what do you build first?

marc_v3

Chieftain
Joined
Aug 20, 2007
Messages
38
I found that the first unit you build in the game is VERY important. It takes more than 15 turns to build anything, so that unit better be worth it. As I said in another thread, I build a worker then chop all trees in site after building on the resource. Depending on the strat, I pump out military units or pump out settlers or buildings or whatever.

What is your early game unit/early game strat?

btw, I play BtS on Prince and higher.
 
I always start worker, while reseaching for resource techs and BW fast. Then i build resources and mines asap --> chop forested hill

Other forest ill usually leave for lumber mills + railroads, due to the fact that i usually goes for a :hammers: capital.

Slavery comes in handy early for whipping those wonders/axes.

IMO worker is the almost the only options since they can boost your start with the chopping of forests.
 
I play vanilla, but I don't see how there could be much difference. Level could very well affect decisions, though.

I ALWAYS build a warrior first, then a worker.

I almost always research Bronze Working (BW) and switch to slavery the moment it is done. I usually finish BW a few turns before the worker is done, so he can chop. Agriculture is nice to have before the worker is done, otherwise all he can do is chop.

Finishing BW early allows you to know if/where copper is. This helps you figure out where to build. If copper is not close, you probably want to research Iron Working for Iron. Iron OR copper allow you to build Axemen - a most useful early unit.

Once I get my worker out, I usually go for a settler & send him and the warrior off to settle my chosen spot. This leaves the city bare for a short while, while I build another warrior (or Axeman, if I'm REALLY lucky and have copper really nearby). Since I have slavery, I can rush the warrior if necessary (like some barb warrior happens by). Barb warriors are not a problem early in games on lower levels. But, they can get REALLY pesky on higher levels.
 
I play Prince BTS, and I almost always start with a worker - but there's a few times when I don't... just depends on the situation.

If my Civ starts with fishing and I've got a coastal city with fish or something, I'll probably always start off with a work boat.

If my Civ doesn't start off with mining, I might start by building a warrior to let the city grow first - in that situation, I can usually get both a warrior and a worker produced before discovering BW.

If I start off with a scout, I'll usually prioritize a warrior as one of my earlier builds - maybe not the first, but usually the second.

A lot also depends on my other starting resources and whether I will be able to take advantage of those resources by the time my first worker is produced... it doesn't do much good to have a worker that can't improve the land or do anything. Usually though, I can research an appropriate tech before my first worker is finished.

There's lots of other variables too... it really just depends on the situation. Still, I'd say 90% of the time I start with a worker.
 
I build warrior until the city hits size 2, then start a worker. If it hasn't reached 2 when I get the warrior, I will start a Barracks or Granary until I hit size 2.
 
My usual starting builds (in order and assuming I dont have any of them):

Granary, Worker, Barracks, strongest offensive unit, another worker, settler.
 
Worker, worker, settler (insert warrior if necessary) usually works fine.
Of course it depends on many, many factors (starting techs and resources being obvious), but worker first works very well in most situations IMO.

I think there is definite proof somewhere. Maybe the 'search' tool would be useful ?
 
I'll usually wait until 3 population to build a Worker, so I'll start with a Warrior, then Barracks, then that is usually complete when the city hits 3, so I build a Worker, then a Settler, a Warrior or Scout, another Settler and my first Wonder, usually the Pyramids or Stonehenge.
 
I almost always build a warrior first, the exception being if seafood is present. That early warrior has the potential to be worth...

1. Information about your surroundings. Running him around and finding out where good spots to settle cities and where the enemy has settled is priceless.

2. Gold popped from Huts.

3. Techs popped from Huts.

After all, if you don't pop any huts you are going to be moving that science slider farther and farther to the right after you found your second city without any gold to start.
 
warrior if i didn't start out with hunting, worker if i did

@BrantleyT1: lol we live in the same exact area, you go to a certain school?
 
I use to build warrior first, then Worker, then warrior, then Settler, then depending on the amount of turns it takes to ocnsider what would be best option. Now I build Worker then warrior then a tossup between settler and warrior..

first 5 cities build workers first now. helps me out alot more in the long run.,
 
Warrior>Settler>Warrior>Worker (multiple until economy is good, then expand)
That's my usual routine, with a few wonders in between. Also depends on the population.
 
there are very few times you shouldn't start out immedietely with a worker. You certainly shouldn't be just building warriors to grow your city, the extra unimproved tile with give you 1 extra production (3 Food/Production - 2 Food to feed the pop point = 1 production)

Building a worker first and allowing him to improve a tile can give you up to 3 extra Food/Production (Cows, Pigs, Wheat/Corn (next to fresh water), etc.) It also will allow you to rush your second build if you went for the ever popular bronze working as your first tech.

There are times when you should build other things first, but waiting to grow your city 'just because' isn't one of them.
 
1. Worker (or fishing boat, depending if theres fishies around:goodjob: )
2. warrior, then i just keep building warriors (or archers, or axemen, depdeinding techs i got atm) til city gets to 4 Pop.
3. Settler spamage when city gets to 4 :crazyeye:
4. Get 4 cities, rarely 5 but thats weird for me to do so XD
5. Even though im a builder, like 90% of my games once i get my 4 cities running, is waring time and get the capital of one of my neighbors.

This what i mostly do at the begining but , depending on enviorment and stuff going on i tend to change the steps mentioned above at times.
 
6 - 14 Quechua's. Depending on on the distance to the two Civs I'm going to exterminate and obtain my second and, hopefully, third cities from. These cities normally come with workers, population, buildings and improvements. :goodjob:

Depending on how long the conquering is taking the first building in my capital will be the Oracle, The Pyramids, Stonehenge or Terrace. A Terrace is the first thing I put in conquered/new cities. This is all in the pursuit of a cultural victory.
 
If I can time it so the population's 2 by the time it's done, warrior, otherwise worker
 
Except for seafood starts, always a worker. Aside from a couple of bizarre instances (requiring specific civs and rare resource/base terrain combos) you'll get the worker earlier than you would by allowing the city to grow to size 2 first. The boost to your city from improved food tiles and chop rushing very rapidly compensates the early delay in growth.
 
Firstly, workboat if sea food nearby (you still grow while building it). Since I usually try for a religion first even if I don't have Mysticism, I only build a worker first about 50% of the time (only if he will have something to do based on the starting techs and available resources). Else warrior.
 
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