What does this mean?

otaman1

Prince
Joined
Mar 14, 2013
Messages
2,697
I created a mod and tested it, but it didn't work. So I checked the log file, and this came up:

Code:
[875.150] columns StrategicViewType, TileType are not unique
[875.150] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[941.746] no such table: ContentPackage.LocalizedText
[964.678] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		8468928		68146656
PageCache:	5		10
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	8042664		56243376
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		10
------------------------------
[1144.282] columns StrategicViewType, TileType are not unique
[1144.282] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[1163.486] no such table: ContentPackage.LocalizedText
[1193.672] no such table: ContentPackage.LocalizedText
[1274.013] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6243712		68146656
PageCache:	7		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	5725944		56243376
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		19
------------------------------
[1275.120] no such column: Type
[1275.120] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1

What the hell does that mean?
 
These are default errors that are meaning.

Did you enable logging and ValidateGameDatabase in config.ini? It's possible your errors aren't being processed.
 
Code:
[4706.409] **** Validating Game Database *****
[4735.581] Performing Localization Checks
[4735.581] Checking Tag Format...
[4735.581] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[4735.706] Validating UnitGameplay2DScripts
[4735.706] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[4735.706] **** VALIDATION FAILED *****
[4735.706] Validation Took 29.304415 seconds
[4741.182] **** Validating Prefetch Process *****
[4741.182] **** Validation Success *****
[4741.182] SetGlobalActionInfo
[4741.182] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		8469144		68146656
PageCache:	5		10
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	8042664		56243376
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		10
------------------------------
[5032.217] **** Validating Game Database *****
[5058.862] Performing Localization Checks
[5058.862] Checking Tag Format...
[5058.862] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[5058.972] Validating UnitGameplay2DScripts
[5058.972] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[5058.972] **** VALIDATION FAILED *****
[5058.987] Validation Took 26.763700 seconds
[5064.946] **** Validating Prefetch Process *****
[5064.946] **** Validation Success *****
[5064.946] SetGlobalActionInfo
[5064.946] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6243928		68146656
PageCache:	7		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	5725944		56243376
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		19
------------------------------

Okay. I get the A-Z character thing (I changed Nobunaga's name to Kanji and Bluetooth's name to Old Norse) but I don't get the barbarian horseman and UnitGameplay
 
Once again those are default errors. Then they're not your problem.
 
They will not, since we all get them (even Firaxis).
 
Okay. Yep. I did something wrong. The xml.log is still the same and now I get this from the database:

Code:
[9788.157] columns StrategicViewType, TileType are not unique
[9788.157] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[9816.955] no such table: ContentPackage.LocalizedText
[9832.789] Validating Foreign Key Constraints...
[9832.789] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[9832.789] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[9832.789] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[9832.789] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[9832.789] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[9832.789] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[9832.789] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[9832.789] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[9832.789] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[9856.018] Failed Validation.
[9861.540] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		8469144		68146656
PageCache:	5		10
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	8042664		56243376
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		10
------------------------------
[10046.011] columns StrategicViewType, TileType are not unique
[10046.011] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[10064.092] no such table: ContentPackage.LocalizedText
[10092.297] no such table: ContentPackage.LocalizedText
[10139.799] Validating Foreign Key Constraints...
[10139.815] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[10139.815] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[10139.815] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[10139.815] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[10139.815] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[10139.815] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[10139.815] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[10139.815] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[10139.815] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[10161.374] Failed Validation.
[10166.195] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6217784		68146656
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	5725944		56243376
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		16
------------------------------
[10167.162] no such column: Type
[10167.162] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1
 
But none of those errors are your fault or related to your mod.
 
Then what's causing them?

Those errors are default, and everybody gets them, and they don't crash your mod, and the causes are Firaxis's problem.

What's causing your mod to not load isn't related to your database.log. Something else is causing the issue. You'll have to post your mod for someone to find out.
 
Don't post the .civ5mod file, we need the modinfo and mod files themselves (what you load into ModBuddy)
 
Back
Top Bottom