What do workers do?

Jordan Cat

Chieftain
Joined
Nov 16, 2010
Messages
12
Location
Ohio
Hello ive only played civ revolution which didnt have workers so in civ IV what do they do?Are they impportant?This sounds like a very newbish question
 
They build roads, farms, mine, forts, scrub fallout, etc. They do all the improving of the land.
 
Hello ive only played civ revolution which didnt have workers so in civ IV what do they do?Are they impportant?This sounds like a very newbish question

Welcome to the forums!:band:

Workers are probably the most important unit in the game. They can improve tiles so the city that works those tiles has more food, hammers and commerce. In fact, most players build a worker first at the very start of the game.

The improvements they make are essential to winning, even at settler. If you make the suggested improvement for a resource, those are usually the biggest benefits. Improve all your resource special tiles ASAP. A good rule of thumb is to build 1.5 workers per city and don't automate them. The computer is terrible at managing workers.

Workers also build roads. Roads provide quick movement in your borders and will allow your cities to use the resources for increased health, happiness or the ability to build units or faster wonders.

Everything depends on the humble worker. They're the backbone of your empire.
 
Welcome to the forums!:band:

Workers are probably the most important unit in the game. They can improve tiles so the city that works those tiles has more food, hammers and commerce. In fact, most players build a worker first at the very start of the game.

The improvements they make are essential to winning, even at settler. If you make the suggested improvement for a resource, those are usually the biggest benefits. Improve all your resource special tiles ASAP. A good rule of thumb is to build 1.5 workers per city and don't automate them. The computer is terrible at managing workers.

Workers also build roads. Roads provide quick movement in your borders and will allow your cities to use the resources for increased health, happiness or the ability to build units or faster wonders.

Everything depends on the humble worker. They're the backbone of your empire.

Wow and thanks im liking the forums for now ill probolby like them better once i get the game
 
Trust me, you will be! I got much better after I started coming here.
 
The improvements they make are essential to winning, even at settler.
I've never even considered not building a worker within my first two or three build items, they really are that essential, as you've said.

Wow, Civ Rev has no workers? Do they use some kind of Call to Power like public works system or something? Or is it so dumbed down that there is no need to improve the land at all?

This brings up another question. Has anyone ever tried to play a challenge type CIV game where you try to win without building a single worker? I wonder what is the hardest difficulty level you could do this at, excluding something like a cheesy duel size Capac vs. Gandhi.
 
I've never even considered not building a worker within my first two or three build items, they really are that essential, as you've said.

Wow, Civ Rev has no workers? Do they use some kind of Call to Power like public works system or something? Or is it so dumbed down that there is no need to improve the land at all?

This brings up another question. Has anyone ever tried to play a challenge type CIV game where you try to win without building a single worker? I wonder what is the hardest difficulty level you could do this at, excluding something like a cheesy duel size Capac vs. Gandhi.

I always knew there had to be some way to make Settler challenging. I suppose Chieftain would be possible if you warrior-rush and steal a couple of workers.

OP: Absolutely. The advice on this forum is amazing, whether you're new or experienced.
 
This brings up another question. Has anyone ever tried to play a challenge type CIV game where you try to win without building a single worker? I wonder what is the hardest difficulty level you could do this at, excluding something like a cheesy duel size Capac vs. Gandhi.

Just tried it with Montezuma on chieftain, with a small pangaea map. I built no workers, but did acquire a few through huts and captures. I either used all workers as scouts or disbanded them, so I built no improvements. The key is to move quickly. I beelined to iron working, which of course is a little cheap because jaguar warriors require no resources. Once you capture an AI capital with a couple of improvements, things move quickly.

I pulled off a conquest victory on my second try. The first time I took too many breaks between wars, and the complete lack of gold, overexpansion, and lack of courthouses (or in this case, sacrificial altars) destroyed me and made all my units go on strike. The second time I warred nonstop, and I researched code of laws almost immediately after iron working so I could build a couple of sacrificial altars to keep my economy from completely tanking.

I'm normally a prince level player, so I assume that some of the better players out there might even be able to do this as high as noble.
 
My workers are decoys to lure barbs away from my sensitive troop formations.

Didn't win much until I stopped doing that. :mischief:
 
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