What files do i change to change the name of civs and cities?

Drachenfire

Chieftain
Joined
Oct 16, 2006
Messages
19
Hello all


I am attempting to rename the civilizations in my game to fantasy names. I tried to create some civilizations but it was an utter failure, so now I am trying to just change the game files so that I can play the game. I find it easier to suspend disbelief to play with fantasy names on a random map, then to encounter real names and their cities on a random map.

I do not know how to mode, but I have found the files for them. My idea is to change America into a fantasy name, and change the names of the cities. I want to do this for about six or seven of the countries so that all of the countries I encounter also would be unique. Also, I was thinking on doing the same for the city-states as well. Later I'd like to change the names of the religions as well.

My question is, what and where specifically would I need to go to change this? Thanks in advance for any guidance in this.
 
I don´t advise you to alter game core files.

Gather the simplest mod you can find. You will need a mymod.modinfo file to say what files you are using and other simple configs; And other file (or others) to have your modifications. For instance you can only need one file like MyModCivilizations.xml, and you can simply update a name of a civ like this:

Code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<GameInfo>
  <Civilizations>
    <Update>
      <Where CivilizationType="CIVILIZATION_LISBON"/>
      <Set Name="Macau"/>
    </Update>
    <Update>
      <Where CivilizationType="CIVILIZATION_LISBON"/>
      <Set Description="City-State of Macau"/>
    </Update>
    <Update>
      <Where CivilizationType="CIVILIZATION_LISBON"/>
      <Set Adjective="Macau"/>
    </Update>
  </Civilizations>
</GameInfo>
 
Last edited:
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