
Originally posted by jc011
how about Canadians!!??
CIV: CANADIANS
Capital : Ottawa, or Toronto
Type: Militaristic, expansionist! ;) j/k :lol: Pacifist
Special unit: ? Patriots ?
Leader : MacDonald, Or Trudeau

:goodjob: Great!!! But not Militaristic... Why not Commercial and Expansionnist? Special unit: hockey players:D
 
Tell me what you think:

Civ: Confederacy
Leader: Jefferson Davis
Spec. Unit: Rebel, a Rifleman with +1 defense
Capitol: Richmond
Militaristic and Commercial

Civ: Hoosier (Im from Indiana)
Leader: Benjamin Harrison
Spec. Unit: Fighter with +1 Attack
Capitol: Indianapolis
Industrial and Religious

Civ: Carthaginian
Leader: Hannibal
Spec Unit: Armored Elephant, a knight with increased attack
Capitol: Carthage
Commercial and Expansionist
 
Civ:Scots
Leader:AlexanderIII
Abilities:Scientific, Industrious
Capital:Edinburgh or Scone
Special Unit: Schiltroms (Infantry in tight groups with spears to repel cavalry)

Civ:Neds
Leader:Jimmy
Abilities:Militaristic, Obnoxious
Capital:Glesga
Special Unit: Ned (Low attack 'coz their armed with knives and broken bottles but high defense coz of their massive trackies, wee man!)

Civ:Otaku
Leader:Sixchan
Abilities:Scientific, Commercial
Capital:Tokyo
Special Unit: T.V. Screen with Pokemon on it (Enemy dies of epileptic shock. Pikachu Genki Dechu!)
 
And what about the Portuguese?

It's incredible, that one of the Wonders of the World in Civilization is "Magellan's Expedition" that was done by the Portuguese, as well as the discovery of South America, Coast of Africa, and the sea way to India, and no one ever speaks of us! :cry:

If it were not the Portuguese, America would not have been discovered so soon, because it was Portuguese maps that were the basis to navigate everywhere, by then.

So for the Portuguese, I would do:
Capital: Lisbon
Type: Expansionist / Commercial (or Religious, I'm not sure yet, as I don't know the correct implications of each one)
Unique Unit: Nau (A fast and robust sea ship used mainly for exploration, instead of Caravel)
Attack=2, Defence=2, Movement=4 (or 5)
Leader: Afonso Henriques (Creator of Portugal)

:D

What do you say?
 
Originally posted by silvagem
And what about the Portuguese?


So for the Portuguese, I would do:
Capital: Lisbon
Type: Expansionist / Commercial (or Religious, I'm not sure yet, as I don't know the correct implications of each one)
Unique Unit: Nau (A fast and robust sea ship used mainly for exploration, instead of Caravel)
Attack=2, Defence=2, Movement=4 (or 5)
Leader: Afonso Henriques (Creator of Portugal)

:D

What do you say?

Silvagem...take a look at my post further up the chain (Oct 4), I suggested the Portuguese with many of the same characteristics you listed.:)

By the way...I visited Portugal in March. I had a good time there. Must admit that I liked Porto better than Lisbon.
 
Originally posted by JBearIt


Silvagem...take a look at my post further up the chain (Oct 4), I suggested the Portuguese with many of the same characteristics you listed.:)

By the way...I visited Portugal in March. I had a good time there. Must admit that I liked Porto better than Lisbon.

Hi JBearIt!

You are right! You spoke of the Portuguese. But I couldn't find it, because although I was careful enough to make a search for "Port" before sending in my post, I did it only on the first page of the thread. I haven't noticed that there were *3* pages!

Thanks for your remembrance of Portugal.

In fact, 5 years ago, I sent a letter to Sid Meier, and another one (a few months ago) to the Civ 3 Ask the Civ Team, about this matter, but none of them had even a little respect in replying to me. :(

I can't understand why are the Iroquois a Civilization in Civ III, and the Portuguese are not! What are the Iroquois, by the way? What is their country, region, culture, and above of all, what were their achievements?

The lack of Portugal in the original version is also a big contradiction of the people who did the game, because even they recognized the importance of the "Magellan Expedition" which was done by Portugal, but they forgot about the Portuguese as a whole. What a shame... Besides being unfair, this an enormous and stupid historical error. :mad:

Well, about your suggestion, you seem to know quite a few things about Portugal. :-)
I haven't remembered of Marquês do Pombal. But I did remember of Henry (Dom Henrique) the Navigator. The only problem is that he was never the leader of Portugal, although he was the younger brother of the king. He was "only" the leader and architect of all Navigational matters.

Afonso Henriques still is our greatest hero here, because he started conquering our nation to the moors in the 1100's, and he was the founder and our nation's first King.

As for the rest of your suggestions, I couldn't agree most! In fact, I almost said the same as you, and I swear I haven't seen you message before! What a great coincidence! :lol:
 
I think the special unit for the Canadians should be the "hoser"

Make em like the fanatic unit for Fundamentalism in Civ2 =P
 
ChineseAmerican
---
Civ: Homo Erectus
Ruler: Ugg
Civ abilities: Expansionist, Industrious (toolmakers)
Special Unit: Neanderthal -- 1/1/2 Warrior
----

I was thinking along the same lines as you, but mine was:

Civ: Neanderthals
Ruler: Ugh
Civ Abilities: Expansionist, Militaristic
Special Unit: Hunter --3/0/1
Leaders: Kah, Oom

If I can, I would put in a reduced scientific ability and give them reduced support for units... can't wait to see the Editor!
 
I think that Spain should be added. They influenced a great part of the world.
I would personly add the Danes for fun. They once had all of norway, sweden, iceland and a lot of the baltics. They also had a whole lot of england (danelagen) and thats why danish is so similar to english.
They would be commercial and productive.
Leader should be Qeen Margrethe I. Special unit would be the Qeens/Kings guard and should be a musketeer with one plus defence.
 
My Vi will be the following

Name: J'BOOtian
Leader: Sukenis (of course)
Capital J'BOOtie City
Type: Religious & Expansionist
Custon Unit: Loyalist (a partizan with +1 move showing their greater knowlege of the land)

Can i get some feedback on the custom unit? To good? To bad? It is not a unit you would ever make yourself, but it would make a great advantage when a city got captured (if you get free patizans when this happeneds in civ 3). I was going to say +1 move and +1 defense, but since all land are trated as roads, the +1 move gives +3 moves if you are not wanting to attack. This with the no ZOC seemed like enough bt I would ilke some feedback on it.
 
Canadians?

Canada is a very ambigus country. There is more than one nation in Canada. Two official languages English and French, many natives nations and a unsatified province with the constitution status that was close to separate in 1995.

The origin of the word Canadian is the French colinists before 1763. To survive at this winter land, they had to adapte themselve and take a lot of tips from the natives. It makes them very different from Europeans and it created new local culture. It is not clear wether if the original name is Canadien or Canayen but for sure, they were called this way even if the colony name was Nouvelle-France.

After the independence of United State, the loyalists joined the actual land of Canada. They started to call themselve Canadian only with the first Canadian colony has been created. Two years after the British have killed the patriotic French Canadien rebelion.

Even when the Canada was created, the British flag floated on our parliements. Canada rather looks like a colony that exist because its master doesn't want it anymore.

If you want to create a Canadien civilization, the capital should be Québec and their name is now Québécois. If you want to create a English-Canadian civilization, the capital should be Ottawa and all Canadian cities should give +1 commerce to a city called Toronto. If you want a Canadian civilization that represent the actual Canada, you can't. Because it doesn't exist yet.

To me, the Iroquois deserve more than "Canadians" to be a civilization. As well as the Inuit and many others. What makes Canada exist is their minorities. Otherwise, it would be another simple states of USA.
 
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